Created
June 12, 2017 01:31
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Save 6174/0e47c352adbbb2b5005a307d0c070e6d to your computer and use it in GitHub Desktop.
litttle iso city generator colored https://codepen.io/nicoptere/pen/awzbQW
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html, | |
body { | |
width: 100%; | |
height: 100%; | |
overflow: hidden; | |
top: 0; | |
left: 0; | |
margin: 0; | |
padding: 0; | |
} |
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var w = window.innerWidth; | |
var h = window.innerHeight; | |
function getContext(w, h, append) { | |
var canvas = document.createElement("canvas"); | |
if (Boolean(append) === true) document.body.appendChild(canvas); | |
canvas.width = w || window.innerWidth; | |
canvas.height = h || window.innerHeight; | |
return canvas.getContext("2d"); | |
} | |
var ctx = getContext(w, h, true); | |
var seed = 2; | |
function reset() { | |
PRNG.setSeed(seed++); | |
w = window.innerWidth; | |
h = window.innerHeight; | |
ctx.canvas.width = w; | |
ctx.canvas.height = h; | |
var c = new Point(); | |
c.radius = h / 1.5; | |
ctx.fillStyle = "#FFF"; | |
ctx.fillRect(0, 0, w, h); | |
ctx.fillStyle = "#000"; | |
ctx.globalAlpha = 0.25; | |
var quads = []; | |
var q = new Q(c.x - c.radius, c.y - c.radius, c.radius * 2, c.radius * 2); | |
var qs = q.split(); | |
qs.forEach(function(q) { | |
var qs = q.split(); | |
qs[1].glow = true; | |
qs.forEach(function(q) { | |
var glow = q.glow != null; | |
var qs = q.split(); | |
qs.forEach(function(q) { | |
var qs = q.split(); | |
qs.forEach(function(q) { | |
q.glow = Boolean(glow); // && PRNG.random()>.5; | |
quads.push(q); | |
}); | |
}); | |
}); | |
}); | |
var s = 1 + PRNG.random() * 2; | |
ctx.save(); | |
ctx.translate(w / 2, h / 2); | |
ctx.scale(1 * s, 0.62 * s); | |
ctx.rotate(Math.PI / 4); | |
var stairs = []; | |
var landuse = []; | |
var buildings = []; | |
ctx.beginPath(); | |
quads.forEach(function(q, i) { | |
var cq = new Point(q.x + q.w / 2, q.y + q.h / 2); | |
if (!circleContainsPoint(cq, c)) return; | |
if (PRNG.random() > (1 - distance(cq, c) / c.radius) * 2) return; | |
var offset = 4; | |
if (q.area < Math.pow(h / 30, 2)) { | |
q.split().forEach(function(q) { | |
ps = offsetPolygon(q.points.concat(), offset); //q.points;// | |
q.points = ps; | |
ctx.moveTo(ps[0].x, ps[0].y); | |
ctx.lineTo(ps[1].x, ps[1].y); | |
ctx.lineTo(ps[2].x, ps[2].y); | |
ctx.lineTo(ps[3].x, ps[3].y); | |
ctx.lineTo(ps[0].x, ps[0].y); | |
buildings.push(q); | |
}); | |
return; | |
} | |
if (q.area < Math.pow(h / 9, 2)) { | |
q.split().forEach(function(q) { | |
ps = offsetPolygon(q.points.concat(), offset); | |
q.points = ps; | |
ctx.moveTo(ps[0].x, ps[0].y); | |
ctx.lineTo(ps[1].x, ps[1].y); | |
ctx.lineTo(ps[2].x, ps[2].y); | |
ctx.lineTo(ps[3].x, ps[3].y); | |
ctx.lineTo(ps[0].x, ps[0].y); | |
landuse.push(q); | |
}); | |
return; | |
} | |
if (q.area < Math.pow(h / 8, 2)) { | |
q.split().forEach(function(q) { | |
var ps = offsetPolygon(q.points.concat(), offset); | |
q.points = ps; | |
stairs.push(q); | |
ctx.moveTo(ps[0].x, ps[0].y); | |
ctx.lineTo(ps[1].x, ps[1].y); | |
ctx.lineTo(ps[2].x, ps[2].y); | |
ctx.lineTo(ps[3].x, ps[3].y); | |
ctx.lineTo(ps[0].x, ps[0].y); | |
}); | |
} else { | |
var ps = offsetPolygon(q.points.concat(), offset); | |
q.points = ps; | |
landuse.push(q); | |
ctx.moveTo(ps[0].x, ps[0].y); | |
ctx.lineTo(ps[1].x, ps[1].y); | |
ctx.lineTo(ps[2].x, ps[2].y); | |
