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Necroban [LD46 version]
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Play this game by copying and pasting this code into the editor at https://dario-zubovic.github.io/PuzzleScript/editor.html |
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title Necroban v2 [for LD46] | |
author Tom Hermans [@Auroriax] | |
zoomscreen 16x9 | |
noaction | |
homepage auroriax.itch.io | |
level_select | |
background_color #1C1C1C | |
(You are a necromancer, visiting a graveyard to recruit new skeletons for your undead army. However, you're too lazy to do all the work yourself. Revive half of the skeletons in each level, then push them to the remaining graves to do the work for you!) | |
(v2: Fixed that some invalid puzzle solutions would be accepted, if a grave was placed on the camera marker. Thanks to Steven J. Miller for reporting!) | |
======== | |
OBJECTS | |
======== | |
PlayerIdle P | |
Red Yellow Black | |
.000. | |
.010. | |
00000 | |
00200 | |
00200 | |
EndingPlayerIdle E | |
Red Yellow Black | |
.000. | |
.010. | |
00000 | |
00200 | |
00200 | |
PlayerSummoning | |
Yellow Red Black | |
.000. | |
.010. | |
00000 | |
00200 | |
00200 | |
StaticGrave G | |
Gray lightgray transparent | |
22222 | |
22022 | |
20102 | |
20102 | |
22222 | |
PushableGrave T | |
lightgray Gray transparent | |
22222 | |
22022 | |
20102 | |
20102 | |
22222 | |
SkeletonIdle I | |
White | |
.000. | |
0.0.0 | |
.000. | |
..0.. | |
.0.0. | |
SkeletonSummoning | |
Yellow | |
.000. | |
0.0.0 | |
.000. | |
..0.. | |
.0.0. | |
Start s | |
darkgray darkgray darkgray | |
.000. | |
.0.0. | |
00.00 | |
0...0 | |
00200 | |
Door 1 | |
Black Yellow | |
.000. | |
00000 | |
00010 | |
00000 | |
00000 | |
Bars B | |
darkgray | |
0.0.0 | |
0.0.0 | |
0.0.0 | |
0.0.0 | |
0.0.0 | |
FenceLeft L | |
darkgray | |
0.... | |
0.... | |
0.... | |
0.... | |
0.... | |
FenceRight R | |
darkgray | |
....0 | |
....0 | |
....0 | |
....0 | |
....0 | |
FenceDown D | |
darkgray | |
..... | |
..... | |
..... | |
..... | |
00000 | |
FenceUp U | |
darkgray | |
00000 | |
..... | |
..... | |
..... | |
..... | |
SMarker | |
transparent | |
GMarker | |
transparent | |
WMarker | |
transparent | |
FMarker | |
transparent | |
Cross | |
lightred | |
0...0 | |
.0.0. | |
..0.. | |
.0.0. | |
0...0 | |
CamFocus F | |
transparent | |
Background . | |
#453c49 | |
======= | |
LEGEND | |
======= | |
Player = PlayerIdle or PlayerSummoning or CamFocus or EndingPlayerIdle | |
GamePlayer = PlayerIdle or PlayerSummoning | |
AllPlayer = PlayerIdle or PlayerSummoning or EndingPlayerIdle | |
