- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
I hereby claim:
- I am angryant on github.
- I am angryant (https://keybase.io/angryant) on keybase.
- I have a public key ASD8ySmPVOXxJ6-08vcEIoK2yFrxwh6eUfa6DgVY6EuKSwo
To claim this, I am signing this object:
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// | |
// Copyright 2012 Frank A. Krueger | |
// | |
// Licensed under the Apache License, Version 2.0 (the "License"); | |
// you may not use this file except in compliance with the License. | |
// You may obtain a copy of the License at | |
// | |
// http://www.apache.org/licenses/LICENSE-2.0 | |
// | |
// Unless required by applicable law or agreed to in writing, software |