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hide/show npc talk items
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--this is an example of what talk_items could look like in the npc's file | |
{ ['text']='flowers', freeze = true, affection = 5 }, | |
--The first for loop looks for the "options” key in the root table of the talk_items. Inside this table we can look for all items in the table that have an affection attribute. | |
--If the affection attribute is lower than the player affection then we remove the item from the table. | |
function Menu:itemUpdate( npc, player) | |
--adds and removes items from the talk items based on affection level | |
local Player = require 'player' | |
local player = Player.factory() | |
local affection = player.affection[self.name] or 0 | |
local props = require('npcs/' .. self.name) | |
for k,v,w in pairs(self.props.talk_items) do | |
if v["option"] then | |
for kk,vv,ww in pairs(v["option"]) do | |
if vv['affectionMin'] and vv['affectionMin'] <= affection then--and ww['affectionMax'] and ww['affectionMax'] >= affectionthen | |
table.remove(self.props.talk_items[k]["option"],kk) | |
end | |
end | |
end | |
end | |
end |
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