Skeleton = SkeletonIdle or SkeletonSummoning | |
Marker = SMarker or GMarker | |
Fence = FenceLeft or FenceRight or FenceDown or FenceUp or Door | |
Grave = StaticGrave or PushableGrave | |
Solid = Door or Bars | |
Summoner = AllPlayer or Skeleton | |
Moveable = AllPlayer or Skeleton or Grave | |
FenceAll = FenceDown and FenceUp and FenceRight and FenceLeft | |
# = FenceAll | |
V = FenceDown and FenceRight and FenceLeft | |
~ = FenceUp and FenceRight and FenceLeft | |
[ = FenceLeft and FenceUp and FenceDown | |
] = FenceRight and FenceUp and FenceDown | |
: = FenceUp and FenceDown | |
" = FenceLeft and FenceRight | |
┐ = FenceUp and FenceRight | |
└ = FenceDown and FenceLeft | |
┌ = FenceLeft and FenceUp | |
┘ = FenceRight and FenceDown | |
Q = StaticGrave and CamFocus | |
{ = PushableGrave and CamFocus | |
N = FenceLeft and FenceRight and CamFocus | |
Y = FenceLeft and CamFocus | |
K = FenceUp and CamFocus | |
O = FenceDown and FenceRight and CamFocus | |
? = Bars and CamFocus | |
======= | |
SOUNDS | |
======= | |
sfx0 2684900 (Summon) | |
sfx1 61353904 (Error) | |
sfx2 14307507 (Push skelly) | |
sfx3 93058102 (Pre-summon) | |
sfx4 84995907 (Pull skelly) | |
sfx5 4587708 (Win!) | |
endlevel 75336108 | |
endgame 35532908 | |
startlevel 67256908 | |
restart 27539508 | |
undo 61404107 | |
Player move vertical 16393107 | |
Player move horizontal 41151507 | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
SMarker | |
GMarker | |
CamFocus | |
FenceUp | |
FenceDown | |
FenceLeft | |
FenceRight | |
Solid | |
Start | |
Grave | |
Skeleton | |
PlayerIdle PlayerSummoning EndingPlayerIdle | |
Cross | |
WMarker FMarker | |
====== | |
RULES | |
====== | |
(Reset) | |
[PlayerSummoning] -> [PlayerIdle] | |
[SkeletonSummoning] -> [SkeletonIdle] | |
[Marker] -> [] | |
[Cross] -> cancel | |
[> CamFocus] -> [CamFocus] | |
(Move) | |
[> AllPlayer | Skeleton] -> [> AllPlayer | > Skeleton] sfx2 | |
[< AllPlayer | Skeleton] -> [< AllPlayer | < Skeleton] sfx4 | |
(Graves) | |
[ < GamePlayer Grave ] -> [ < GamePlayer SkeletonIdle ] sfx0 | |
[ > Skeleton | PushableGrave] -> [ > Skeleton | > PushableGrave] | |
(Stop movement) | |
left [ left Moveable | FenceRight] -> [ Moveable | FenceRight] | |
right [ right Moveable | FenceLeft] -> [ Moveable | FenceLeft] | |
up [ up Moveable | FenceDown] -> [ Moveable | FenceDown] | |
down [ down Moveable | FenceUp] -> [ Moveable | FenceUp] | |
[> Moveable | Solid] -> [Moveable | Solid] | |
[right Moveable FenceRight] -> [Moveable FenceRight] | |
[left Moveable FenceLeft] -> [Moveable FenceLeft] | |
[up Moveable FenceUp] -> [Moveable FenceUp] | |
