Created
October 26, 2021 18:50
-
-
Save LolHacksRule/fca1c5b996b134ba428deb3ecf2fb160 to your computer and use it in GitHub Desktop.
Super Mario Party (Base, All Regions) executable + NRO strings
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
demo_credit::SceneDemo_credit | |
E:/work/buffet/buffet/Programs/buffet/demo_credit/demo_credit_scene.cpp | |
SceneDemo_credit | |
[%d] %s | |
SetupGame | |
CleanupGame |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
demo_end::SceneDemo_end | |
E:/work/buffet/buffet/Programs/buffet/demo_end/demo_end_scene.cpp | |
SceneDemo_end | |
[%d] %s | |
SetupGame | |
demo_end | |
CleanupGame | |
playerId(%d) charaId(%d) padId(%d) | |
Reset | |
endTask | |
flow/demo_end/script/end.lua | |
isFinished | |
isFinishedBySkip | |
menu_common | |
cutIdx | |
cutFrame | |
c%02d:%02d:%02d:%02d (%05d) | |
frame | |
%02d:%02d:%02d (%05d) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
demo_jewel::SceneDemo_jewel | |
E:/work/buffet/buffet/Programs/buffet/demo_jewel/demo_jewel_scene.cpp | |
SceneDemo_jewel | |
[%d] %s | |
demo_jewel | |
menu_common | |
SetupGame | |
CleanupGame | |
stl | |
jewelTask | |
flow/demo_jewel/script/jewel.lua | |
isFinished | |
isFinishedBySkip | |
cutIdx | |
cutFrame | |
c%02d:%02d:%02d:%02d (%05d) | |
frame | |
%02d:%02d:%02d (%05d) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
CameraParam invalid interpolate parameter | |
E:/work/buffet/buffet/Programs/buffet/exg001/exg001_camera.cpp | |
interplate | |
[%d] %s | |
mainmode/exg001/env/exg001_cam_map01_front_op.fsnb | |
mainmode/exg001/env/exg001_cam_map01_front_play.fsnb | |
mainmode/exg001/env/exg001_cam_map01_front_fns.fsnb | |
mainmode/exg001/env/exg001_cam_map01_top_op.fsnb | |
mainmode/exg001/env/exg001_cam_map01_top_play.fsnb | |
mainmode/exg001/env/exg001_cam_map01_top_fns.fsnb | |
mainmode/exg001/env/exg001_cam_map02_front_op.fsnb | |
mainmode/exg001/env/exg001_cam_map02_front_play.fsnb | |
mainmode/exg001/env/exg001_cam_map02_front_fns.fsnb | |
mainmode/exg001/env/exg001_cam_map02_top_op.fsnb | |
mainmode/exg001/env/exg001_cam_map02_top_play.fsnb | |
mainmode/exg001/env/exg001_cam_map02_top_fns.fsnb | |
mainmode/exg001/env/exg001_cam_map04_left_play.fsnb | |
mainmode/exg001/env/exg001_cam_map04_left_fns.fsnb | |
mainmode/exg001/env/exg001_cam_map04_left_result.fsnb | |
mainmode/exg001/env/exg001_cam_map04_right_play.fsnb | |
mainmode/exg001/env/exg001_cam_map04_right_fns.fsnb | |
mainmode/exg001/env/exg001_cam_map04_right_result.fsnb | |
%d/%d | |
Initialize | |
%d : %d-%d-%d p %lf %lf %lf | |
SaveCameraToCameraParam | |
exg001::Layout::Impl | |
LOCAL_NAMESPACE::Layout::Impl | |
exg001_hook%02d.bflyt | |
mainmode/exg001/layout.lyt | |
exg001_guide01.bflyt | |
exg001_guide00.bflyt | |
exg001_joycon00.bflyt | |
x_face00_pc128 | |
idle | |
exg001_record.bflyt | |
tlp_start | |
x_text00 | |
exg001_tlp_04 | |
tlp_stage | |
exg001_tlp_03 | |
tlp_stage_tatami | |
name | |
exg001_name_mario | |
name_record | |
x_text02 | |
exg001_tlp_01 | |
exg001_%s.bflyt | |
x_text_out | |
exg001_record_00 | |
up | |
down | |
exg001_percent_00 | |
reduce | |
x_t0_hook00 | |
x_hook_guide02 | |
in_window | |
change_l | |
change_r | |
0.00 | |
x_hook_record | |
x_hook_joycon%02d | |
long_out | |
x_hook_tlp | |
x_hook_stage | |
x_hook_name | |
x_hook_name_record | |
exg001_tlp_05 | |
x_text01 | |
exg001_record_result_01 | |
in | |
x_t%d_hook%02d | |
x_t3_hook00 | |
tlp_gr | |
record00_gr | |
cursor_l_gr | |
cursor_r_gr | |
exg001_%s_00 | |
x_guide | |
exg001_name_%s | |
exg001_team_%02d | |
exg001_record_01 | |
inout | |
WD_VOI_LOC_SYS_START | |
out | |
decision | |
x_t0_hook01 | |
SM_JIN_EXG001_CLEAR | |
WD_VOI_LOC_SYS_NEWRECORD | |
x_text02_shadow | |
exg001_record_result_00 | |
SQ_SE_EXG001_CT_UP | |
SQ_SE_EXG001_CT_DOWN | |
effect | |
effect.xml | |
exg001_cursol.bflyt | |
exg001 | |
PieceCollision%02d_%02d | |
model | |
dot00_lgt00.fmdb | |
dot00_lgt00 | |
SQ_SE_EXG001_PZL_FALL | |
exg001_dot00_ef00 | |
SQ_SE_EXG001_PZL_LAND | |
bv_vib_exg001_pzl_land | |
SQ_SE_EXG001_PZL_LAND_LAST | |
bv_vib_exg001_pzl_land_last | |
SQ_SE_EXG001_PZL_MOV | |
SQ_SE_EXG001_PZL_NOT_MOV | |
data | |
%s_div.bmp | |
%s_dot.bmp | |
dot00.fmdb | |
dot00_m | |
dot00 | |
%s_ptn%02d.bmp | |
%s:%d:%s: | |
E:/work/buffet/buffet/Programs/buffet/exg001/exg001_map.cpp | |
ScanBmpFile | |
Warning! Index color num %d | |
SQ_SE_EXG001_PZL_JOIN | |
SQ_SE_EXG001_PZL_JOIN_COMPLETE | |
anime.csv | |
stage.csv | |
stage_net.csv | |
hook00.fmdb | |
hook00_00 | |
hook00_01 | |
hook00_10 | |
hook00_11 | |
bg04_result.fmdb | |
bg04_result | |
exg001_map00_ef00 | |
exg001_map01_ef00 | |
exg001_map02_ef00 | |
bg%02d.fmdb | |
bg%02d | |
map%02d.fmdb | |
map04_01.fmdb | |
map | |
map%02d_geo.nbmap | |
h_piece00 | |
h_piece01 | |
exg001_ef_success00 | |
h_block00 | |
SQ_SE_EXG001_PZL_FLY | |
SQ_SE_EXG001_BTL_CLR_PZL_UP | |
SQ_SE_EXG001_BTL_CLR_PZL_MOV | |
SQ_SE_EXG001_PZL_FLASH | |
bv_vib_exg001_clear | |
h_block01 | |
h_block02 | |
h_block03 | |
h_block04 | |
h_block05 | |
hook01.fmdb | |
hook01_00 | |
hook01_01 | |
exg001_ef_success00_00 | |
exg001_ef_success00_01 | |
SQ_SE_EXG001_BTL_CLR_PZL_IN_1 | |
SQ_SE_EXG001_BTL_CLR_PZL_OUT_1 | |
SQ_SE_EXG001_BTL_CLR_PZL_IN_2 | |
h_pc%02d | |
DummyCollision | |
mainmode/%s/%s/%s_%s | |
h_dokan00 | |
h_dokan01 | |
stl | |
grab piece %d | |
E:/work/buffet/buffet/Programs/buffet/exg001/exg001_piece_manipulator.cpp | |
GrabPiece | |
[%d] %s | |
MOVE STARTED %d | |
Update | |
MOVE FINISHED %d | |
NOT MOVE START %d | |
NOT MOVE END %d | |
REVERSE MOVE START | |
PostMovePiece | |
%lf | |
E:/work/buffet/buffet/Programs/buffet/exg001/exg001_player.cpp | |
claypipe_exit_collision | |
claypipe_enter_trigger | |
claypipe_exit_trigger | |
Player Awake %d | |
Awake | |
IDLE_STAND | |
Player Sleep %d | |
Sleep | |
mainmode/exg001/data/exg001_anim_transit.mpat | |
IDLE | |
IDLE_THINK | |
MOVE | |
RUN | |
WALK | |
GRAB | |
JOY | |
OP | |
TURN_TO_CENTER | |
GRAB_IDLE | |
GRAB_IDLE_N | |
GRAB_IDLE_PUSH | |
GRAB_IDLE_PULL | |
GRAB_MOVE | |
GRAB_CANCEL | |
ENTER_CLAY_PIPE | |
MOVE_CLAY_PIPE | |
EXIT_CLAY_PIPE | |
vs map radius %lf, vs player radius %lf | |
InitializeCollision | |
bv_vib_exg001_pzl_mov | |
SQ_VOI_DS_PC*_EXG001_ACTION | |
bv_vib_exg001_pzl_not_mov | |