ctx.lineTo(ps[3].x, ps[3].y); | |
ctx.lineTo(ps[0].x, ps[0].y); | |
} | |
}); | |
ctx.closePath(); | |
ctx.stroke(); | |
ctx.save(); | |
ctx.clip(); | |
ctx.shadowBlur = 25; | |
ctx.shadowColor = "#FFF"; | |
ctx.fillRect(-w, -h, w * 2, h * 2); | |
stairs.forEach(function(r, i) { | |
r.stairs(ctx, i); | |
}); | |
ctx.restore(); | |
landuse.forEach(function(q, id) { | |
var i; | |
var inc = 10; | |
var tot = 10; | |
if (id % 3 == 0) { | |
ctx.save(); | |
q.draw(ctx); | |
ctx.clip(); | |
ctx.fillStyle = "#000"; | |
for (i = 0; i < tot; i++) { | |
ctx.translate(inc, inc); | |
ctx.globalAlpha = 1 - i / tot; | |
q.draw(ctx); | |
ctx.fill(); | |
} | |
ctx.restore(); | |
return; | |
} | |
ctx.globalAlpha = 1; | |
ctx.globalAlpha = 0.15; | |
ctx.fillStyle = "#fFF"; | |
inc = 2 + Math.sqrt(Math.sqrt(q.area)); | |
ctx.shadowBlur = 1; | |
ctx.shadowColor = "#CCC"; | |
ctx.save(); | |
ctx.globalAlpha = 1; | |
ctx.translate(-inc, -inc); | |
q.draw(ctx); | |
ctx.fill(); | |
if (PRNG.random() < 0.1) { | |
var s = Math.min(20, Math.min(q.w, q.h) / 2); | |
var ps = offsetPolygon(q.points, s); | |
ctx.globalAlpha = 1; | |
drawPath(ctx, ps); | |
ctx.strokeStyle = "#FFF"; | |
if (PRNG.random() < 0.5) { | |
ctx.fillStyle = ctx.shadowColor = "#F06"; | |
} else { | |
ctx.fillStyle = ctx.shadowColor = "#0FC"; | |
} | |
if (q.area > Math.pow(h / 20, 2)) { | |
ctx.fillStyle = ctx.shadowColor = "#FC0"; | |
} | |
ctx.shadowBlur = 10; | |
ctx.globalAlpha = 0.75; | |
ctx.lineWidth = 2; | |
ctx.fill(); | |
} | |
ctx.restore(); | |
}); | |
buildings.forEach(function(q) { | |
ctx.globalAlpha = 1; | |
ctx.globalAlpha = 0.15; | |
ctx.fillStyle = "#FFF"; | |
ctx.shadowBlur = 1; | |
ctx.shadowColor = "#AAA"; | |
var inc = 1; | |
var tot = 20 + PRNG.random() * 30 * 10; | |
ctx.save(); | |
for (var i = 0; i < tot; i += inc) { | |
ctx.translate(-inc, -inc); | |
ctx.globalAlpha = Math.pow(i / tot * 0.75, 2); | |
// ctx.shadowColor = i%10 == 0 ? "#000" : "#DDD"; | |
q.draw(ctx); | |
ctx.stroke(); | |
} | |
ctx.restore(); | |
ctx.globalAlpha = 0.15; | |
ctx.stroke(); | |
}); | |
var imgData = ctx.getImageData(0, 0, w, h); | |
imgData.data = noise(32, imgData.data, w, h); | |
ctx.putImageData(imgData, 0, 0); | |
landuse.forEach(function(q, id) { | |
if (!Boolean(q.glow)) return; | |
if (id % 3 == 0) { | |
ctx.save(); | |
q.draw(ctx); | |
ctx.clip(); | |
for (var i = 0; i < 10; i += 1) { | |
ctx.translate(10, 10); | |
ctx.lineWidth = 3; | |
ctx.shadowBlur = 10; | |
ctx.globalCompositeOperation = "lighten"; | |
ctx.shadowColor = ctx.strokeStyle = ctx.fillStyle = "#0AF"; | |
ctx.globalAlpha = 0.8 - i / 10; | |
q.draw(ctx); | |
ctx.stroke(); | |
} | |
ctx.restore(); | |
} | |
}); | |
ctx.restore(); | |
ctx.globalAlpha = 1; | |
ctx.fillStyle = "#000"; | |
ctx.font = "12px verdana"; | |
ctx.fillText( | |
"click to reset", | |
w / 2 - ctx.measureText("click to reset").width / 2, | |
h - 16 | |
); | |
} | |
function drawPath(ctx, pts) { | |
ctx.beginPath(); | |
pts.forEach(function(p) { | |
ctx.lineTo(p.x, p.y); | |
}); | |
ctx.closePath(); | |
} | |
////////////////////////////////////////////////////////////// | |
var Q = function(x, y, w, h) { | |
this.x = x; | |
this.y = y; | |
this.w = w; | |
this.h = h; | |
this.points = [ | |
new Point(this.x, this.y), | |
new Point(this.x + this.w, this.y), | |
new Point(this.x + this.w, this.y + this.h), | |
new Point(this.x, this.y + this.h) | |
]; | |
this.area = this.w * this.h; | |
