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free flight camera for godot
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extends Camera | |
# member variables here, example: | |
# var a=2 | |
# var b="textvar" | |
export var flyspeed= 0.1 | |
var view_sensitivity = 0.3 | |
var defaulCam = Matrix3() | |
var mousedifference = Vector3() | |
var yaw = 0 | |
var pitch = 0 | |
func _ready(): | |
# Initialization here | |
self.set_process_input(true) | |
self.set_process(true) | |
#set mouse position | |
func _enter_tree(): | |
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) | |
func _exit_tree(): | |
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) | |
func _input(event): | |
if(event.type == InputEvent.KEY): | |
if(event.scancode == KEY_ESCAPE): | |
self.get_tree().quit() | |
if event.type == InputEvent.MOUSE_MOTION: | |
yaw = fmod(yaw - event.relative_x * view_sensitivity , 360) | |
pitch = max(min(pitch - event.relative_y * view_sensitivity, 90), -90) | |
self.set_rotation(Vector3(deg2rad(pitch), 0 , 0)) | |
self.set_rotation(Vector3(0, deg2rad(yaw), 0)) | |
func _process(delta): | |
#mouse movement | |
if(Input.is_key_pressed(KEY_W)): | |
self.set_translation(self.get_translation() - get_global_transform().basis*Vector3(0,0,1) * flyspeed * .01) | |
if(Input.is_key_pressed(KEY_S)): | |
self.set_translation(self.get_translation() - get_global_transform().basis*Vector3(0,0,1) * flyspeed * -.01) | |
if(Input.is_key_pressed(KEY_A)): | |
self.set_translation(self.get_translation() - get_global_transform().basis*Vector3(1,0,0) * flyspeed * .01) | |
if(Input.is_key_pressed(KEY_D)): | |
self.set_translation(self.get_translation() - get_global_transform().basis*Vector3(1,0,0) * flyspeed * -.01) |
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I'd this supposed to work? The second set_rotation call removes the effect of the pitch rotation before, thus you can only rotate around the Y axis.