Begin grab piece move | |
BeginGrabPieceMove | |
drag %s | |
back | |
front | |
UpdateGrabPieceMove | |
End grab piece move | |
EndGrabPieceMove | |
bv_vib_exg001_pzl_grab | |
bv_vib_exg001_pzl_join_complete | |
play join | |
PlayVibrationJoinIfSucceedJoin | |
bv_vib_exg001_pzl_join | |
bv_vib_common_dkn_inout | |
SQ_SE_EXG001_DKN_IN | |
exg001_in_left00 | |
exg001_in_right00 | |
mainmode/exg001/effect/exg001_effect.xml | |
SQ_SE_EXG001_DKN_OUT | |
exg001_out_right00 | |
exg001_out_left00 | |
puzzle_dmg00 | |
machine_sht01 | |
idle00 | |
think00 | |
walk00 | |
run00 | |
dice_idle00 | |
dice_walk00 | |
dice_jump00c | |
joy00a | |
joy00b | |
puzzle_idle00 | |
puzzle_walk00_f | |
puzzle_walk00_b | |
puzzle_drag00_f | |
puzzle_drag00_b | |
op_act00a | |
guts_pose00a | |
guts_pose00b | |
fight00a | |
fight00b | |
GetPlayerNum %d | |
Impl | |
PID:%d CID:%d TEAM:%d IsCom %s | |
true | |
false | |
~SingleTerminalPlayRule | |
E:/work/buffet/buffet/Programs/buffet/exg001/exg001_sequence.cpp | |
IsRebooted %s | |
Run | |
IsRebootedPauseOrRetryChoiceSelectStage %s | |
IsRebootedPauseOrRetryPlayStage %s | |
IsClearedFirstStargeOrCourse %s | |
CanSelectStageMax %d | |
SelectStage | |
SQ_SE_SYS_CURSOR | |
bv_vib_exg001_cursor | |
SQ_SE_SYS_DECI | |
bv_vib_exg001_deci | |
SQ_SE_SYS_WHISTLE | |
exg001_multi | |
LOAD STAGE %d-%d(%d) | |
play course %d | |
mainmode/exg001/env/exg001_env00.fmdb | |
mainmode/exg001/env/exg001_env01.fmdb | |
mainmode/exg001/env/exg001_env02.fmdb | |
mainmode/exg001/env/exg001_dir_light.fmdb | |
mainmode/exg001/env/exg001_dir_light1.fmdb | |
mainmode/exg001/env/exg001_dir_light2.fmdb | |
dir_light | |
light_mt | |
Change Layout Mode %d | |
ChangeLayout | |
Change Camera %d %d %d | |
ChangeCamera | |
field size %d | |
Init | |
PLAY OP BGM | |
PlayOpBgmIfNotPlaying | |
SM_BGM_EXG001_OP | |
PLAY RESULT BGM | |
PlayResultBgm | |
SM_BGM_EXG001_RES | |
RECORD CHECK %d < %d | |
IsUpdatedStageRecord | |
FORCE CHANGE %d | |
ForceChange | |
PLAY BGM | |
PlayBgm | |
SM_BGM_EXG001 | |
enable env %d | |
EnableOnlyOne | |
SetupGame | |
sequence_impl | |
exg001::SceneExg001 | |
E:/work/buffet/buffet/Programs/buffet/exg001/exg001_scene.cpp | |
SceneExg001 | |
SCENE_EXIT_REASON_NORMAL | |
SCENE_EXIT_REASON_CALL_GAME | |
SCENE_EXIT_REASON_PAUSE_REBOOT | |
SCENE_EXIT_REASON_RETRY_REBOOT | |
SCENE_EXIT_REASON_PAUSE_EXIT | |
SCENE_EXIT_REASON_NET_DISCONNECT | |
SCENE_EXIT_REASON_MG_TIMEOUT | |
SCENE_EXIT_REASON_FORCE_EXIT | |
SCENE_EXIT_REASON_MAX | |
SCENE_REBOOT_REASON_NONE | |
SCENE_REBOOT_REASON_SELF | |
SCENE_REBOOT_REASON_PAUSE | |
SCENE_REBOOT_REASON_RETRY | |
SCENE_REBOOT_REASON_MAX | |
Scene Exit (%s) | |
PrintExitReasonAndRebootReason | |
Scene Reboot (%s) | |
Game Work Reboot (%s) | |
history scene %s | |
PreviouseSceneName %s | |
ResetDisplayedOperationGuideFlagIfBootFromMenu | |
CurrentSceneName %s | |
ResetDisplayedOperationGuideFlag |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
ball | |
mainmode/exg002/model/exg002_ball00.fmdb | |
SQ_SE_EXG002_BALL_LAND | |
SQ_SE_EXG002_BALL_HIT_WALL_OBJ | |
SQ_SE_EXG002_BALL_OUT | |
SQ_SE_EXG002_BALL_ROLL | |
ball next ready | |
E:/work/buffet/buffet/Programs/buffet/exg002/exg002_ball.cpp | |
NextReady | |
[%d] %s | |
stl | |
ball_impl | |
RESULT ANGLE %lf(%lf, %e | |
E:/work/buffet/buffet/Programs/buffet/exg002/exg002_batter.cpp | |
CalcRefrectDirection | |
TIME PER FRAME %lf | |
HitBall | |
Hit Time %lf | |
RATE %lf | |
HIT POS X %lf(%e) | |
HIT POS Z %lf(%e) | |
SQ_SE_EXG002_BALL_HIT_HR | |
bv_vib_exg002_ball_hit_hr | |
SQ_SE_EXG002_BALL_HIT | |
bv_vib_exg002_ball_hit | |
IDLE | |
IDLE_FOOT | |
SWING | |
SWING_BACK | |
SWING_AIR | |
SWING_AIR_OUT | |
SORROW | |
Batter::OnSetup %d | |
OnAssign | |
[%d] %s | |
Batter::OnPlay %d | |
OnPlay | |
Batter::OnLeave %d | |
OnLeave | |
bv_vib_exg002_swing | |
Swing Strike Count %d | |
BeginSwing | |
NextBatter::OnSetup %d | |
NextBatter PRE IN PLAY | |
OnPreInPlay | |
NextBatter On Leave %d | |
HIT_JOY | |
HOMEIN_JOY | |
SWING %lf(%e) | |
CalcRefrectAngleRad | |
ACCURACY %lf(%e) | |
ANGLE %lf(%e) | |
%d %d %lf %lf | |
FindSection | |
insection %d | |
%lf %lf | |
ToAngleRad | |
swing time %lf | |
OnSwingJudge | |
Hit Swing %d | |
SetupSwingHit | |
pos %lf vel %lf | |
CalcTimeToArriveBall | |
Swing Air %d | |
SetupSwingAir | |
mainmode/exg002/effect/exg002_effect.xml | |
exg002_smoke02 | |
exg002_smoke03 | |
exg002_hit00 | |
exg002_hit01 | |
exg002_hit02 | |
exg002_tail02 | |
exg002_tail03 | |
exg002_pitch00 | |
MOVE | |
FREE_TIME | |
JOY | |
COMMON | |
Fielder::OnSetup %d %p | |
E:/work/buffet/buffet/Programs/buffet/exg002/exg002_fielder.cpp | |
param count %d | |
asset_idx | |
select | |
fielder_input | |
Fielder::OnLeave %d | |
Fielder::OnPlay %d | |
bv_vib_exg002_out_stop | |
BEGIN sorrow | |
BeginSorrow | |
END sorrow | |
EndSorrow | |
Begin Move | |
BeginMove | |
bv_vib_exg002_out_mov | |
End Move | |
EndMove | |
player %d com level %d | |
FielderComDriver | |
init wait | |
InitWaitState | |
pre follow ball | |
InitPreFollowBallState | |
follow ball | |
InitFollowBallState | |
init rand move | |
InitRandomMoveState | |
exg002::DualLayout | |
LOCAL_NAMESPACE::DualLayout | |
exg002::Item | |
LOCAL_NAMESPACE::Item | |
exg002::ScoreTelop | |
LOCAL_NAMESPACE::ScoreTelop | |
exg002::Telop | |
LOCAL_NAMESPACE::Telop | |
exg002::UIPopupHidButtonEx | |
LOCAL_NAMESPACE::UIPopupHidButtonEx | |
exg002::Layout::Impl | |
LOCAL_NAMESPACE::Layout::Impl | |
bs03_point | |
bs03_point_base | |
bs01_score | |
prt02_score00 | |
x_prt02 | |
x_text_00 | |
exg002_count_00 | |
x_text_01 | |
exg002_count_01 | |
x_prt02_t0_text00 | |
exg002_scr_00 | |
x_prt02_t1_text00 | |
x_prt02_t0_cursor | |
x_prt02_t1_cursor | |
in | |
bs02_count | |
prt03_count | |
x_text_00_shadow | |
x_text_01_shadow | |
tlp01_ballspeed | |
mng_cmn_skip | |
sys_skip_vert | |
exg002_bs05_vs_face_00.bflyt | |
exg002_bs05_vs_face_01.bflyt | |
mainmode/exg002/layout.lyt | |
x_bs05_text00 | |
exg002_tlp_17 | |
exg002_prt04_vs_face.bflyt | |
x_prt04_gr00 | |
x_prt04_gr01 | |
x_prt04_face%02d_pc256 | |
x_t%d_hook%02d | |
prt00_result_%02d | |
bs00_scoreboard | |
t0_gr | |
t1_gr | |
x_head_rd%d_text | |
exg002_scrbd_00 | |
x_t0_face_gr00 | |
x_t0_face_gr01 | |
x_t1_face_gr00 | |
x_t1_face_gr01 | |
x | |