[down Moveable FenceDown] -> [Moveable FenceDown] | |
(Validate) | |
late [Skeleton FenceAll] -> cancel | |
late [AllPlayer Skeleton] -> cancel | |
late [GamePlayer Grave] -> [PlayerSummoning Grave] sfx3 | |
late [Skeleton Grave] -> [SkeletonSummoning Grave] | |
(Check stuck states) | |
late [Skeleton] [GamePlayer] -> [Skeleton SMarker] [GamePlayer] | |
late [Grave] -> [Grave GMarker] | |
late [SMarker] [GMarker] -> [] [] | |
late [SMarker] [GamePlayer] -> [SMarker] [GamePlayer Cross] sfx1 | |
(Win condition) | |
late [GamePlayer] -> [GamePlayer WMarker] | |
(late [GMarker] [WMarker] -> [GMarker] [FMarker] | |
late [SMarker] [WMarker] -> [SMarker] [FMarker]) | |
late [Grave no Summoner] [WMarker] -> [Grave] [FMarker] | |
late [Skeleton no Grave] [WMarker] -> [Skeleton] [FMarker] | |
late [door] [WMarker] -> [] [WMarker] sfx5 | |
late [grave] [WMarker] -> [] [WMarker] | |
late [Skeleton] [WMarker] -> [] [WMarker] | |
late [CamFocus] [WMarker] -> [] [WMarker] | |
============== | |
WINCONDITIONS | |
============== | |
some Player on Start | |
(some Skeleton | |
all Grave on Summoner | |
all Skeleton on Grave) | |
======= | |
LEVELS | |
======= | |
(Initial world map) | |
(......r.......l..dddddddddd.. | |
ddddd.┘1[:┐.t.l.r....ttt...l. | |
..t.."t..t"st.l.r.┌u┐tst...l. | |
.#t.."t..t".t.└d┘.l.rttt...└d | |
ttstt"t..t".t.1...l.r......1s | |
..t#.vts.t".truuuu..r......┌u | |
..t..1u.┌u.uuuruuuuu"......l. | |
┐1┌uuuuuddddd.r.....lu::u::.. | |
┘.└dddd┘.....└rg~.~.l┘..v..└. | |
..tt.s1...s...lu┘gv.v.ggggg.l | |
u.uuuu~.#g#g#.l┘g...1.#.#.#.l | |
.tttt.".......vg#.#.~...s...l | |
u].[uurg~g~g~g1.s...l┐.....┌. | |
r.d.l..u.u.u.u┐dddddl.::]1[dd | |
r.t.l.ddd.......d.dddr....... | |
r...l┘...└.ddddrg".s.".┌].[┐. | |
d:::┘....gvg..g"."g.g".vg.gv. | |
p......s..1..s.v.".#.v...s... | |
uuuu┐g....~.~..1.vg.g1.~g.g~. | |
.....┐...┌rg".g#.....~.└].[┘. | |
......uuu..u.uuuuuuuur.......) | |
(Empty world map) | |
(.......r.......l..dddddddddd.. | |
.ddddd.┘.[:┐...l.r..........l. | |
rf...."...."...l.r.┌u┐......l. | |
r.#..."...."...└d┘.l.r......└d | |
r....."....".......l.r......bs | |
r...#.v...."..ruuuu..r......┌u | |
r......u.┌u.uuuruuuuu"......l. | |
.┐.┌uuuuuddddd.r.....lu::u::.. | |
.┘.└dddd┘.....└r.~.~.l┘..v..└. | |
r..............lu┘.v.v.......l | |
ru.uuuu~.#.#.#.l┘......#.u.#.l | |
r......".......v.#.#.~.......l | |
.u].[uur.~.~.~.......l┐.....┌. | |
.r.d.l..u.u.u.u┐dddddl.::].[dd | |
.r...l.ddd.......d.dddr....... | |
.r...l┘...└.ddddr."...".┌].[┐. | |
dd:::┘.....v....".".#.".v...v. | |
................v."...v....... | |
uuuuu┐.....~.~....v.....~...~. | |
......┐...┌r."..#.....~.└].[┘. | |
