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Get geometry of view without breaking the layout
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/* | |
MIT License | |
Copyright (c) [2023] [George Elsham] | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all | |
copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
SOFTWARE. | |
*/ | |
import SwiftUI | |
extension View { | |
/// Read the geometry of the current view. Save the returned value in | |
/// a `@State` variable, to be used anywhere within the view. | |
/// | |
/// - Parameter geometry: Geometry closure containing this view's geometry. | |
/// - Returns: Modified view. | |
func geometryReader(_ geometry: @escaping (GeometryProxy?) -> Void) -> some View { | |
modifier(GeometryReaderModifier(geometry: geometry)) | |
} | |
} | |
fileprivate struct GeometryReaderModifier: ViewModifier { | |
private struct GeometryPreferenceKey: PreferenceKey { | |
static func reduce(value: inout GeometryProxy?, nextValue: () -> GeometryProxy?) { | |
value = nextValue() | |
} | |
} | |
private let geometry: (GeometryProxy?) -> Void | |
init(geometry: @escaping (GeometryProxy?) -> Void) { | |
self.geometry = geometry | |
} | |
func body(content: Content) -> some View { | |
content | |
.background( | |
GeometryReader { geo in | |
Color.clear | |
.preference(key: GeometryPreferenceKey.self, value: geo) | |
} | |
) | |
.onPreferenceChange(GeometryPreferenceKey.self) { geo in | |
geometry(geo) | |
} | |
} | |
} | |
extension GeometryProxy: Equatable { | |
public static func == (lhs: GeometryProxy, rhs: GeometryProxy) -> Bool { | |
lhs.frame(in: .global) == rhs.frame(in: .global) | |
} | |
} |
@abhillman Added an MIT license—I don't care what is done with this code, but if you think a different license would fit better, I'm happy to modify it. Hope this helps :)
Would you be able to provide an example of how to use this, I'm attempting to use it in a playground to get the size and then store it in a @State
var, but Swift UI seems to get into an infinite loop:
struct MeasuredView: View {
@State var size: CGSize?
var body: some View {
VStack {
if let size {
Text("Size is \(size.width) \(size.height)")
} else {
Text("Size is unknown")
}
}.geometryReader { proxy in
size = proxy?.size
}
}
}
@Pikuseru You’re effectively getting the size of a Text
which keeps changing every time you read a new size, hence the infinite loop. You should measure something that doesn’t create a cycle—such as the Text("Size is unknown")
view.
Additionally, make the VStack
size dependent on some other content and add the Text
s as an overlay.
@GeorgeElsham thank you 🙂👍
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Would you be comfortable adding a license?