x_head_rd0_text | |
exg002_tlp_14 | |
t0_total | |
x_t0_rd0_text | |
exg002_scrbd_01 | |
t1_total | |
x_t1_rd0_text | |
exg002_prt01_scoreboard_ef.bflyt | |
idle | |
x_t0_rd1_hook | |
SQ_VOI_DS_PC*_EXG002_READY | |
RootPane | |
out | |
x_text_main | |
exg002_tlp_13 | |
x_prt03_t0_icon%02d | |
x_prt03_t1_icon%02d | |
t%d_mg%d | |
x_t%d_rd%d_text | |
exg002_scrbd_02 | |
exg002_scrbd_03 | |
x_t%d_rd0_text | |
x_t%d_rd%d_hook | |
x_baloon | |
x_btn | |
exg002_bs04_telop_%02d.bflyt | |
x_hook00 | |
x_hook01 | |
tlp01_playball | |
tlp01_gameset | |
tlp01_strike | |
tlp01_out | |
tlp01_strikeout | |
tlp01_change | |
tlp01_foul | |
tlp01_hit_00 | |
tlp01_hit_01 | |
tlp01_hit_02 | |
tlp01_homerun | |
exg002_tlp_10 | |
exg002_tlp_09 | |
exg002_tlp_00 | |
exg002_tlp_02 | |
exg002_tlp_01 | |
exg002_tlp_03 | |
exg002_tlp_08 | |
exg002_tlp_05 | |
exg002_tlp_06 | |
exg002_tlp_05_01 | |
exg002_tlp_07 | |
exg002_tlp_04 | |
x_text_out | |
x_text_sub | |
exg002_%s.bflyt | |
point_in | |
point_out | |
exg002_tlp_15_l | |
exg002_tlp_15_r | |
x_tlp00_text00 | |
SQ_SE_EXG002_POINT | |
tlp00_point_00 | |
tlp00_point_01 | |
exg002_%s_%02d.bflyt | |
x_bs03_text00 | |
exg002_tlp_16 | |
%s_t%d_face%02d_pc%d | |
%s_t%d_face02_pc%d | |
exg002_prt06_guide_pop_lr.bflyt | |
exg002_prt06_guide_pop_ud.bflyt | |
x_text00 | |
exg002_guide_00 | |
x_text01 | |
exg002_guide_01 | |
system/layout.lyt | |
sys_guide_pop.bflyt | |
x_left | |
x_top | |
x_under | |
x_plus | |
x_minus | |
x_l | |
x_r | |
x_zl | |
x_zr | |
x_sl | |
x_sr | |
x_stick | |
PLAYBALL | |
GAME_SET | |
GAMESET | |
STRIKE | |
OUT | |
CHANGE | |
FOUL | |
HIT | |
2BASE_HIT | |
2BASE | |
3BASE_HIT | |
3BASE | |
HOMERUN | |
SM_JIN_EXG002_TLP_ | |
WD_VOI_LOC_SYS_ | |
SQ_SE_CHEER_EXG002_ | |
SM_JIN_EXG002_TLP_BATTEROUT | |
WD_VOI_LOC_SYS_BATTEROUT | |
exg002::Gate | |
LOCAL_NAMESPACE::Gate | |
exg002::Glove | |
LOCAL_NAMESPACE::Glove | |
exg002::Map::Impl | |
LOCAL_NAMESPACE::Map::Impl | |
h_pitch | |
h_p_bat_left | |
h_p_bat_right | |
h_base01 | |
h_base02 | |
h_base03 | |
h_base00 | |
h_base_run01 | |
h_base_run02 | |
h_base_run03 | |
h_p_bat_next_left | |
h_p_bat_next_right | |
h_hr_center | |
model | |
hook%02d.fmdb | |
h_outhall00_00 | |
h_outhall00_01 | |
h_outhall01_00 | |
h_outhall01_01 | |
h_outhall02_00 | |
h_outhall02_01 | |
good%03d | |
door00 | |
idle00 | |
clap00 | |
joy03 | |
cheer00 | |
cheer01 | |
cheer02 | |
audience%03d | |
glove_stand00.fmdb | |
glove_stand00 | |
map01.fmdb | |
map00.fmdb | |
map01 | |
map00.fskb | |
map00.fspb | |
map00_01.fspb | |
map | |
map_geo%02d.nbmap | |
field | |
wall | |
tower | |
h_p | |
exg002 | |
mainmode/exg002/%s/%s_%s | |
outhall%02d.fmdb | |
glove_geo%02d.nbmap | |
goodwill00 | |
%s.fmdb | |
%s_open.fskb | |
%s_close.fskb | |
gate | |
SQ_SE_EXG002_WALL_OPEN | |
SQ_SE_EXG002_HR_DOOR_OPN | |
SQ_SE_EXG002_OUT_MOV | |
SQ_SE_EXG002_OUT_STOP | |
SQ_SE_EXG002_WALL_CLOSE | |
foul | |
1hit | |
2hit | |
3hit | |
hr | |
under | |
BALL_COLLISION_RADIUS | |
BALL_DECELERATION_START_TIME | |
BALL_TAIL_EFFECT_STOP_TIME | |
BALL_HIT_STOP_FRAME | |
BALL_STATIONARY_FRAME | |
BALL_PHYSICS_MASS | |
BALL_PHYSICS_RESTITUTION | |
BALL_PHYSICS_STATIC_FRICTION | |
BALL_PHYSICS_DYNAMIC_FRICTION | |
BALL_PHYSICS_LINEAR_DAMP | |
BALL_PHYSICS_ANGULAR_DAMP | |
HIT_BALL_PHYSICS_MASS | |
HIT_BALL_PHYSICS_RESTITUTION | |
HIT_BALL_PHYSICS_STATIC_FRICTION | |
HIT_BALL_PHYSICS_DYNAMIC_FRICTION | |
HIT_BALL_PHYSICS_LINEAR_DAMP | |
HIT_BALL_PHYSICS_ANGULAR_DAMP | |
BATTER_MOVE_SPEED | |
BAT_HIT_FRAME | |
BAT_SWING_SPEED | |
FIELDER_MOVE_SPEED | |
HITTING_INIT_SPEED_MAX | |
HITTING_INIT_SPEED_MIN | |
HOMERUN_ALLOWABLE_RANGE_ANGLE | |
HOMERUN_ANGLE_RANGE_HITBALL | |
HOMERUN_DISTANCE_FROM_HITBALL_TO_HITBOX_CENTER | |
HOMERUN_FLY_TIME | |
HOMERUN_INDIRECT_HIGH_TIME | |
HOMERUN_INDIRECT_LOW_TIME | |
HOMERUN_INIT_VEL | |
HOMERUN_END_VEL | |
HOMERUN_SHOW_TRACK | |
PITCHER_MOVE_WIDTH | |
PITCHING_SPEED_MAX | |
PITCHING_SPEED_MIN | |
PITCHING_SPEED_MID_MIN | |
PITCHING_SPEED_MID_MAX | |
PITCHING_INPUT_SHOW | |
PITCHING_INPUT_PLAY | |
PITCHING_INPUT_LOW_RANGE | |
PITCHING_INPUT_HIGH_RANGE | |
PITCHING_INPUT_UPDATE_THRESHOLD | |
PLAYER_SCALE | |
RUNNER_MOVE_SPEED | |
RUNNER_MOVE_ROUNDNESS | |
RUNNER_SHOW_ROUTE | |
mainmode/exg002/data/exg002_properties.mppd.csv | |
Property Out Inserted %s %d %d | |
Property Out Inserted %s %d %f | |
Property Out Inserted %s %d %f %f %f | |
Property Out Inserted %s %d %s | |
true | |
false | |
mainmode/exg002/model/exg002_pitch00 | |
mainmode/exg002/model/exg002_pitch00.fmdb | |
PITCHING | |
PITCHING_IDLE | |
PITCHING_MOVE | |
PITCHING_MOVE_READY | |
PITCHING_MOVE_FRONT | |
PITCHING_MOVE_BACK | |
PITCHING_FIRING | |
PITCHING_FIRING_PULL | |
THROW | |
OUT_JOY | |
Pitcher::OnSetup %d %p | |
E:/work/buffet/buffet/Programs/buffet/exg002/exg002_pitcher.cpp | |
Pitcher::OnLeave %d | |
Pitcher::OnPlay %d | |
ENTER INTEREST %d | |
OnEnterInterest | |
LEAVE INTEREST %d | |
OnLeaveInterest | |
BEGIN PTICHING IDLE | |
BeginPitchingIdle | |
SQ_SE_EXG002_GUN_GRAB | |
SQ_SE_EXG002_GUN_MOV_END | |
bv_vib_exg002_gun_mov_end | |
SQ_SE_EXG002_BALL_SHT | |
bv_vib_exg002_gun_sht | |
bv_vib_exg002_gun_mov | |
SQ_SE_EXG002_GUN_MOV | |
SQ_SE_EXG002_GUN_PULL_END | |
SQ_SE_EXG002_GUN_PULL | |
bv_vib_exg002_gun_pull | |
mainmode/exg002/model/exg002_hookball00.fmdb | |
mainmode/exg002/model/exg002_hookball00 | |
mainmode/exg002/data/exg002_hookball00_mfa.csv | |
SUPLLY_BALL | |
IDLE_LEVER | |
PULL_LEVER | |
RETURN_LEVER | |
FIRE | |
FIRED | |
SUPPLY_BALL | |
h_ball | |
Create Com DRIVER | |
PitcherComDriver | |
RESET OPERATION | |
SetupOperationQueue | |
1 | |
2 | |
------------------------------- | |
Dump | |
LongAwayMoveOperation | |
target pos x = %lf | |
init pos =%lf | |
init vel = %lf | |
final vel = %lf | |
init once = %s | |
time= %lf | |
time max= %lf | |
Dump:WAIT Operation %lf | |
NeutralWait: | |
LeverPullOperation | |
srce lever = %lf | |
dst lever = %lf | |
time = %lf | |
time max = %lf | |
MoveOperation | |
Destroy Com DRIVER | |
~PitcherComDriver | |
firing_2_idle %lf | |
operator() | |
READY > IDLE | |
player | |
run00 | |
joy00a | |
joy00b | |
guts_pose00a | |
guts_pose00b | |
sorrow00a | |
sorrow00b | |
subtle00a | |
subtle00b | |
toy_guts00a | |
toy_guts00b | |
toy_idle00 | |
toy_joy00 | |