}; | |
Q.prototype = { | |
draw: function(ctx) { | |
ctx.beginPath(); | |
ctx.moveTo(this.x, this.y); | |
ctx.lineTo(this.x + this.w, this.y); | |
ctx.lineTo(this.x + this.w, this.y + this.h); | |
ctx.lineTo(this.x, this.y + this.h); | |
ctx.closePath(); | |
}, | |
split: function() { | |
if (this.w * this.h < 100) return []; | |
var ratio = Math.max(this.w, this.h) / Math.min(this.w, this.h); | |
if (ratio < 0.25 || ratio > 5) return []; | |
var x = this.x; | |
var y = this.y; | |
var t0 = 0.5 + (PRNG.random() - 0.5) * 0.5; | |
var t1 = 0.5 + (PRNG.random() - 0.5) * 0.5; | |
var w = this.w * t0; | |
var h = this.h * t1; | |
var w2 = this.w * (1 - t0); | |
var h2 = this.h * (1 - t1); | |
return [ | |
new Q(x, y, w, h), | |
new Q(x + w, y, w2, h), | |
new Q(x, y + h, w, h2), | |
new Q(x + w, y + h, w2, h2) | |
]; | |
}, | |
stairs: function(ctx) { | |
ctx.fillStyle = "#000"; | |
var p0, p1, p2; | |
var id = PRNG.random() > 0.5 ? 0 : 1; | |
p0 = this.points[0]; | |
p1 = this.points[1]; | |
p2 = this.points[3]; | |
var a = 0; | |
var w = this.w; | |
var step = 10 / this.h; | |
var x0 = p0.x, y0 = p0.y, y1; | |
for (var i = 0; i < 1; i += step) { | |
x0 += 3; | |
if (id == 0) { | |
y0 = lerp(i, p0.y, p2.y); | |
y1 = lerp(i + step, p0.y, p2.y); | |
} else { | |
y0 = lerp(1 - i, p0.y, p2.y); | |
y1 = lerp(1 - i + step, p0.y, p2.y); | |
} | |
a += 0.15; | |
ctx.globalAlpha = a; | |
ctx.beginPath(); | |
ctx.moveTo(x0, y0); | |
ctx.lineTo(p1.x, y0); | |
ctx.lineTo(p1.x, y1); | |
ctx.lineTo(x0, y1); | |
ctx.stroke(); | |
ctx.fill(); | |
ctx.translate(0, step * 0.5); | |
} | |
} | |
}; | |
////////////////////////////////////////////////////////////// | |
var Point = function(x, y) { | |
this.x = x || 0; | |
this.y = y || 0; | |
return this; | |
}; | |
Point.prototype = { | |
add: function(p) { | |
this.x += p.x; | |
this.y += p.y; | |
return this; | |
}, | |
sub: function(p) { | |
this.x -= p.x; | |
this.y -= p.y; | |
return this; | |
}, | |
clone: function() { | |
return new Point(this.x, this.y); | |
}, | |
copy: function(p) { | |
this.x = p.x; | |
this.y = p.y; | |
return this; | |
}, | |
set: function(x, y) { | |
this.x = x; | |
this.y = y; | |
return this; | |
}, | |
length: function() { | |
return Math.sqrt(this.x * this.x + this.y * this.y); | |
}, | |
normalize: function(value) { | |
var l = this.length(); | |
this.x /= l; | |
this.y /= l; | |
if (value != null) this.multiplyScalar(value); | |
return this; | |
}, | |
multiplyScalar: function(value) { | |
this.x *= value; | |
this.y *= value; | |
return this; | |
}, | |
direction: function(other) { | |
return other.clone().sub(this).normalize(); | |
}, | |
negate: function() { | |
this.x *= -1; | |
this.y *= -1; | |
return this; | |
}, | |
dot: function(p) { | |
return this.x * p.x + this.y * p.y; | |
}, | |
equals: function(other) { | |
return this.x == other.x && this.y == other.y; | |
}, | |
midpoint: function(other) { | |
return new Point((this.x + other.x) / 2, (this.y + other.y) / 2); | |
} | |
}; | |
////////////////////////////////////////////////////////////// | |
function noise(amount, data, w, h) { | |
for (var y = 0; y < h; y++) { | |
for (var x = 0; x < w; x++) { | |
var id = (y * w + x) * 4; | |
var noise = ~~((PRNG.random() - 0.5) * amount); | |
data[id] += noise; | |
data[id + 1] += noise; | |
data[id + 2] += noise; | |
} | |
} | |
return data; | |
} | |
function squareDistance(x0, y0, x1, y1) { | |