.......uuu..u.uuuuuuuur.......) | |
message This is a good night to raise a skeleton army! | |
ru.uuuu~.#.#.#.l┘....b.#.u.#.l | |
r......".......v.#.#.~...s...l | |
.u].[uur.~.~.~.b.s...l┐.....┌. | |
.r.d.l..u.u.u.u┐dddddl.::]b[dd | |
.r...l.ddd.......d.dddr....... | |
.r...l┘...└.ddddr.".s.".┌].[┐. | |
dd:::┘.....v....".".#.".v...v. | |
.p......s..b..s.v."...v...s... | |
uuuuu┐.....~.~..b.v...b.~...~. | |
......┐...┌r."..#.....~.└].[┘. | |
.......uuu..u.uuuuuuuur....... | |
message Level 1/12: Lonely Graves | |
section 1. Lonely Graves | |
ru.uuuu~.#.#.#.l┘....b.#.u.#.l | |
r......".......v.#.#.~...s...l | |
.u].[uur.~.~.~.b.s...l┐.....┌. | |
.r.d.l..u.u.u.u┐dddddl.::]b[dd | |
.r...l.ddd.......d.dddr....... | |
.r...l┘...└.ddddr.".s.".┌].[┐. | |
dd:::┘f...gv....".".#.".v...v. | |
.....b..p..1..s.v."...v...s... | |
uuuuu┐g....~.~..b.v...b.~...~. | |
......┐...┌r."..#.....~.└].[┘. | |
.......uuu..u.uuuuuuuur....... | |
message Level 2/12: Dead End | |
section 2. Dead End | |
ru.uuuu~.#.#.#.l┘....b.#.u.#.l | |
r......".......v.#.#.~...s...l | |
.u].[uur.~.~.~.b.s...l┐.....┌. | |
.r.d.l..u.u.u.u┐dddddl.::]b[dd | |
.r...l.ddd.......d.dddr....... | |
.r...l┘...└.ddddr.".s.".┌].[┐. | |
dd:::┘.....vq..g".".#.".v...v. | |
.....b.....b..p.v."...v...s... | |
uuuuu┐.....~.~..1.v...b.~...~. | |
......┐...┌rg".g#.....~.└].[┘. | |
.......uuu..u.uuuuuuuur....... | |
message Level 3/12: Moonlit Mortarium | |
section 3. Moonlit Mortarium | |
ru.uuuu~.#.#.#.l┘....b.#.u.#.l | |
r......".......v.#.#.~...s...l | |
.u].[uur.~.~.~.b.s...l┐.....┌. | |
.r.d.l..u.u.u.u┐dddddl.::]b[dd | |
.r...l.ddd.......d.dddr....... | |
.r...l┘...└.ddddrg".p.".┌].[┐. | |
dd:::┘.....v...."."g#g".v...v. | |
.....b.....b....v."...v...s... | |
uuuuu┐.....~.~..b.vg.g1.~...~. | |
......┐...┌r."..#f....~.└].[┘. | |
.......uuu..u.uuuuuuuur....... | |
message Level 4/12: Dracula's Dogma | |
section 4. Dracula's Dogma | |
.......r.......l..dddddddddd.. | |
.ddddd.┘b[:└...l.r..........l. | |
r....."...."s..l.r.┌u┐.s....l. | |
r.#..."...."...└d┘.l.r......└d | |
r..s.."...."...b...l.r......bs | |
r...#.v.s.."..ruuuu..r......┌u | |
r.....bu.┌u.uuuruuuuu"......l. | |
.┐.┌uuuuuddddd.r.....lu::u::.. | |
.┘b└dddd┘.....└r.~.~.l┘..v..└. | |
r.....sb...s...lu┘.v.v.......l | |
ru.uuuu~.#.#.#.l┘....b.#.u.#.l | |
r......".......v.#.#.~...s...l | |
.u].[uur.~.~.~.b.s...l┐.....┌. | |
.r.d.l..u.u.u.u┐dddddl.::]1[dd | |
.r...l.ddd.......d.dddr....... | |
.r...l┘...└.ddddr."...".┌].[┐. | |
dd:::┘.....v....".".#.n.vg.gv. | |
.....b.....b....v."...v...p... | |
uuuuu┐.....~.~..b.v...b.~g.g~. | |
......┐...┌r."..#.....~.└].[┘. | |