toy_joy01 | |
toy_foot00 | |
toy_foot01 | |
toy_sorrow00a | |
toy_sorrow00b | |
toy_swing00a | |
toy_swing00b | |
toy_swing00c | |
toy_swing00d | |
toy_d_idle00 | |
toy_d_ready00 | |
toy_d_walk00_f | |
toy_d_walk00_b | |
toy_d_pull00b | |
toy_d_sht00 | |
toy_d_joy01a | |
toy_d_joy01b | |
toy_d_sorrow01a | |
toy_d_sorrow01b | |
mainmode/exg002/data/exg002_fielder_blend.blendgraph | |
%d %s %s | |
E:/work/buffet/buffet/Programs/buffet/exg002/exg002_player.cpp | |
InitializeAnim | |
mainmode/exg002/data/exg002_anim_transit.mpat | |
null | |
pitcher_input | |
set next from %d to %d | |
NextAnim | |
attach_L_hand | |
player_man | |
WARNING WARNING | |
ExecuteAwardBase | |
JUDGE %d | |
PlayerJudgeReaction | |
player_popup_guide | |
interest_obj_man | |
mainmode/exg002/model/exg002_bat00.fmdb | |
speed_gun | |
player_event | |
result_p01 | |
result_p02 | |
result_p03 | |
result_p04 | |
PROCEED ORDER T%d Batter%d | |
ProceedBattingOrder | |
[%d] %s(%u) %s | |
kinopio_stand00 | |
kinopio_stand01 | |
kinopio_stand02 | |
NULL | |
DELAY_EXE | |
WAIT_AWARD_BASE | |
AWARD_BASE | |
HOMERUN_JOY | |
RUN_AWAY | |
LOOKAT | |
kinopio_sit00 | |
kinopio_sit01 | |
kinopio_sit02 | |
joy00 | |
surprise00 | |
sit_surprise00 | |
sit_idle00 | |
cheer03 | |
talk00 | |
talk01 | |
AWARD_BASE_JOY | |
HitBatterRunner | |
E:/work/buffet/buffet/Programs/buffet/exg002/exg002_runner.cpp | |
OnBuildStateMachine | |
AWARD_BASE_END | |
runner_collision | |
SURPRISE | |
exg002::Sequence::Impl | |
LOCAL_NAMESPACE::Sequence::Impl | |
exg002_multi | |
mainmode/exg002//env/exg002_env00.fmdb | |
mainmode/exg002//env/exg002_dir_light.fmdb | |
dir_light | |
light_mt | |
mainmode/exg002//env/exg002_dir_light | |
mainmode/exg002//env/exg002_cam_ready00.fsnb | |
mainmode/exg002//env/exg002_cam_ready01.fsnb | |
mainmode/exg002//env/exg002_cam_ready02.fsnb | |
mainmode/exg002//env/exg002_cam_op00.fsnb | |
mainmode/exg002//env/exg002_cam_op01.fsnb | |
mainmode/exg002//env/exg002_cam_op02.fsnb | |
mainmode/exg002//env/exg002_cam_scoreboard00.fsnb | |
mainmode/exg002//env/exg002_cam_scoreboard01.fsnb | |
mainmode/exg002//env/exg002_cam_scoreboard02.fsnb | |
mainmode/exg002//env/exg002_cam_game10.fsnb | |
mainmode/exg002//env/exg002_cam_result00.fsnb | |
mainmode/exg002//env/exg002_cam_batter00.fsnb | |
mainmode/exg002//env/exg002_cam_batter01.fsnb | |
mainmode/exg002//env/exg002_cam_batter02.fsnb | |
mainmode/exg002//env/exg002_cam_batter03.fsnb | |
mainmode/exg002//env/exg002_cam_batter04.fsnb | |
mainmode/exg002//env/exg002_cam_batter05.fsnb | |
mainmode/exg002//env/exg002_cam_pitcher00.fsnb | |
mainmode/exg002//env/exg002_cam_pitcher01.fsnb | |
mainmode/exg002//env/exg002_cam_pitcher02.fsnb | |
mainmode/exg002//env/exg002_cam_runner00.fsnb | |
mainmode/exg002//env/exg002_cam_game11.fsnb | |
mainmode/exg002//env/exg002_cam_game20.fsnb | |
mainmode/exg002//env/exg002_cam_game21.fsnb | |
mainmode/exg002//env/exg002_cam_game00.fsnb | |
mainmode/exg002//env/exg002_cam_homerun00.fsnb | |
mainmode/exg002//env/exg002_cam_homerun01.fsnb | |
mainmode/exg002//env/exg002_cam_homein00.fsnb | |
mainmode/exg002//env/exg002_cam_homein01.fsnb | |
mainmode/exg002//env/exg002_cam_hit01.fsnb | |
mainmode/exg002//env/exg002_cam_hit02.fsnb | |
mainmode/exg002//env/exg002_cam_hit02b.fsnb | |
mainmode/exg002//env/exg002_env00%s | |
.fmdb | |
SM_BGM_EXG002_OP | |
SQ_VOI_DS_PC*_EXG002_TURN | |
shadowAutoCameraNear | |
shadowAutoCameraFar | |
SQ_SE_SYS_SKIP | |
bv_vib_sys_skip | |
exg002_inning_select_00 | |
exg002_inning_select_00_v | |
exg002_inning_select_01 | |
exg002_inning_select_02 | |
exg002_inning_select_03 | |
SQ_VOI_GAYA_EXG002_OPENING | |
SQ_SE_CHEER_EXG002_OP | |
SQ_SE_CHEER_EXG002_BALL_HIT_HR | |
SQ_VOI_GAYA_EXG002_HOMERUNSHOT | |
SQ_SE_CHEER_EXG002_BALL_HIT | |
SQ_VOI_GAYA_EXG002_SHOT | |
hr_scene | |
SQ_VOI_GAYA_EXG002_HIT | |
SQ_VOI_GAYA_EXG002_2BASE | |
SQ_VOI_GAYA_EXG002_3BASE | |
SQ_VOI_GAYA_EXG002_HOMERUN | |
SQ_VOI_GAYA_EXG002_OUT | |
SQ_SE_CHEER_EXG002_HOMEIN | |
SQ_VOI_GAYA_EXG002_CHANGE | |
SQ_VOI_GAYA_EXG002_RESULT | |
SQ_VOI_GAYA_EXG002_RESULT_DRAW | |
exg002_win_00 | |
SQ_SE_CHEER_EXG002_RESULT | |
SQ_SE_CHEER_EXG002_RESULT_DRAW | |
SM_BGM_EXG002_RES | |
mainmode/exg002/data/exg002_%s_schedule.csv | |
E:/work/buffet/buffet/Programs/buffet/exg002/exg002_sequence.cpp | |
EffectScene | |
[%d] | |
%s:%d:%s: | |
Not Found %s | |
mainmode/exg002/model/exg002_%s_locator.fmdb | |
exg002::SceneExg002 | |
E:/work/buffet/buffet/Programs/buffet/exg002/exg002_scene.cpp | |
SceneExg002 | |
SetupGame | |
CleanupGame |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
stl | |
DELAY INVISIBLE COMPLETE | |
./DRGameObject.h | |
ApplyTransform | |
[%d] %s | |
%s.bflyt | |
%s_shadow | |
ufo_idle00 | |
wriggle00 | |
ufo_lever00 | |
win00a | |
win00b | |
lose00a | |
lose00b | |
SCALING!! | |
E:/work/buffet/buffet/Programs/buffet/exg003/exg003_actor.cpp | |
OnCreate | |
Move | |
EvadeInvincible | |
EvadeDeadlock | |
EvadeBullet | |
Aim | |
ROTX = %f %f %f | |
E:/work/buffet/buffet/Programs/buffet/exg003/exg003_light.cpp | |
Update | |
LIGHT DIR = %f %f %f | |
EVENING PARAM = %f | |
SetTargetRotY | |
TANK: DELETE RESPAWN COLOR TEXTURE. | |
E:/work/buffet/buffet/Programs/buffet/exg003/exg003_main.cpp | |
CleanUp | |
mainmode/exg003/effect/Effect.xml | |
mainmode/exg003/data/map.csv | |
mainmode/exg003/data/testmap.csv | |
%s.fmdb | |
%s_in | |
%s_out | |
mainmode/exg003/model/exg003_obj_wall00_line | |
exg003_bg00_gimmick00 | |
exg003_bg00_gimmick01 | |
mainmode/exg003/model/%s.fmdb | |
mainmode/exg003/model/%s | |
exg003_multi | |
mainmode/exg003/model/textures/exg003_obj_respawn%02d_alb.ftxb | |
TANK: ALLOC RESPAWN COLOR TEXTURE. %s | |
OnSetUp | |
mainmode/exg003/env/exg003_dir_light.fmdb | |
VS = %f, H = %f | |
NEW TANK %d | |
mainmode/exg003/model/exg003_bg00.fmdb | |
mainmode/exg003/model/exg003_bg01.fmdb | |
mainmode/exg003/model/exg003_obj_wall00_%dx_%02d.fmdb | |
wall%02d | |
pillar00 | |
mainmode/exg003/model/exg003_obj_pillar00 | |
mainmode/exg003/model/exg003_obj_block01.fmdb | |
mainmode/exg003/model/exg003_obj_block00.fmdb | |
mainmode/exg003/model/exg003_obj_block00_01.fmdb | |
mainmode/exg003/model/exg003_obj_block00_02.fmdb | |
mainmode/exg003/model/exg003_obj_block_shadow.fmdb | |
