Created
December 23, 2019 14:23
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Swap the car horn of any vehicle (must be type "Car") with any other existing one.
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// How to use when in a vehicle: | |
// [vehicle player, "PoliceHorn"] call KS_fnc_swapCarHorn; | |
// | |
// Possible Horns to select from (Note: "BikeHorn" doesn't make any sound): | |
// ["BikeHorn","CarHorn","TruckHorn","TruckHorn2","TruckHorn3","SportCarHorn","MiniCarHorn","AmbulanceHorn","PoliceHorn"] | |
// | |
// Returns "true" or "false". | |
KS_fnc_swapCarHorn = | |
{ | |
params [ ["_veh", objNull, [objNull] ], ["_newHorn", "", [""] ] ]; | |
private _return = false; | |
if ( _veh isKindOf "Car" ) then | |
{ | |
private _horns = "inheritsFrom _x isEqualTo (configFile >> 'CfgWeapons' >> 'CarHorn')" configClasses (configFile >> 'CfgWeapons') apply {configName _x}; | |
_horns set [_horns find "FakeHorn", "CarHorn"]; // Add "CarHorn" manually as it does not inherit from itself and replace "FakeHorn" as we don't want to remove that from vehicles. | |
if ( _newHorn in _horns ) then | |
{ | |
{ | |
_veh removeWeaponTurret [_x, [-1]]; | |
} | |
forEach _horns; | |
_veh addWeapon _newHorn; | |
_return = true; | |
}; | |
}; | |
_return | |
}; |
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