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[gd_scene load_steps=11 format=3] | |
[sub_resource type="GDScript" id="GDScript_oklhg"] | |
script/source = "extends VBoxContainer | |
func _on_forward_button_pressed(): | |
move_child(get_child(0),-1) | |
func _on_back_button_pressed(): | |
move_child(get_child(-1),0) |
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[gd_scene load_steps=3 format=3] | |
[sub_resource type="Gradient" id="Gradient_55y5s"] | |
offsets = PackedFloat32Array(0, 0.498411, 1) | |
colors = PackedColorArray(0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1) | |
[sub_resource type="GradientTexture2D" id="GradientTexture2D_7yxsr"] | |
gradient = SubResource("Gradient_55y5s") | |
width = 960 | |
height = 540 |
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[gd_scene load_steps=17 format=3] | |
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_vq0ld"] | |
[sub_resource type="GDScript" id="GDScript_f68c0"] | |
script/source = "extends ProgressBar | |
@export_range(0.0,2.0) var value_rate = 0.5 | |
@export var value_color_high := Color.GREEN | |
@export var value_color_mid := Color.GOLD |
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[gd_scene load_steps=3 format=3] | |
[sub_resource type="Gradient" id="Gradient_4stxq"] | |
[sub_resource type="GradientTexture2D" id="GradientTexture2D_ujm64"] | |
gradient = SubResource("Gradient_4stxq") | |
[node name="Control" type="Control"] | |
layout_mode = 3 | |
anchors_preset = 15 |
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class_name TimedSpawner3D | |
extends Marker3D | |
## Drag the enemy or object .tscn that will be copied, instantiated | |
@export var spawn_scene : PackedScene | |
# This is making it easier to customize, and passes through to the Timer node. | |
## Scene will only spawn once if this is turned on. | |
@export var one_shot_spawn : bool = false |
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[gd_scene load_steps=5 format=3] | |
[sub_resource type="Gradient" id="Gradient_8q6eo"] | |
offsets = PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1) | |
colors = PackedColorArray(0, 0, 0, 1, 1, 0, 0, 1, 1, 0.6, 0, 1, 0.8, 1, 0, 1, 0.2, 1, 0, 1, 0, 1, 0.4, 1, 0, 1, 1, 1, 0, 0.4, 1, 1, 0.2, 0, 1, 1, 1, 0, 0.6, 1, 1, 0, 0.0166664, 1) | |
metadata/_snap_enabled = true | |
[sub_resource type="GradientTexture2D" id="GradientTexture2D_qsl38"] | |
gradient = SubResource("Gradient_8q6eo") | |
width = 160 |
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Getting better help -video, and a form to fill to format the request. | |
https://www.youtube.com/watch?v=HBJg1v53QVA , https://school.gdquest.com/guides/get_answers | |
A general Bug Report template, fill as many as apply: | |
Godot Version: | |
Render Mode: |
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class_name GodotAndroidEditorRuntimeErrorDebugger | |
extends Node | |
## Singleton(Autoload) containing global helper methods for the Android Editor. | |
## | |
## This class is intended to be used as a Singleton(Autoload), the [code]gdaererrd[/code] plug-in will | |
## automatically add [code]aerr[/code] as an Autoload. The Singleton name and method names are | |
## intended for easy typing on QWERTY digital keyboards found on phones and tablets.[br] | |
## [br] | |
## Use [code]aerr.t(arg)[/code] to test if a single variable is_instance_valid().[br] | |
## Failure will cause the program to print the error to console Output. |