mainmode/exg003/model/exg003_obj_block01_shadow.fmdb | |
mainmode/exg003/model/exg003_dummy_wall.fmdb | |
mainmode/exg003/model/exg003_obj_block00_collapse.fmdb | |
mainmode/exg003/model/exg003_obj_block00_01_collapse.fmdb | |
mainmode/exg003/layout.lyt | |
exg003_map_connect | |
P_00/N_00/x_text_00 | |
exg003_in_00 | |
P_00/N_00/x_text_01 | |
exg003_map_select_wait | |
exg003_map_select_single | |
exg003_map_select_tatami | |
x_text_00 | |
exg003_in_01 | |
x_text_01 | |
exg003_in_02 | |
exg003_rule_finger | |
exg003_guide_frame_00 | |
exg003_guide_frame_01 | |
exg003_guide_frame_02 | |
exg003_map_operation | |
exg003_in_13 | |
x_text_00_shadow | |
exg003_in_14 | |
x_text_01_shadow | |
x_text_02 | |
exg003_in_15 | |
x_text_02_shadow | |
P_pict_11 | |
P_pict_12 | |
mainmode/exg003/layout/Selectionscreen.lyt | |
cursor | |
mainmode/exg003/model/textures/exg003_01A.ftxb | |
mainmode/exg003/model/textures/exg003_01B.ftxb | |
mainmode/exg003/model/textures/exg003_02A.ftxb | |
mainmode/exg003/model/textures/exg003_02B.ftxb | |
mainmode/exg003/model/textures/exg003_03A.ftxb | |
mainmode/exg003/model/textures/exg003_03B.ftxb | |
mainmode/exg003/model/textures/exg003_04A.ftxb | |
mainmode/exg003/model/textures/exg003_04B.ftxb | |
mainmode/exg003/model/textures/exg003_05A.ftxb | |
mainmode/exg003/model/textures/exg003_05B.ftxb | |
mainmode/exg003/model/textures/exg003_06A.ftxb | |
mainmode/exg003/model/textures/exg003_06B.ftxb | |
shadow_hook | |
INPUT ROOM COLLISION %d %d | |
CreateMapObject | |
mainmode/exg003/model/exg003_obj_block%02d.fmdb | |
mainmode/exg003/model/exg003_stone%02d.fmdb | |
mainmode/exg003/model/tree00.fmdb | |
mainmode/exg003/model/exg003_obj_respawn.fmdb | |
TEX COLOR %d | |
exg003_obj_respawn_mt | |
_a0 | |
mainmode/exg003/model/exg003_obj_respawn | |
mainmode/exg003/model/exg003_obj_respawn01 | |
mainmode/exg003/model/exg003_obj_respawn02 | |
ATTACH TO LEFT PILLAR | |
AddCollision | |
ATTACH TO RIGHT PILLAR | |
ATTACH TO WALL | |
ATTACH TARGET IS EMPTY | |
WD_VOI_LOC_SYS_WINNERS | |
!!!! OperationUI is IN!!!!! | |
SequenceUpdate | |
in | |
normal | |
SQ_SE_SYS_NX_CONNECTED | |
CON:%d -> %d %f %f %f | |
UpdateConnection | |
ROOM%d = %f %f %f [%f] | |
STATION_INFO: IN %f %f %f : OUT %d, myEdge = %d, targetEdge = %d, diff = %f | |
WALL_INFO(%d): LEFT %f : RIGHT %f | |
NOM %d->%d: %d %d [%d] / CON:%.0f %.0f %.0f | |
----------------------- | |
BASE %d : TARGET %d | |
WALL_SIZE = %f | |
CHANGE WALL R: ml %d mr %d tl %d tr %d | |
CHANGE WALL L: ml %d mr %d tl %d tr %d | |
FROM RIGHT(%d): %f - %f - %f | |
FROM LEFT(%d): %f + %f - %f | |
SPECIAL CASE | |
REVERSE = %d | |
baserot = %d, targetrot = %f | |
%%%%%%%%%%%%%%%%%%%%%%%%% BASE IS %d %f | |
ROOMS[%d] PREV GLOBAL ROTATION = %f | |
out | |
!!!! OperationUI is OUT!!!!! | |
QQINFO (%d) %d %d | |
SetBezelCollisionOf | |
SWINFO %f | |
BOTTOM_HEIGHT(%d) = %f | |
TOP_HEIGHT(%d) = %f | |
CREATE %d d[%d %d] :%d %d %d %d: sz[%f %f %f] pos[%f 0, %f] | |
CreateBlockCollisionOf | |
COMPLETE %d | |
mainmode/exg003/model/exg003_obj_block%02d_01.fmdb | |
mainmode/exg003/model/exg003_obj_block%02d_02.fmdb | |
mainmode/exg003/model/exg003_obj_block00_01_collapse | |
exg003_bomb03 | |
SQ_SE_EXG003_BLOCK_HIBI | |
exg003_bomb02 | |
SQ_SE_EXG003_BLOCK_BLK | |
mainmode/exg003/model/exg003_obj_block%02d_collapse | |
REFLECTION! %d | |
UpdateCollision | |
exg003_bomb01 | |
WALL STATUS | |
OpenMyWalls | |
%s | |
true | |
false | |
OPENWALLS : ERROR!!!!!!! | |
exg003_sand00 | |
PARSE TAG %d %d %d | |
GetBlockInfoByTag | |
SET TAG %d %d %d | |
SetBlockInfoToTag | |
RotationEulerY = %f | |
CommitTankRotation | |
FRONTXZ OF[%d] = %f %f | |
GetTankRotation | |
RESPAWN Y = %d %d %d | |
GetOppositeTankDirection | |
NO SPACE = %d [type is %d] | |
CONNECTION EFFECT IN = %f %f POS = %f %f %f | |
PlayConnectionEffect | |
exg003_combine | |
map_button_%02d | |
Down | |
on | |
PARTS_BASE_POS %f %f | |
Act | |
Deadlock ... %d | |
%s | |
SM_BGM_EXG003_RES | |
exg003_result_host_2on2 | |
exg003_result_host | |
P_rankpanel_%02d | |
exg003_in_05 | |
exg003_in_06_2nd | |
exg003_in_07_3rd | |
exg003_in_08_4th | |
exg003_rank_panel_2on2_win | |
P_3Dcharacter | |
P_3Dcharacter_1 | |
x_count_text | |
exg003_in_10 | |
x_count_text_shadow | |
x_count_text_1 | |
x_count_text_shadow_1 | |
x_number_text | |
exg003_in_09 | |
x_number_text_shadow | |
x_number_text_1 | |
x_number_text_shadow_1 | |
x_rank_text | |
exg003_in_2vs2 | |
x_rank_text_shadow | |
exg003_rank_panel | |
mainmode/exg003/env/exg003_result_dir_light.fmdb | |
dir_light | |
light_mt | |
mainmode/exg003/model/exg003_result_2on2_pos.fmdb | |
mainmode/exg003/model/exg003_result_pos.fmdb | |
result_hook00 | |
result_hook01 | |
result_hook02 | |
result_hook03 | |
mainmode/exg003/env/exg003_cam_result_2on2.fsnb | |
mainmode/exg003/env/exg003_cam_result.fsnb | |
exg003_result | |
NODE MAP CREATION | |
REG %d %d | |
X = %d, Z = %d, W = %d, H = %d | |
INVALID INDEX DETECTED! %d %d | |
candidates = %d | |
room0 = %d | |
room1 = %d | |
AW %f %f %f | |
exg003_main | |
START COUNT DOWN COMPLETED | |
SM_BGM_EXG003 | |
READY!!!!!!!!!!!!!! | |
GUIDE SHOW | |
Query | |
ALL STATION IS CONNECTED! | |
bv_vib_exg003_ok_deci | |
SQ_SE_EXG003_INS_OK | |
TO TUTORIAL | |
SQ_SE_SYS_DECI_INP | |
exg003_okpanel | |
exg003_in_03 | |
exg003_in_04 | |
off | |
x_face_pc256 | |
CHARA ID = %d | |
LoadAndSetReadyIconOf | |
SET UI POS orig -> %f %f %f lyt -> %f %f %f | |
P_00/N_00/N_%02d | |
MOVETO: %d: CURRENT NODE NOT FOUND | |
MoveTo | |
SQ_SE_EXG003_OP_TNK_TRN | |
tankinfo = %f %f %f, F %f %f %f | |
CommonOpening | |
posses = %f %f %f, %f %f %f | |
START AXIS = %f %F %f | |
RunInternal | |
END AXIS = %f %f %f | |
SQ_SE_EXG003_OP_CAM_MOV | |
POS = %f %f %f | |
SQ_SE_EXG003_OP_CAM_MOV_2 | |
MPP: 110 | |
SetMaripaPointTo | |
MPP: 111 [%d] | |
MPP: 112 [%d] | |
MPP: 113 | |
END ACHIEVEMENT SETTINGS | |
Tutorial start! | |
CURRENT ANIM NAME: %s | |
exg003_msg%02d | |
system/model/menu_exg003.fmdb | |
system/model/menu_exg003_00 | |
system/model/menu_exg003_01 | |
system/model/menu_exg003_02 | |
system/model/menu_exg003_03 | |
system/model/menu_switch_body.fmdb | |
hook_exg003_00 | |
hook_exg003_01 | |
system/env/menu_env_exg003.fmdb | |
system/env/menu_dir_light_exg003.fmdb | |
system/env/menu_cam_exg003_00.fsnb | |
