- Arch Linux
- KDE Plasma 6.1.5 (Wayland)
- open the KDE system settings
- select "Workspace" -> "General Behavior"
Q: What's the best way to decompile a Switch game that was developed in Unity?
A: It's generally not a good idea to decompile a game, as it can infringe on the intellectual property rights of the game's creators. Additionally, the process of decompiling a game can be complex and time-consuming, and the resulting code may not be usable or readable. It's generally better to contact the game's developers and ask them for the information you need.
Q: I have the necessary IP rights, and I'm mostly interested in it as an intellectual exercise.
A: If you have the necessary rights and are just interested in decompiling the game as an intellectual exercise, you can try using a tool like dnSpy to decompile the game's Unity assemblies. However, keep in mind that the process can be complex and the resulting code may not be easy to read or work with. It's also possible that the game's developers have intentionally obfuscated the code to make it more difficult to decompile, in which case you may not be able to decompi
from bs4 import BeautifulSoup # pip install bs4 | |
import re | |
with open(r"PATH/TO/CHAPTERS/XML/FILE.xml", 'r') as f: | |
soup = BeautifulSoup(f.read(), 'html.parser') | |
chapters = soup.select('editionentry > chapteratom') | |
chapters_array = [] |
#!/bin/env python3 | |
""" | |
Epic Games Store Freebies Claiming bot. | |
Uses Chromedriver(monkeypatched if possible) | |
""" | |
import sys | |
import re | |
import logging as log | |
from xml.sax.saxutils import escape | |
from datetime import datetime |
// ==UserScript== | |
// @name nyaablock | |
// @namespace motbob | |
// @include https://nyaa.si/* | |
// @exclude https://nyaa.si/user/* | |
// @exclude https://nyaa.si/view/* | |
// @exclude https://nyaa.si/?f=0&c=0_0&q=-filteri* | |
// @version 1 | |
// @grant none | |
// ==/UserScript== |
running:
bash create-vod-hls.sh beach.mkv
will produce:
beach/
|- playlist.m3u8
|- 360p.m3u8
Let's say you want to access the application shared preferences in /data/data/com.mypackage.
You could try to run adb shell
and then run-as com.mypackage
( or adb shell run-as com.mypackge ls /data/data/com.mypackage/shared_prefs
),
but on a production release app downloaded from an app store you're most likely to see:
run-as: Package 'com.mypackage' is not debuggable