This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This is a test gist to test out the VRCStringLoader. This is an update. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "Unlit/#NAME#" | |
{ | |
Properties | |
{ } | |
SubShader | |
{ | |
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" } | |
Pass |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "Unlit/DissolveNoClip" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
_MainTexCol ("Texture Color", Color) = (1,1,1,1) | |
_NoiseTex ("Noise Texture", 2D) = "white" {} | |
_AlphaCutOff ("Alpha Cut Off", Range(0,1)) = 1 | |
_EdgeSize ("Edge Size", Range(0,0.5)) = 0.5 | |
_EdgeColor ("Edge Color", Color) = (1,1,1,1) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Audio Visualize script: | |
// -Assign a prefab asset to the prefab01 field in the Inspector. | |
// -Set YScale value in Inspector. | |
// -Assign a audio source to the audSource field in the Inspector. | |
using UdonSharp; | |
using UnityEngine; | |
using VRC.SDKBase; | |
using VRC.Udon; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
VRChat Udon graph to set the positions of an array of transforms using Perline Noise. | |
Refer to this tweet for more info: https://twitter.com/abhinav_Demkeys/status/1245266602381238272 | |
-------------------------------------------------------------------------------------------- | |
AO1b227bSBL9FYHPaqPvFwN5mM1cEOxmNoATv2wCo68Jd2UyK1HZcRx/2TzsJ+0vbFGyZNnsaDqyFciZIEYg0VSreU7VqVNF+n+///ey+mAn81gd/+OySvPJ5Fd7Dm+qk4tZF89P6ubtJB6dnbXvz57PJ139flJ729Vtc3a2ecbtN7feVeNqXgdYkWoprWAMMRsM4pxJ5LAMSJOEDQ7eRoPh5PftrO6/oDq+rH6rjhGh+AiPq4vqWCt5hK/GVdOG+OrZjzPYcuW9sMxYhRgLFnEdPdLKCcSoxp55kajHn/plqzfjKk3a/1x/8M1ymdP+0meLa583dXfxd/fP6LvTJSCXVd3MOtv4+OzH6rj/5lk3hWu6/nVVXY13+dgSnKMlOuPR+cy300ntxqPTOJ3BhT/hR7j/Nx49BcTn0/ikifNuaifj0Yu5A/z/Gi9etv+KzROnlBVeSGIYj1ibT/iIVldv+m0NmHzaNh/itAMqX7a3aVpu/jOkleC7lTSl8YA04lm0QSVY1BLEozDIYq6Q1sETK70lQQNp+2AsD85mmP8QQr1bgDPHg+SBIuu8B6wkBHh0DtFIomTMSeV9DitGr7GScoiVkthY4QJihkXEsYVFPbMoWUep9Cb4xBcBziPHkpuABIcc444wZCIlQJfEjHNDjRd7AnWnNCjh4r6SUwLeVkaEoANGMBZMSWOQ0goWDY4hpxxFIgpFhIeXxH6XnN0lpwTfraRxMawTEP8yCk |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Below is the text version of an Udon graph that moves a gameobject up and down using | |
// Mathf.Sin and Time.time. Copy the below text and paste it directly in the Udon graph | |
// window to get the entire graph. | |
// NOTE: Variable references get messed up when copying nodes, so refer to this tweet | |
// to correct the variable references in your node graph. | |
// https://twitter.com/abhinav_Demkeys/status/1244576591616802816 | |
------------------------------------------------------------------------------------------------- | |
AO1Y21LbVhT9FUbP2sy5X5jhoQ1pJ9OmzZTAS2E85ybXrZEYW07jAl/Wh35Sf6HbF4GDBCgJTmjawQ9Hwpb2Za21L3//+ddF9saNZynb+/kiK2bj8Q/uDC+yw/m0TmeHo3I4TruDQXU+eDkb16Pz8Si4elSVg8HmN969eOcqy7PZKOITZWDCSUVABBNApEKAZaqAaJXyRBRWWopfPq+mo8ULsr2L7G22B5arXZJn82yPKrNLrvKsrGI6enEwRZMzkhRhRhlwJBQgbIpgdGIQnIuea8e5D5cEH5ud5lkxrn5f//B09ZjjhevTpe+zclTPf/S/plAfrwJykY3Kae3KkF4cZHuLN0/rCfq0/vc6RLsrN/Ods2moJuORz3eO02SKHuyLXbL4y3eeYehmk7Rfplk9ceN859XMYyC/S/PX1W+p3PdaOxmkopaLRIy9FDK7yp+YTYyQ7Op0YdYGTI4WFj4vh6MyHSQ/GyJUvq+GDQJWpjdXxxXioEG |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// This is a script template to create a simple geometry shader in Unity. | |
// Place this file at the following location: [Unity Editor Path]\Editor\Data\Resources\ScriptTemplates | |
Shader "Custom/#NAME#" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
} | |
SubShader |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "Custom/TextureBlendShader" | |
{ | |
Properties | |
{ | |
_MainTex01 ("Texture01", 2D) = "white" {} | |
_MainTex02 ("Texture02", 2D) = "white" {} | |
_MainTex03 ("Texture03", 2D) = "white" {} | |
[Header(Fragment RGBA Multipliers)] | |
_FragR ("FragR", Range(0,5)) = 1 | |
_FragG ("FragG", Range(0,5)) = 1 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using Unity.Burst; | |
using Unity.Collections; | |
using Unity.Entities; | |
using Unity.Jobs; | |
using Unity.Mathematics; | |
using Unity.Transforms; |
NewerOlder