SQ_SE_EXG003_TUT_CONNECT | |
SQ_SE_EXG003_TUT_CIR_HOT | |
SQ_SE_EXG003_TUT_CIR_HIDE | |
Tutorial ended! | |
exg003 | |
Vibration/edm-clap-24.bnvib | |
ERROR: GetTankCountOf: %d %d | |
./DRNet.h | |
GetTankCountOf | |
ERROR: GetConnectionType: %d %d | |
GetConnectionType | |
CONSTRUCT TANK %p | |
E:/work/buffet/buffet/Programs/buffet/exg003/exg003_tank.h | |
Tank | |
INVALID STATION ID %d | |
GetMyStationID | |
mng_cmn_skip | |
exg_line00 | |
PLAY BGM %s | |
E:/work/buffet/buffet/Programs/Libraries/libsb/src\sb_sound.h | |
PlayBGM | |
skip vibration because com. | |
PlayVibration | |
PLAY VIBRATION %s, %d | |
PLAY 3D SOUND %s | |
Play3DSound | |
skip vibration stop because com. | |
StopVibration | |
STOP VIBRATION %d | |
switch_monitor_mt | |
Skip Vibration [%d][%d] | |
E:/work/buffet/buffet/Programs/Libraries/libsb/src\sb_fiber.h | |
ShouldSkip | |
bv_vib_sys_skip | |
SQ_SE_SYS_SKIP | |
CURSOR: SELECT: %d | |
operator() | |
CURSOR ENTER: %d | |
MultiScreen::Initialize Start | |
E:/work/buffet/buffet/Programs/buffet/exg003/exg003_multiScreen.cpp | |
Initialize | |
MultiScreen::Initialize End | |
RESULT %d %d %f %f %f | |
GetRelativeTransform | |
MultiScreen::Trigger Detected | |
exg003::Player | |
SQ_VOI_DS_PC*_ACTION_VAR | |
PLAY SE LABEL %s | |
E:/work/buffet/buffet/Programs/buffet/exg003/exg003_player.cpp | |
PlayActionVoice | |
SQ_VOI_DS_PC*_READY | |
PlayOKVoice | |
FADE IN SHADOW | |
E:/work/buffet/buffet/Programs/buffet/exg003/exg003_shadows.cpp | |
CreateShadowInternal | |
mainmode/exg003/model/exg003_obj_shadow00.fmdb | |
mainmode/exg003/model/exg003_obj_shadow01.fmdb | |
mainmode/exg003/model/exg003_obj_shadow03.fmdb | |
X = %d Y = %d NEW = %d PREV = %d | |
RefreshShadow | |
mainmode/exg003/model/exg003_obj_shadow_in | |
mainmode/exg003/model/exg003_obj_shadow_out | |
mainmode/exg003/model/exg003_obj_shadow03_in | |
mainmode/exg003/model/exg003_obj_shadow03_out | |
mainmode/exg003/model/exg003_ammunition.fmdb | |
exg003_ammunition_mt | |
exg003_bomb00 | |
SQ_SE_EXG003_HIT_TANK | |
SQ_SE_EXG003_HIT_OBJ | |
SQ_SE_EXG003_REFLECT | |
chara_hook | |
chara_hook01 | |
chara_hook02 | |
mainmode/exg003/model/exg003_tank00_upper.fmdb | |
mainmode/exg003/model/exg003_tank00_lower.fmdb | |
mainmode/exg003/model/exg003_tank00_caterpillar.fmdb | |
upper_hook | |
caterpillar_L_hook | |
caterpillar_R_hook | |
mainmode/exg003/model/exg003_tank00_collapse.fmdb | |
mainmode/exg003/model/exg003_tank00_collapse | |
mainmode/exg003/model/exg003_tank00_caterpillar | |
mainmode/exg003/model/exg003_tank00_caterpillar_tire | |
mainmode/exg003/model/exg003_tank00_cannon.fmdb | |
cannon_hook | |
mainmode/exg003/model/exg003_tank00_cannon | |
mainmode/exg003/model/exg003_tank00_cannon_shrink00 | |
mainmode/exg003/model/exg003_tank00_cannon_shrink01 | |
mainmode/exg003/model/exg003_tank00_handle | |
mainmode/exg003/model/exg003_tank00_handle.fmdb | |
handle_L_hook | |
handle_R_hook | |
mainmode/exg003/model/textures/exg003_tank%02d_alb.ftxb | |
TANK: ALLOC BODY TEXTURE. | |
E:/work/buffet/buffet/Programs/buffet/exg003/exg003_tank.cpp | |
Start | |
exg003_tank00_mt | |
exg003_tank00_cannon_mt | |
mainmode/exg003/model/textures/exg003_tank%02d_01_alb.ftxb | |
exg003_tank00_00_mt | |
START TANK %d | |
mainmode/exg003/model/exg003_tank00_d_caterpillar.fmdb | |
bv = %f %f %f : s %f %f %f : v %f %f %f : e %f %f %f | |
StartPlayerFlying | |
bv_vib_exg003_hit_tank | |
SQ_VOI_DS_PC*_EXG003_FALL | |
REVERT!!!!!!!!!!!!!! | |
HitWorkOfCannonCollision | |
ammunition_hook | |
JUST GETTING INVINCIBLE %d | |
exg003_shot00 | |
SQ_SE_EXG003_SHT | |
bv_vib_exg003_sht | |
****************** Cancel Recoil [%d] ********************* | |
SetRecoil | |
****************** Start Recoil [%d] ********************* | |
Shot Wheelie [%d][%1.8f] | |
UpdateRecoil | |
Shot Wheelie end![%1.8f] | |
*** Recoil end![%d][%1.8f] | |
Adjust Pitch to 0 | |
UpdatePosture | |
Adjust Roll to 0 | |
!!!!!!!!!![To Zero but revert!]!!!!!!!!!!!!!! | |
!!!!!!!!!![To Zero!][%1.8f][%1.8f]!!!!!!!!!!!!!! | |
!!!!!!!!!![Up to Y (%1.8f)!]!!!!!!!!!!!!!! | |
Chnage Pitch & Roll [%1.8f, %1.8f] | |
!!!!!!!!!![Now Recoiling! canceled!][%d]!!!!!!!!!!!!!! | |
exg003_disappear | |
SQ_SE_EXG003_TANK_MOV | |
bv_vib_exg003_tank_mov | |
TANK: DESTROY BODY TEXTURE. | |
~Tank | |
DESTRUCT TANK %p | |
exg003_wheelsmoke00 | |
exg003::SceneExg003 | |
E:/work/buffet/buffet/Programs/buffet/exg003/exg003_scene.cpp | |
SceneExg003 | |
SetupGame | |
mainmode/exg003/env/exg003_env.fmdb | |
mainmode/exg003/env/exg003_skybox00.fmdb | |
TEST... %f %f %f | |
SetupGame Completed. | |
SM_BGM_EXG003_OP | |
ALLOC RETRY MENU | |
MainLoop | |
CleanupGame | |
DELETE RETRY MENU |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
exg004::SceneExg004 | |
E:/work/buffet/buffet/Programs/buffet/exg004/exg004_scene.cpp | |
SceneExg004 | |
[%d] %s | |
SetupGame | |
mainmode/exg004/layout.lyt | |
exg004_tutorial_btn.bflyt | |
x_text_btn | |
exg004_03_00 | |
exg004_tutorial_guide.bflyt | |
exg004_tutorial_tlp.bflyt | |
x_text | |
exg004_03_01 | |
exg004_start.bflyt | |
x_text_00 | |
exg004_00_00 | |
x_text_btn_00 | |
exg004_00_02 | |
x_text_btn_01 | |
exg004_00_03 | |
exg004_game.bflyt | |
exg004_correct.bflyt | |
exg004_01_04 | |
x_text_00_shadow | |
x_text_01 | |
exg004_01_05 | |
x_text_01_shadow | |
x_text_02 | |
exg004_01_06 | |
x_text_02_shadow | |
exg004_correct_mark.bflyt | |
exg004_incorrect_mark.bflyt | |
exg004_result.bflyt | |
exg004_00_07 | |
exg004_rule_finger.bflyt | |
exg004_lookhost.bflyt | |
x_text_shadow | |
mainmode/exg004/model/exg004_bg_pazzle.fmdb | |
mainmode/exg004/model/exg004_bg_pazzle | |
mainmode/exg004/ss/converted/exg004_inst_nx0_00.ftxb | |
mainmode/exg004/ss/converted/exg004_inst_nx1_00.ftxb | |
mainmode/exg004/ss/converted/exg004_inst_nx0_01.ftxb | |
mainmode/exg004/ss/converted/exg004_inst_nx1_01.ftxb | |
ステーションスロット上書き: %d | |
exg004_line00 | |
CleanupGame | |
mainmode/exg004/data/exg004_pattern.json | |
easy | |
normal | |
hard | |
groups | |
NX%d | |
Screen | |
exg004_00_04 | |
exg004_00_01 | |
exg004_00_05 | |
exg004_00_06 | |
exg004 | |
in | |
x_Bd_00 | |
N_btn | |
on | |
cursor | |
off | |
press | |
x_Bd_01 | |
N_btn_rule | |
SQ_SE_SYS_DECI_INP | |
out | |
SM_BGM_EXG004_MLT | |
mainmode/exg004/map/exg004_tutorial00.nbmap | |
