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using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
namespace Landfall.TABS | |
{ | |
// Token: 0x02000465 RID: 1125 | |
public class UMH | |
{ | |
// Token: 0x06001144 RID: 4420 |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor.ShaderGraph; | |
using System.Reflection; | |
[Title("Custom", "Main Light")] | |
public class MainLightNode : CodeFunctionNode | |
{ | |
public override bool hasPreview { get { return false; } } |