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October 2, 2020 10:49
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#include <iostream> | |
#include <queue> | |
#include <stack> | |
#include <algorithm> | |
#include <malloc.h> | |
using namespace std; | |
#define MAX_GHOST 3 | |
#define MAX_PEOPLE 3 | |
#define POSITION_A 1 | |
#define POSITION_B 0 | |
typedef struct{ | |
int people; | |
int ghost; | |
int boat_location; | |
}State; | |
typedef struct Node{ | |
State state; | |
struct Node* Parent; | |
int no_function; | |
}Node; | |
void makeNullState(State *state) | |
{ | |
state->ghost = 0; | |
state->people = 0; | |
state->boat_location = 0; | |
} | |
int isWin(State state) | |
{ | |
return ( (state.people == MAX_PEOPLE) && (state.ghost == MAX_GHOST ) && (state.boat_location == POSITION_A) ); | |
} | |
int onePeopleToA(State cur_state, State *result) | |
{ | |
if(cur_state.people < 3) | |
{ | |
result->people = cur_state.people + 1; | |
result->ghost = cur_state.ghost; | |
result->boat_location = POSITION_A; | |
return 1; | |
} | |
return 0; | |
} | |
int oneGhostToA(State cur_state, State *result) | |
{ | |
if(cur_state.ghost < 3) | |
{ | |
result->ghost = cur_state.ghost + 1; | |
result->people = cur_state.people; | |
result->boat_location = POSITION_A; | |
return 1; | |
} | |
return 0; | |
} | |
int twoPeopleToA(State cur_state, State *result) | |
{ | |
if(cur_state.people < 2) | |
{ | |
result->people = cur_state.people + 2; | |
result->ghost = cur_state.ghost; | |
result->boat_location = POSITION_A; | |
return 1; | |
} | |
return 0; | |
} | |
int twoGhostToA(State cur_state, State *result) | |
{ | |
if(cur_state.ghost < 2) | |
{ | |
result->ghost = cur_state.people + 2; | |
result->people = cur_state.people; | |
result->boat_location = POSITION_A; | |
return 1; | |
} | |
return 0; | |
} | |
int onePeopleOneGhostA(State cur_state, State *result) | |
{ | |
if(cur_state.people < 3 && cur_state.ghost < 3) | |
{ | |
result->people = cur_state.people + 1; | |
result->ghost = cur_state.ghost + 1; | |
result->boat_location = POSITION_A; | |
return 1; | |
} | |
return 0; | |
} | |
int onePeopleToB(State cur_state, State *result) | |
{ | |
if(cur_state.people > 0) | |
{ | |
result->people = cur_state.people - 1; | |
result->ghost = cur_state.ghost; | |
result->boat_location = POSITION_B; | |
return 1; | |
} | |
return 0; | |
} | |
int oneGhostToB(State cur_state, State *result) | |
{ | |
if(cur_state.ghost > 0) | |
{ | |
result->ghost = cur_state.ghost - 1; | |
result->people = cur_state.people; | |
result->boat_location = POSITION_B; | |
return 1; | |
} | |
return 0; | |
} | |
int twoPeopleToB(State cur_state, State *result) | |
{ | |
if(cur_state.people > 1) | |
{ | |
result->people = cur_state.people - 2; | |
result->ghost = cur_state.ghost; | |
result->boat_location = POSITION_B; | |
return 1; | |
} | |
return 0; | |
} | |
int twoGhostToB(State cur_state, State *result) | |
{ | |
if(cur_state.ghost > 1) | |
{ | |
result->ghost = cur_state.ghost - 2; | |
result->people = cur_state.people; | |
result->boat_location = POSITION_B; | |
return 1; | |
} | |
return 0; | |
} | |
int onePeopleOneGhostB(State cur_state, State *result) | |
{ | |
if(cur_state.people > 0 && cur_state.ghost > 0) | |
{ | |
result->people = cur_state.people - 1; | |
result->ghost = cur_state.ghost - 1; | |
result->boat_location = POSITION_B; | |
return 1; | |
} | |
return 0; | |
} | |
int call_operation(State cur_state, State * result, int opt) | |
{ | |
switch (opt) { | |
case 1: return onePeopleToA(cur_state, result); | |
case 2: return oneGhostToA(cur_state, result); | |
case 3: return twoPeopleToA(cur_state, result); | |
case 4: return twoGhostToA(cur_state, result); | |
case 5: return onePeopleOneGhostA(cur_state, result); | |
case 6: return onePeopleToB(cur_state, result); | |
case 7: return oneGhostToB(cur_state, result); | |
case 8: return twoPeopleToB(cur_state, result); | |
case 9: return twoGhostToB(cur_state, result); | |
case 10: return onePeopleOneGhostB(cur_state, result); | |
default: cout << "ERROR"; return 0; | |
} | |
} | |
void print_State(State state, int option) | |
{ | |
if((option >= 1) && (option <= 5)) | |
{ | |
cout << endl << option << " | A: P"<< state.people << "-G" << state.ghost << " <- B: P" << 3-state.people << "-G" << 3-state.ghost << endl; | |
}else | |
{ | |
cout << endl << option << " | A: P"<< state.people << "-G" << state.ghost << " -> B: P" << 3-state.people << "-G" << 3-state.ghost << endl; | |
} | |
} | |
int isDangersInA(State state) | |
{ | |
if( state.boat_location == POSITION_A ) | |
{ | |
if(state.ghost > state.people) | |
{ | |
return 1; | |
} | |
} | |
return 0; | |
} | |
int isDangersInB(State state) | |
{ | |
if( state.boat_location == POSITION_B ) | |
{ | |
if(3 - state.ghost > 3 - state.people) | |
{ | |
return 1; | |
} | |
} | |
return 0; | |
} | |
Node* DFS(State state) | |
{ | |
Node *root = (Node*)malloc(sizeof(Node)); | |
root->state = state; | |
root->Parent = NULL; | |
root->no_function = 0; | |
queue<Node*> sOpen; | |
queue<Node*> sClose; | |
sOpen.push(root); | |
int test = 1; | |
while(!sOpen.empty()) | |
{ | |
Node *node = sOpen.front(); | |
sOpen.pop(); | |
sClose.push(node); | |
if(isWin(node->state)) | |
{ | |
return node; | |
} | |
cout << endl << test <<"------------\n"; | |
test++; | |
for(int i = 1; i <= 10; i++) | |
{ | |
State newState; | |
makeNullState(&newState); | |
if(call_operation(node->state, &newState, i)) | |
{ | |
// | |
if(isDangersInA(newState) || isDangersInB(newState)) | |
continue; | |
// print_State(newState,i); | |
Node * newNode = (Node*)malloc(sizeof(Node)); | |
newNode->state = newState; | |
newNode->Parent = node; | |
newNode->no_function = i; | |
sOpen.push(newNode); | |
} | |
} | |
} | |
return NULL; | |
} | |
void print_WaysToGetGoal(Node *node) | |
{ | |
stack<Node*> stackPrint; | |
while(node->Parent != NULL) | |
{ | |
stackPrint.push(node); | |
node = node->Parent; | |
} | |
stackPrint.push(node); | |
int action = 0; | |
while(!stackPrint.empty()) | |
{ | |
print_State(stackPrint.top()->state,action); | |
action++; | |
stackPrint.pop(); | |
} | |
} | |
int main() | |
{ | |
State currentState = {0, 0, POSITION_B}; | |
Node * result = DFS(currentState); | |
print_WaysToGetGoal(result); | |
return 0; | |
} |
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