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InukVT / aoc-1.cpp
Last active December 1, 2022 22:03
#include <iostream>
#include <vector>
#include <functional>
#include <string>
#include <fstream>
#include <numeric>
#include <algorithm>
class Elfs {
std::vector<uint64_t> elfs;
template<class t>
concept hygge = feelings::nice<t> &&
feelings::cozy<t> &&
feelings::comfortable &&
requires (t v) {
{ v.hasBlankies() } -> bool;
};
#nullable enable
#region Usings
using Unity.Burst;
using Unity.Collections;
using Unity.Entities;
using Unity.Jobs;
using Unity.Mathematics;
using Unity.Transforms;
using UnityEngine.InputSystem;
#endregion
import Combine
import Foundation
import GameController
import os
enum DPadDirection: CustomStringConvertible {
case none,up,down,left,right
var description: String {
switch self {
$ qbs generate -g xcode
Build graph does not yet exist for configuration 'default'. Starting from scratch.
Resolving project for configuration default
Detecting Qt installations...
Found Qt at '/usr/local/Cellar/qt/5.15.0/bin/qmake'.
Setting up Qt at '/usr/local/Cellar/qt/5.15.0/bin/qmake'...
Qt was set up successfully.
Detecting Qt installations...
Found Qt at '/usr/local/Cellar/qt/5.15.0/bin/qmake'.
Setting up Qt at '/usr/local/Cellar/qt/5.15.0/bin/qmake'...
Checking for a new Ubuntu release
ERROR:root:gedefaultlocale() failed
Traceback (most recent call last):
File "/usr/lib/python3/dist-packages/UpdateManager/Core/utils.py", line 396, in get_lang
(locale_s, encoding) = locale.getdefaultlocale()
File "/usr/lib/python3.6/locale.py", line 562, in getdefaultlocale
return _parse_localename(localename)
File "/usr/lib/python3.6/locale.py", line 490, in _parse_localename
raise ValueError('unknown locale: %s' % localename)
ValueError: unknown locale: UTF-8
struct ContentView: View {
@Environment(\.managedObjectContext)
var moc
/*
@FetchRequest(entity: Songs.entity(),
sortDescriptors: [])
var songs: FetchedResults<Songs>
*/
@EnvironmentObject
var player: Player
import SwiftUI
struct DocumentPickerButton: View {
@State
var showPicker = false
var body: some View {
Button(action: {self.showPicker.toggle() }) {
Image(systemName: "plus.circle.fill")
.resizable()
/**
* Different ad types
*/
enum AdType
{
/** No formal partnership */
Affiliate = "Affiliate",
/** No formal partnerhsip */
Ad = "Ad",
/** Formal partnership */
/*
** $Id: luaconf.h,v 1.259.1.1 2017/04/19 17:29:57 roberto Exp $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
/*
** ===================================================================
** Search for "@@" to find all configurable definitions.