Created
January 12, 2025 00:55
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drawing an "empty" circle in dragonruby
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def draw_circle(args, diameter: 200) | |
diameter.times do |i| | |
r1 = diameter / 2 | |
h1 = i - r1 | |
l1 = Math::sqrt(r1 * r1 - h1 * h1) | |
r2 = r1 - 4 # Modify this to adjust the size of the inner circle. the bigger this is, the more empty space, the smaller, the less empty space. | |
h2 = (i - r2) - (r1 - r2) | |
if h2.abs < r2 | |
l2 = Math::sqrt(r2 * r2 - h2 * h2) | |
args.render_target(:open_circle).lines << [i, r1 - l2, i, r1 - l1] | |
args.render_target(:open_circle).lines << [i, r1 + l2, i, r1 + l1] | |
else | |
args.render_target(:open_circle).lines << [i, r1 - l1, i, r1 + l1] | |
end | |
end | |
circle = { | |
source_x: 0, source_y: 0, | |
source_w: diameter, source_h: diameter | |
} | |
args.outputs.sprites << circle.merge({ | |
x: 500, | |
y: 500, | |
w: 200, h: 200, path: :open_circle, | |
}) | |
end |
Author
KonnorRogers
commented
Jan 12, 2025

A different, equally cursed way to draw a circle.
# https://stackoverflow.com/questions/9007977/draw-circle-using-pixels-applied-in-an-image-with-for-loop
def draw_circle(args, diameter: 240, stroke_width: 2)
target = args.render_target(:circle)
sprites = []
degrees = 360
radius = (diameter / 2) - stroke_width
start_x = radius
start_y = radius
degrees.times do |i|
angle = i
x = radius * Math.cos(angle * Math::PI / 180)
y = radius * Math.sin(angle * Math::PI / 180)
sprites << {
x: start_x + x,
y: start_y + y,
w: stroke_width,
h: stroke_width,
path: :pixel,
r: 0, b: 0, g: 0, a: 255
}
end
args.outputs[:circle].sprites.concat(sprites)
circle = {
source_x: 0, source_y: 0,
source_w: diameter, source_h: diameter
}
args.outputs.sprites << circle.merge({
x: 500,
y: 300,
w: diameter, h: diameter, path: :circle,
})
end

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