mainmode/exg004/map/exg004_map%02d.nbmap | |
RunRound | |
map: %s | |
x_Bd | |
SQ_SE_SYS_SKIP | |
マップ番号: %02d | |
referenceT: (%8.4f, %8.4f), referenceR: %8.4f | |
currentT: (%8.4f, %8.4f), currentR: %8.4f | |
%s, %s, %s | |
t | |
f | |
SQ_SE_EXG004_CORRECT | |
SQ_VOI_DS_PC*_EXG004_JOY | |
SQ_VOI_DS_PC*_QUESTION | |
SQ_SE_EXG004_NG | |
SQ_VOI_DS_PC*_SAD | |
SM_BGM_EXG004_RES | |
WD_VOI_LOC_SYS_NEWRECORD | |
switch_monitor_mt | |
_a0 | |
SM_BGM_EXG004_OP | |
exg004_01_00 | |
exg004_01_01 | |
exg004_01_02 | |
exg004_01_03 | |
mainmode/exg004/env/exg004_env_pazzle.fmdb | |
mainmode/exg004/env/exg004_dir_light_pazzle.fmdb | |
exg004_dir_light_pazzle | |
light_mt | |
mainmode/exg004/env/exg004_env_result.fmdb | |
mainmode/exg004/env/exg004_dir_light_result.fmdb | |
exg004_dir_light_result | |
mainmode/exg004/model/exg004_map0.fmdb | |
mainmode/exg004/model/exg004_map1.fmdb | |
mainmode/exg004/model/exg004_sky | |
mainmode/exg004/model/exg004_shadow.fmdb | |
mainmode/exg004/model/exg004_shadow | |
mainmode/exg004/model/exg004_banana_res1.fmdb | |
mainmode/exg004/model/exg004_banana_res0.fmdb | |
mainmode/exg004/model/exg004_wood.fmdb | |
mainmode/exg004/model/exg004_rock.fmdb | |
pos_pc | |
pos_dk | |
exg004_result01 | |
exg004_result00 | |
system/env/menu_env_exg004.fmdb | |
system/env/menu_dir_light_exg004.fmdb | |
menu_dir_light_exg004 | |
system/model/menu_exg004.fmdb | |
system/model/menu_exg004 | |
system/model/menu_switch_body.fmdb | |
hook_exg004_00 | |
hook_exg004_01 | |
ShowMark | |
%8.4f, %8.4f, %8.4f, %8.4f | |
localPos: %8.4f, %8.4f, %8.4f | |
worldPos: %8.4f, %8.4f, %8.4f | |
mainmode/exg004/effect/exg004_effect.xml | |
system/env/menu_cam_exg004_00.fsnb | |
mainmode/exg004/env/exg004_cam_result.fsnb | |
stl | |
joy00a | |
joy00b | |
win00a | |
win00b | |
E:/work/buffet/buffet/Programs/Libraries/libmp/src/mp_coroutine.h | |
banana | |
banana0 | |
exg004_banana0 | |
banana1 | |
exg004_banana1 | |
banana2 | |
exg004_banana2 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
mgx105::Player | |
padEnable_ | |
stl | |
mgx105::Camera | |
fovy_ | |
z_near_ | |
z_far_ | |
center_[0] | |
center_[1] | |
center_[2] | |
rot_[0] | |
rot_[1] | |
rot_[2] | |
zoom_ | |
minigame/mgx105/env/mgx105_cam00.fsnb | |
minigame/mgx105/env/mgx105_cam00_op.fsnb | |
mgx105::Director | |
カメラ | |
マップ | |
minigame/mgx105/effect/effect.xml | |
mgx105_op_pos00 | |
mgx105_op_pos0%d | |
mgx105_op_pos07 | |
mgx105_rs_pos%02d | |
mgx105_rs_pos20 | |
mgx105_rs_pos21 | |
mgx105_rs_pos22 | |
mgx105_rs_pos23 | |
mgx105_rs_pos01 | |
mgx105_rs_pos02 | |
mgx105_rs_pos03 | |
mgx105_rs_pos04 | |
mgx105::Map | |
minigame/mgx105/env/mgx105_env.fmdb | |
minigame/mgx105/env/mgx105_dir_light.fmdb | |
minigame/mgx105/env/mgx105_dir_light_op.fspb | |
minigame/mgx105/env/mgx105_dir_light_rs.fspb | |
minigame/mgx105/model/mgx105_map00.fmdb | |
minigame/mgx105/model/mgx105_map00.fskb | |
minigame/mgx105/model/mgx105_map00.ftsb | |
minigame/mgx105/model/mgx105_map01.fmdb | |
minigame/mgx105/model/mgx105_map01_rs.fskb | |
minigame/mgx105/model/mgx105_map01_op.fskb | |
minigame/mgx105/model/mgx105_map01_op.fspb | |
minigame/mgx105/model/mgx105_map01_rs.fspb | |
mgx105_dir_light | |
light_mt | |
minigame/mgx105/model/mgx105_map00_col.nbmap | |
minigame/mgx105/model/mgx105_map00_col2.nbmap | |
mgx105_waterfall | |
mgx105_map00 | |
Box | |
Sphere | |
Sphere1 | |
Sphere2 | |
Sphere3 | |
Sphere4 | |
Sphere5 | |
Sphere6 | |
Sphere7 | |
mgx105::Pengin | |
mgx105::ActorBase | |
mgx105::NpcBase | |
mgx105::NpcPengin::Imp | |
idle00 | |
joyful00 | |
jump00 | |
run00 | |
slide00a | |
slide00b | |
walk00 | |
mgx105::NpcPengin | |
モーションステート | |
mgx105_find00 | |
NDcha_pos | |
SQ_SE_MGX105_SUCCESS | |
SQ_SE_MGX105_NPC091_SLIP | |
mgx105::NpcPengin2::Imp | |
mgx105op00 | |
joyful01 | |
mgx105::NpcPengin2 | |
mgx105_map01_door | |
SQ_SE_MGX105_OP_DOR_OPN | |
mgx105::NpcKinopio::Imp | |
cheer00 | |
cheer01 | |
cheer02 | |
mgx105::NpcKinopio | |
mgx105::Scene | |
ゲームディレクタ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
SQ_SE_MGX106_SWT_ON | |
bv_vib_mgx106_button | |
SQ_SE_MGX106_SWT_OFF | |
minigame/mgx106/effect/effect.xml | |
mgx106_button00 | |
mgx106_button01 | |
obstacle-block%d | |
piece_up00 | |
piece_throw00 | |
piece_catch00 | |
look00 | |
beat_surprise01a | |
beat_surprise01b | |
piece_idle00 | |
piece_walk00 | |
piece_run00 | |
minigame/mgx106/data/mgx106_anim_transit.mpat | |
minigame/mgx106/model/mgx106_piece_idle | |
minigame/mgx106/model/mgx106_piece_map | |
minigame/mgx106/model/mgx106_piece_fall | |
minigame/mgx106/data/mgx106_piece.csv | |
SQ_SE_MGX106_PCE_UP | |
SQ_SE_MGX106_PCE_MOV | |
SQ_SE_MGX106_PCE_LND | |
mgx106 | |
attach_R_hand | |
bv_vib_mgx106_panel_get | |
SQ_SE_PLY_CATCH | |
SQ_SE_MGX106_WAL_DWN | |
mgx106_gate00 | |
mgx106_gate01 | |
SQ_SE_MGX106_WAL_UP | |
mgx106::Scene | |
minigame\mgx106\model\mgx106_map_outside.fmdb | |
minigame\mgx106\model\mgx106_door_back.fmdb | |
minigame\mgx106\model\mgx106_door.fmdb | |
minigame\mgx106\model\mgx106_door | |
minigame/mgx106/env/mgx106_env00.fmdb | |
minigame/mgx106/env/mgx106_dir_light.fmdb | |
mgx106_dir_light | |
light_mt | |
minigame\mgx106\model\mgx106_map00.fmdb | |
minigame\mgx106\map\map0\new-map-small.nbmap | |
minigame\mgx106\model\mgx106_map01.fmdb | |
minigame\mgx106\map\map1\new-map-small.nbmap | |
minigame\mgx106\model\mgx106_map02.fmdb | |
minigame\mgx106\map\map2\new-map-small.nbmap | |
minigame\mgx106\model\mgx106_hook_set.fmdb | |
minigame\mgx106\model\mgx106_piece.fmdb | |
minigame\mgx106\model\mgx106_button00.fmdb | |
minigame\mgx106\model\mgx106_button00_up | |
minigame\mgx106\model\mgx106_button00_down | |
minigame\mgx106\model\mgx106_button01.fmdb | |
minigame\mgx106\model\mgx106_button01_up | |
minigame\mgx106\model\mgx106_button01_down | |
minigame\mgx106\model\mgx106_gate00.fmdb | |
minigame\mgx106\model\mgx106_gate00_up | |
minigame\mgx106\model\mgx106_gate00_down | |
minigame\mgx106\model\mgx106_gate01.fmdb | |
minigame\mgx106\model\mgx106_gate01_up | |
minigame\mgx106\model\mgx106_gate01_down | |
minigame/mgx106/env/mgx106_cam_op.fsnb | |
minigame/mgx106/env/mgx106_cam.fsnb | |
minigame/mgx106/env/mgx106_cam_ed.fsnb | |
spawn0 | |
spawn1 | |
spawn2 | |
spawn3 | |
piece%d | |
button%d | |
wall%d | |