.......uuu..u.uuuuuuuur....... | |
message Level 5/12: Line of Fright | |
section 5. Line of Fright | |
.......r.......l..dddddddddd.. | |
.ddddd.┘b[:└...l.r..........l. | |
r....."...."s..l.r.┌u┐.s....l. | |
r.#..."...."...└d┘.l.r......└d | |
r..s.."...."...b...l.r......bs | |
r...#.v.s.."..ruuuu..r......┌u | |
r.....bu.┌u.uuuruuuuu"......l. | |
.┐.┌uuuuuddddd.r.....lu::u::.. | |
.┘b└dddd┘.....└r.~.~.l┘..v..└. | |
r.....sb...s...lu┘.v.vfggggg.l | |
ru.uuuu~.#.#.#.l┘....1.#.u.#.l | |
r......".......v.#.#.~...p...l | |
.u].[uur.~.~.~.b.s...l┐.....┌. | |
.r.d.l..u.u.u.u┐dddddl.::]b[dd | |
.r...l.ddd.......d.dddr....... | |
.r...l┘...└.ddddr."...".┌].[┐. | |
dd:::┘.....v....".".#.".v...v. | |
.....b.....b....v."...v....... | |
uuuuu┐.....~.~..b.v...b.~...~. | |
......┐...┌r."..#.....~.└].[┘. | |
.......uuu..u.uuuuuuuur....... | |
message Level 6/12: Praise the Dead | |
section 6. Praise the Dead | |
.......r.......l..dddddddddd.. | |
.ddddd.┘b[:└...l.r..........l. | |
r....."...."s..l.r.┌u┐.s....l. | |
r.#..."...."...└d┘.l.r......└d | |
r..s.."...."...b...l.r......bs | |
r...#.v.s.."..ruuuu..r......┌u | |
r.....bu.┌u.uuuruuuuu"......l. | |
.┐.┌uuuuuddddd.r.....lu::u::.. | |
.┘b└dddd┘.....└rg~.~.l┘..v..└. | |
r.....sb...s...yu┘gv.v.......l | |
ru.uuuu~.#.#.#.l┘g...b.#.u.#.l | |
r......".......vg#.#.~.......l | |
.u].[uur.~.~.~.1.p...l┐.....┌. | |
.r.d.l..u.u.u.u┐dddddl.::]b[dd | |
.r...l.ddd.......d.dddr....... | |
.r...l┘...└.ddddr."...".┌].[┐. | |
dd:::┘.....v....".".#.".v...v. | |
.....b.....b....v."...v....... | |
uuuuu┐.....~.~..b.v...b.~...~. | |
......┐...┌r."..#.....~.└].[┘. | |
.......uuu..u.uuuuuuuur....... | |
message Level 7/12: Underground Orchard | |
section 7. Underground Orchard | |
.......r.......l..dddddddddd.. | |
.ddddd.┘b[:└...l.r..........l. | |
r....."...."s..l.r.┌u┐.s....l. | |
r.#..."...."...└d┘.l.r......└d | |
r..s.."...."...b...l.r......bs | |
r...#.v.s.."..ruuuu..r......┌u | |
r.....bu.┌u.uuuruuuuu"......l. | |
.┐.┌uuuuuddddd.r.....lu::u::.. | |
.┘b└dddd┘.....└r.~.~.l┘..v..└. | |
r.....s1f..p...lu┘.v.v.......l | |
ru.uuuu~.#g#g#.l┘....b.#.u.#.l | |
r......".......v.#.#.~.......l | |
.u].[uurg~g~g~gb.....l┐.....┌. | |
.r.d.l..u.u.u.u┐dddddl.::]b[dd | |
.r...l.ddd.......d.dddr....... | |
.r...l┘...└.ddddr."...".┌].[┐. | |
dd:::┘.....v....".".#.".v...v. | |
.....b.....b....v."...v....... | |
uuuuu┐.....~.~..b.v...b.~...~. | |
......┐...┌r."..#.....~.└].[┘. | |
.......uuu..u.uuuuuuuur....... | |
message Level 8/12: Turning One's Grave | |
section 8. Turning One's Grave | |
.......r.......l..dddddddddd.. | |