return (x0 - x1) * (x0 - x1) + (y0 - y1) * (y0 - y1); | |
} | |
function distance(p0, p1) { | |
return Math.sqrt(squareDistance(p0.x, p0.y, p1.x, p1.y)); | |
} | |
function circleContainsPoint(p, circle) { | |
return distance(circle, p) < circle.radius; | |
} | |
function offsetPolygon(points, offset) { | |
var tmp = []; | |
var count = points.length; | |
for (var j = 0; j < count; j++) { | |
// finds the previous, current and next point | |
var i = j - 1; | |
if (i < 0) i += count; | |
var k = (j + 1) % count; | |
var pre = points[i]; | |
var cur = points[j]; | |
var nex = points[k]; | |
//create 2 lines, parallel to both edges at a given distance 'offset' | |
//computes a normal vector to the direction of the: prev -> current edge of length offset | |
var l1 = distance(cur, pre); | |
var n1 = new Point( | |
-((cur.y - pre.y) / l1) * offset, | |
(cur.x - pre.x) / l1 * offset | |
); | |
//does the same for the : current -> next edge | |
var l2 = distance(cur, nex); | |
var n2 = new Point( | |
-((nex.y - cur.y) / l2) * offset, | |
(nex.x - cur.x) / l2 * offset | |
); | |
//and create 2 points at both ends of the edge to obtain a parallel line | |
var p1 = new Point(pre.x + n1.x, pre.y + n1.y); | |
var p2 = new Point(cur.x + n1.x, cur.y + n1.y); | |
var p3 = new Point(cur.x + n2.x, cur.y + n2.y); | |
var p4 = new Point(nex.x + n2.x, nex.y + n2.y); | |
var ip = lineIntersectLine(p1, p2, p3, p4); | |
if (ip != null) { | |
tmp.push(ip); | |
} | |
} | |
return tmp; | |
} | |
function lineIntersectLine(A, B, E, F, ABasSeg, EFasSeg) { | |
var a1, a2, b1, b2, c1, c2; | |
a1 = B.y - A.y; | |
b1 = A.x - B.x; | |
a2 = F.y - E.y; | |
b2 = E.x - F.x; | |
var denom = a1 * b2 - a2 * b1; | |
if (denom == 0) { | |
return null; | |
} | |
c1 = B.x * A.y - A.x * B.y; | |
c2 = F.x * E.y - E.x * F.y; | |
ip = new Point(); | |
ip.x = (b1 * c2 - b2 * c1) / denom; | |
ip.y = (a2 * c1 - a1 * c2) / denom; | |
if (A.x == B.x) ip.x = A.x; | |
else if (E.x == F.x) ip.x = E.x; | |
if (A.y == B.y) ip.y = A.y; | |
else if (E.y == F.y) ip.y = E.y; | |
if (ABasSeg) { | |
if (A.x < B.x ? ip.x < A.x || ip.x > B.x : ip.x > A.x || ip.x < B.x) | |
return null; | |
if (A.y < B.y ? ip.y < A.y || ip.y > B.y : ip.y > A.y || ip.y < B.y) | |
return null; | |
} | |
if (EFasSeg) { | |
if (E.x < F.x ? ip.x < E.x || ip.x > F.x : ip.x > E.x || ip.x < F.x) | |
return null; | |
if (E.y < F.y ? ip.y < E.y || ip.y > F.y : ip.y > E.y || ip.y < F.y) | |
return null; | |
} | |
return ip; | |
} | |
function lerp(t, a, b) { | |
return a * (1 - t) + b * t; | |
} | |
var PRNG = { | |
a: 16807 /* multiplier */, | |
m: 0x7fffffff /* 2**31 - 1 */, | |
randomnum: 1, | |
div: 1 / 0x7fffffff, | |
nextlongrand: function(seed) { | |
var lo, hi; | |
lo = this.a * (seed & 0xffff); | |
hi = this.a * (seed >> 16); | |
lo += (hi & 0x7fff) << 16; | |
if (lo > this.m) { | |
lo &= this.m; | |
++lo; | |
} | |
lo += hi >> 15; | |
if (lo > this.m) { | |
lo &= this.m; | |
++lo; | |
} | |
return lo; | |
}, | |
random: function() /* return next random number */ { | |
this.randomnum = this.nextlongrand(this.randomnum); | |
return this.randomnum * this.div; | |
}, | |
setSeed: function(value) { | |
this.randomnum = value <= 0 ? 1 : value; | |
} | |
}; | |
////////////////////////////////////////////////////////////// | |
window.addEventListener("mousedown", reset); | |
window.addEventListener("touchstart", reset); | |
reset(); |
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