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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |
// _______ _ _ _ _ _____ _ | |
// |__ __| (_) | (_) | | / ____| | | | |
// | | __ _ _| |_ ___ _ __ __| | | | ___ | | ___ _ __ ___ | |
// | |/ _` | | \ \ /\ / / | '_ \ / _` | | | / _ \| |/ _ \| '__/ __| | |
// | | (_| | | |\ V V /| | | | | (_| | | |___| (_) | | (_) | | \__ \ | |
// |_|\__,_|_|_| \_/\_/ |_|_| |_|\__,_| \_____\___/|_|\___/|_| |___/ | |
// | |
// An expertly-crafted color palette out-of-the-box that is a great starting point if you don’t have your | |
// own specific branding in mind. Based on https://tailwindcss.com/docs/customizing-colors |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |
// Copyright (c) 2022 Martin Bustos @FronkonGames <[email protected]> | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated | |
// documentation files (the "Software"), to deal in the Software without restriction, including without limitation the | |
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to | |
// permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of | |
// the Software. |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |
// | |
// _____ _ _____ | |
// |_ _|_|___ _ _ |_ _|_ _ _ ___ ___ ___ | |
// | | | | | | | | | | | | | -_| -_| | | |
// |_| |_|_|_|_ | |_| |_____|___|___|_|_| | |
// |___| | |
// A Complete and Easy to use Tweens library in One File | |
// | |
// Basic use: |
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Shader "Card/Front" | |
{ | |
// Properties are options set per material, | |
// exposed by the material inspector. | |
Properties | |
{ | |
// [MainTexture] allow Material.mainTexture to use the correct properties. | |
[MainTexture] _BaseMap("Image (RGBA)", 2D) = "white" {} | |
_FrameTex("Frame (RGBA)", 2D) = "white" {} |
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Shader "Card/Border" | |
{ | |
// Properties are options set per material, | |
// exposed by the material inspector. | |
Properties | |
{ | |
// [MainColor] allow Material.color to use the correct properties. | |
[MainColor] _BaseColor("Base Color", Color) = (1, 1, 1, 1) | |
} |
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Shader "Card/Back Side" | |
{ | |
// Properties are options set per material, | |
// exposed by the material inspector. | |
Properties | |
{ | |
// [MainTexture] allow Material.mainTexture to use the correct properties. | |
[MainTexture] _BaseMap("Image (RGB)", 2D) = "white" {} | |
_FrameColor("Frame Color", Color) = (1, 1, 1, 1) |