.ddddd.┘b[:└...l.r..........l. | |
r....."...."s..l.r.┌u┐.s....l. | |
r.#..."...."...└d┘.l.r......└d | |
r..s.."...."...b...l.r......bs | |
r...#.v.s.."..ruuuu..r......┌u | |
r.....bu.┌u.uuuruuuuu"......l. | |
.┐.┌uuuuuddddd.r.....lu::u::.. | |
.┘1└dddd┘.....└r.~.~.l┘..v..└. | |
r...ttpb.......lu┘.v.v.......l | |
ru.uuuu~.#.#.#.l┘....b.#.u.#.l | |
r.tttt.".......v.#.#.~.......l | |
fu].[uur.~.~.~.b.....l┐.....┌. | |
.r.d.l..u.u.u.u┐dddddl.::]b[dd | |
.r.t.l.ddd.......d.dddr....... | |
.r...l┘...└.ddddr."...".┌].[┐. | |
dd:::┘.....v....".".#.".v...v. | |
.....b.....b....v."...v....... | |
uuuuu┐.....~.~..b.v...b.~...~. | |
......┐...┌r."..#.....~.└].[┘. | |
.......uuu..u.uuuuuuuur....... | |
message Level 9/12: Crossed Lovers | |
section 9. Crossed Lovers | |
.......r.......l..dddddddddd.. | |
.ddddd.┘b[:└...l.r..........l. | |
rf.t.."...."s..l.r.┌u┐.s....l. | |
r.#t.."...."...└d┘.l.r......└d | |
rttptt"...."...b...l.r......bs | |
r..t#.v.s.."..ruuuu..r......┌u | |
r..t..1u.┌u.uuuruuuuu"......l. | |
.┐b┌uuuuuddddd.r.....lu::u::.. | |
.┘.└dddd┘.....└r.~.~.l┘..v..└. | |
r......b.......lu┘.v.v.......l | |
ru.uuuu~.#.#.#.l┘....b.#.u.#.l | |
r......".......v.#.#.~.......l | |
.u].[uur.~.~.~.b.....l┐.....┌. | |
.r.d.l..u.u.u.u┐dddddl.::]b[dd | |
.r...l.ddd.......d.dddr....... | |
.r...l┘...└.ddddr."...".┌].[┐. | |
dd:::┘.....v....".".#.".v...v. | |
.....b.....b....v."...v....... | |
uuuuu┐.....~.~..b.v...b.~...~. | |
......┐...┌r."..#.....~.└].[┘. | |
.......uuu..u.uuuuuuuur....... | |
message Level 10/12: Mysterious Masoleum | |
section 10. Mysterious Masoleum | |
.......r.......l..dddddddddd.. | |
.ddddd.┘1[:└...l.r..........l. | |
r....."{..t"s..l.r.┌u┐.s....l. | |
r.#..."t..t"...└d┘.l.r......└d | |
r....."t..t"...b...l.r......bs | |
r...#.vtp.t"..ruuuu..r......┌u | |
r......ub┌u.uuuruuuuu"......l. | |
.┐b┌uuuuuddddd.r.....lu::u::.. | |
.┘.└dddd┘.....└r.~.~.l┘..v..└. | |
r......b.......lu┘.v.v.......l | |
ru.uuuu~.#.#.#.l┘....b.#.u.#.l | |
r......".......v.#.#.~.......l | |
.u].[uur.~.~.~.b.....l┐.....┌. | |
message Level 11/12: River Styx | |
section 11. River Styx | |
.......r...?.t.l..dddddddddd.. | |
.ddddd.┘.[:└.t.l.r..........l. | |
r....."...."pt.l.r.┌u┐.s....l. | |
r.#..."....".t.└d┘.l.r......└d | |
r....."....".t..1..l.r......bs | |
r...#.v....".truuuu..r......┌u | |
r......ub┌u.uuuruuuuu"......l. | |
.┐b┌uuuuuddddd.r.....lu::u::.. | |
.┘.└dddd┘.....└r.~.~.l┘..v..└. | |
r......b.......lu┘.v.v.......l | |
r..uuuu~.#.#.#.l┘....b.#.u.#.l | |
r......".......v.#.#.~.......l | |
.u].[uur.~.~.~.b.....l┐.....┌. | |
message Level 12/12: Libre Morte | |
section 12 Libre Morte | |
