- client: the game server
- server: the admin panel
- All integers are little-endian, all strings are null-terminated
- Enums are shown in light blue, responses are in light pink, records are in light purple
- Fields with asterik* are always present, if not present, it may not be sent
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import numpy as np | |
import pandas as pd | |
import matplotlib.pyplot as plt | |
import pickle as pk | |
import multiprocessing | |
import time | |
MemoryValue = 0.55 | |
start_time = time.time() |
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export default class BufferReader { | |
#buffer: Buffer | |
#offset: number | |
#length = 0 | |
/// Yields BufferReaders, splitting when it hits newline | |
static *getPackets(data: Buffer) { | |
let reader = new BufferReader(data) | |
yield reader | |
// while(reader.nextBuffer != null) { |
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#[macro_export] | |
/// Runs your code after Duration has passed | |
/// # Examples | |
/// ``` | |
/// timeout!(Duration::from_seconds(15), { | |
/// println!("Shutting down now...") | |
/// }); | |
/// ``` | |
/// |
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public static void DrawBoundingBoxFromCenter(Vector3 center, Vector3 size, Color color) | |
{ | |
Vector3 cornerA = new Vector3(center.X - size.X, center.Y - size.Y, center.Z + size.Z); | |
Vector3 cornerB = new Vector3(center.X + size.X, center.Y - size.Y, center.Z + size.Z); | |
Vector3 cornerC = new Vector3(center.X + size.X, center.Y + size.Y, center.Z + size.Z); | |
Vector3 cornerD = new Vector3(center.X - size.X, center.Y + size.Y, center.Z + size.Z); | |
DrawLine(cornerA, cornerB, color); | |
DrawLine(cornerB, cornerC, color); | |
DrawLine(cornerC, cornerD, color); | |
DrawLine(cornerD, cornerA, color); |
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{ | |
// The format version. Script only checks the last piece (the 1.3.1) | |
"version": "Jackz Custom Vehicle 1.3.1", | |
"created": 1661726534, // Unix timestamp when the vehicle was created. Optional | |
"name": "MyVehicle", // A name for the vehicle, used for when importing into the editor. Optional | |
"author": null, // An author name credited for making vehicle. Optional | |
"blipIcon": 252, // The blip id to show. See https://docs.fivem.net/docs/game-references/blips/ | |
"spawnLocation": { x = 0, y = 0, z = 0 }, // The spawn location of the vehicle. Optional, null will disable | |
"allowPlayerSpawning": false // Default is false, allows other players to use 'spawnbuild name' command | |
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#pragma semicolon 1 | |
#pragma newdecls required | |
#include <sourcemod> | |
#include <sdktools> | |
// #include <l4d2_behavior> | |
#include <actions> | |
Handle g_hWitchAttack; |
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const header = [ | |
`import SectionNode from '@/components/sections/SectionNode.vue'` | |
] | |
const exported = { | |
name: "SectionNode", | |
props: { | |
node: Object | |
}, | |
methods: { | |
gotoHeader() { |
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"EntityConfig" | |
{ | |
"c8m3_sewers" | |
{ | |
"ents" | |
{ | |
"A" | |
{ | |
"origin" "13265.965820 8547.057617 -250.7" | |
"type" "env_physics_blocker" |
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local function GetEndCoord(deg, start, range) | |
local rad_x = deg['x'] * 0.0174532924 | |
local rad_z = deg['z'] * 0.0174532924 | |
return { | |
x = range * (-math.sin(rad_z) * math.cos(rad_x)) + start.x, | |
y = range * (math.cos(rad_z) * math.cos(rad_x)) + start.y, | |
z = range * math.sin(rad_x) + start.z | |
} | |
end |
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