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Readability
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//--------------------------------------- | |
// Authors: Warpten | |
// Version: 0.2 | |
// Purpose: Metroid Dread BMSSD | |
// Category: Metroid Dread | |
// File Mask: | |
// ID Bytes: | |
// History: 0.1 - Initial Version | |
// 0.2 - readability | |
//--------------------------------------- | |
// sub_7100200044 in 1.0.0 | |
char magic[4]; // MSSD | |
int unk0; | |
struct { | |
int pcount <hidden=true>; | |
struct { | |
string model_name <comment="bcmdl">; | |
char byte0; | |
char byte1; | |
char byte2; | |
int int3; | |
char byte4; | |
float vPos[3]; | |
float vRot[3]; | |
float vScale[3]; | |
} model[pcount] <optimize=false>; | |
} ModelParts <comment=pcount>; | |
// Objects instances | |
struct { | |
int ocount <hidden=true>; | |
struct { | |
string object_name <comment="objects/">;; | |
int instances; | |
local int i; | |
for (i = 0; i < instances; ++i) { | |
struct { | |
float vPos[3]; | |
float vRot[3]; | |
float vScale[3]; | |
} transform; | |
} | |
} object[ocount] <optimize=false>; | |
} Objects <comment=ocount>; | |
// Camera data? | |
char unknown[12]; // ALWAYS 12 zeroes in EVERY .BMSSD | |
struct { | |
int ccount <hidden=true>; | |
struct { | |
string zone_name; | |
int int2; | |
int count; | |
local int i; | |
for (i = 0; i < count; ++i) { | |
struct { | |
int int1; | |
int int2; | |
int64 long3[int2]; | |
} struct4; | |
} | |
} camera[ccount] <optimize=false>; | |
} CameraData <comment=ccount>; |
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