.......r...b...l..dddddddddd.. | |
.ddddd.┘.[:┐...l.r...b{tt...l. | |
r....."...."...l.r.┌u┐tpt...l. | |
r.#..."...."...└d┘.l.rttt...└d | |
r....."....".......l.r......1s | |
r...#.v...."..ruuuu..r......┌u | |
r......ub┌u.uuuruuuuu"......l. | |
.┐b┌uuuuuddddd.r.....lu::u::.. | |
.┘.└dddd┘.....└r.~.~.l┘..v..└. | |
r......b.......lu┘.v.v.......l | |
r..uuuu~.#.#.#.l┘....b.#.u.#.l | |
r......".......v.#.#.~.......l | |
.u].[uur.~.~.~.b.....l┐.....┌. | |
message Epilogue | |
section Epilogue | |
.......r.......l..dddddddddd.. | |
.ddddd.┘.[:┐iiil.r.iii......l. | |
r....."...."...l.r.┌u┐....i.l. | |
r.#..."...."...└d┘.l.r......└d | |
r....."iii.".......l.r.......e | |
r...#.vi.i."..ruuuud.r.i....┌u | |
r......u.┌u.uuuruuuiu"......l. | |
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.┘.└dddd┘.....└r.~.~.l┘..v..└. | |
r..............lu┘.v.v.......l | |
riiiiii~.#.#.#.l┘i.i...#.ui#.l | |
riiiiii".......v.#.#i~.i.ii..l | |
.u]i[uur.~.~.~.....iil┐.i...┌. | |
.riiil..u.u.u.u┐dddddl.::].[dd | |
.riiil.ddd.......d.dddriii.... | |
.riiil┘...└.ddddr."..."i┌].[┐. | |
dd:::┘.....v....".".#."iviiiv. | |
s...............v.".i.v..ii... | |
uuuuu┐.....~.~....v.i...~i..~i | |
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.......uuu..u.uuuuuuuur....iii | |
message Go forth, skeletons! Let us make grave haste! | |
message [The end! Thanks for playing.] | |
( | |
(*....) | |
┘...└ | |
....g | |
..p.. | |
g.... | |
┐...┌ | |
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.vg.g | |
..... | |
(**...) | |
....... | |
.┌].[┐. | |
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.└].[┘. | |
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┐.....┌ | |
(***..) | |
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(**...) | |
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....... | |
g~g~g~g | |
(rdudd lldul luurr duuld drrrru ldddr rudll llllu urrrr rrddl llluu urdll urddd lludr ruull dd) | |
(**..., Grave-pushing tutorial) | |
..gg.p | |
u.uuuu | |
.gggg. | |
(***.., after grave-pushing) | |
..t.. | |
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ttptt | |
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(rllrl druud dlldu urrru urlld dllu) | |
(***..) | |
t.pt | |
t..t | |
t..t | |
t..t | |
(rddll lrurd ldruu uldrd luurr dlldd ruldr uurul lddru ldrru lddlu rurd) | |
(***..) | |
┘.t.l | |
..t.l | |
┐pt.l | |
r.t.└ | |
r.t.. | |
r.t.┌ | |
(rduld drudr uldlu uulrr drduu llddr urdlu u) | |
(****.) | |
ttt.. | |
tpt.. | |
ttt.. | |
..... | |
..... | |
(rlldu rddlu rruld rrdll ludru rdluu) | |
) |
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