mgx106_fire00 | |
hook_ef0%d | |
mgx106_piece00 | |
mgx106_piece | |
mgx106_map00 | |
SQ_SE_MGX106_OP_LIGHT | |
hook_p00 | |
hook_p01 | |
hook_p02 | |
hook_p05 | |
hook_p08 | |
hook_p07 | |
hook_p06 | |
hook_p03 | |
hook_p04 | |
x : %d, y : %d | |
goal%d | |
anglei : %f | |
anglej : %f | |
mgx106_piece01 | |
SQ_SE_MGX106_DOR_OPN | |
bv_vib_mgx106_dor_opn | |
mgx106_map01 | |
minigame/mgx106/env/mgx106_dir_light_result.fmdb |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
card_up00a | |
card_up00b | |
card_turn00a | |
card_turn00b | |
card_put00 | |
sorrow00a | |
sorrow00b | |
joy00a | |
joy00b | |
card_think00 | |
mgx107::Player | |
padEnable_ | |
SQ_SE_MGX107_CRD_CHO | |
bv_vib_mgx107_deci | |
SQ_SE_MGX107_CRD_TAKE | |
SQ_SE_MGX107_CRD_MEKURU | |
SQ_SE_MGX107_CRD_PUT | |
attach_head | |
stl | |
mgx107::Camera | |
fovy_ | |
z_near_ | |
z_far_ | |
center_[0] | |
center_[1] | |
center_[2] | |
rot_[0] | |
rot_[1] | |
rot_[2] | |
zoom_ | |
minigame/mgx107/env/mgx107_cam_game.fsnb | |
minigame/mgx107/env/mgx107_cam_op.fsnb | |
mgx107::Card | |
mgx107_card_a | |
mgx107_card_b | |
mgx107_card_c | |
mgx107_card_d | |
mgx107_card_e | |
mgx107_card_f | |
minigame/mgx107/model/%s.fmdb | |
minigame/mgx107/model/mgx107_card_turn.fskb | |
minigame/mgx107/model/mgx107_card_decide.fskb | |
minigame/mgx107/model/mgx107_card_result.fskb | |
minigame/mgx107/model/mgx107_card_turn2.fskb | |
minigame/mgx107/model/mgx107_card_decide.fclb | |
card_select | |
minigame/mgx107/effect/effect.xml | |
mgx107_select | |
bv_vib_mgx107_cursor | |
mgx107_flame | |
ef_success00 | |
mgx107::Director | |
カメラ | |
マップ | |
pos_card_center | |
pos_card%02d | |
pos_pc%02d | |
pos_npc01 | |
SQ_SE_TLP_MGX107_LEARN | |
SQ_SE_MGX107_CRD_FLY_TN | |
SQ_SE_MGX107_CRD_SUF | |
SQ_SE_TLP_MGX107_SELECT | |
SQ_SE_MGX107_CRD_ALL_ROLL | |
SQ_SE_SYS_WHISTLE | |
SQ_SE_MGX107_SUCCESS | |
SQ_SE_MGX107_MISS | |
mgx107::NpcKameck::Imp | |
fly_idle00 | |
fw_idle00 | |
fly_wandup00a | |
fly_wandup00b | |
fw_reverse00 | |
fw_shuffle00 | |
fw_shuffle01 | |
head | |
mgx107_smoke00 | |
mgx107::NpcKameck | |
minigame/mgx107/model/pos_kamec_move.fmdb | |
pos_km_%02d | |
SQ_SE_MGX107_OP_NPC051_APP | |
SQ_SE_MGX107_CRD_APP | |
SQ_SE_MGX107_NPC051_MAGIC | |
SQ_SE_MGX107_NPC051_MAGIC_LTLE | |
SQ_SE_MGX107_CRD_DIS | |
mgx107::Map | |
minigame/mgx107/env/mgx107_env.fmdb | |
minigame/mgx107/env/mgx107_skybox00.fmdb | |
minigame/mgx107/env/mgx107_dir_light.fmdb | |
dir_light | |
light_mt | |
minigame/mgx107/model/mgx107_p_light00.fmdb | |
minigame/mgx107/model/mgx107_p_light01.fmdb | |
minigame/mgx107/model/mgx107_ground.fmdb | |
minigame/mgx107/model/mgx107_bg.fmdb | |
minigame/mgx107/model/mgx107_wall.fmdb | |
minigame/mgx107/model/mgx107_window.fmdb | |
minigame/mgx107/model/mgx107_lamp_emi.fmdb | |
mgx107::CUI | |
mgx107_tlp_guide.bflyt | |
mgx107_tlp_guide_a.bflyt | |
minigame/mgx107/layout.lyt | |
mng_mgx107_%02d | |
x_text_main | |
x_text_main_shadow | |
mgx107_panel_2miss.bflyt | |
mgx107_panel.bflyt | |
T_text_00 | |
mng_mgx107_02 | |
T_text_01 | |
in | |
out | |
icon%d | |
P_pict_01 | |
P_pict_00 | |
P_pict_02 | |
P_pict_03 | |
SQ_SE_MGX107_MISS_LAMP | |
mgx107::SceneMgx107 | |
ゲームディレクタ | |
x_num_1_0 | |
x_num_2_0 | |
x_num_2_1 | |
x_num_3_0 | |
x_num_3_1 | |
x_num_3_2 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
mgx607::CAudience | |
idle00 | |
cheer00 | |
joy01 | |
flag_wave00 | |
cheer03 | |
cheer01 | |
clap00 | |
sit_idle00 | |
sit_clap00 | |
sit_joy00 | |
mgx607::CCamera | |
minigame/mgx607/env/mgx607_cam_op_s.fsnb | |
minigame/mgx607/env/mgx607_cam_op.fsnb | |
minigame/mgx607/env/mgx607_cam_00.fsnb | |
system/env/sys_cam_result_team.fsnb | |
minigame/mgx607/env/mgx607_cam_res_ye0.fsnb | |
minigame/mgx607/env/mgx607_cam_res_ye1.fsnb | |
mgx607::CEffect | |
minigame/mgx607/effect/mgx607_effect.xml | |
mgx607::CEnv | |
minigame/mgx607/env/mgx607_env.fmdb | |
minigame/mgx607/env/mgx607_dir_light.fmdb | |
mgx607_dir_light | |
light_mt | |
mgx607::CFLAG | |
create flag(%d) | |
E:/work/buffet/buffet/Programs/buffet/mgx607/mgx607_flag.cpp | |
CFLAG | |
[%d] %s | |
minigame/mgx607/model/mgx607_flag_%dp.fmdb | |
minigame/mgx607/model/mgx607_flag_%dp | |
mgx607::CGame | |
SQ_VOI_GAYA_EXCITE | |
SQ_SE_MGX607_PULL | |
SQ_SE_SYS_CHEER_MG_REACTION_FIN | |
SQ_SE_TLP_MGX607_WIN | |
out | |
SQ_SE_TLP_MGX607_DEC_BAT | |
in | |
team(%d) order(%d) base_x(%.2f) | |
E:/work/buffet/buffet/Programs/buffet/mgx607/mgx607_game.cpp | |
SetGamePlayerBaseInfo | |
botom(%d:%d):%f | |
SQ_SE_MGX607_GET | |
SQ_SE_MGX607_LAND | |
stl | |
mgx607::CMap | |
minigame/mgx607/model/%s.fmdb | |
minigame/mgx607/model/mgx607_mat01_op.fmdb | |
minigame/mgx607/model/mgx607_circlemat_op.fmdb | |
minigame/mgx607/model/mgx607_rope_lift | |
minigame/mgx607/model/mgx607_rope_swing | |
minigame/mgx607/model/mgx607_rope_stop | |
mgx607_map00 | |
CRope | |
rope | |
joint_%03d | |
mgx607::CNPC | |
attach_R_hand | |
attach_L_hand | |
hook_npc | |
flag_idle00 | |
flag_think00 | |
flag_move_l00 | |
flag_move_r00 | |
flag_up_l00a | |
flag_up_l00b | |
flag_up_r00a | |
flag_up_r00b | |
flag_up_w00a | |
flag_up_w00b | |
flag_draw00a | |
flag_draw00b | |
mgx607::CObjectBase | |
mgx607::CPlayerBase | |
[create player base]:player(%d) chara(%d) team(%d) | |
E:/work/buffet/buffet/Programs/buffet/mgx607/mgx607_playerBase.cpp | |
CPlayerBase | |
bv_vib_mgx607_rope_pull | |
mgx607_pc_sweat00 | |
attach_head | |
walk00 | |
run00 | |
joy00a | |
joy00b | |
res_sorrow00a | |
res_sorrow00b | |
rope_idle_l00 | |
rope_pull_l00 | |
rope_pull_l01 | |
rope_resist_l00 | |
rope_up00_l | |
rope_down00_l | |
rope_idle_r00 | |
rope_pull_r00 | |
rope_pull_r01 | |
rope_resist_r00 | |
rope_up00_r | |
rope_down00_r | |
sorrow00a | |
sorrow00b | |
mgx607::CPlayerMain | |
mgx607::CPlayerSupport | |
mgx607::CProperty | |
mgx607::CUI | |
minigame/mgx607/layout.lyt | |
mgx607_tlp.bflyt | |
x_01 | |
x_text_00_shadow | |
mng_mgx607_00 | |
x_text_00 | |
x_00 | |
x_text_01_shadow | |
mng_mgx607_01 | |
x_text_01 | |
x_baloon | |
mgx607::CUtility | |
mgx607::CWork | |
minigame/mgx607/csv/com.csv | |
[com param] | |
E:/work/buffet/buffet/Programs/buffet/mgx607/mgx607_work.cpp | |
CWork | |
main %d:base%.2f rand%.2f | |
support base%.2f rand%.2f | |
feiled to load of com.csv | |
mgx607::SceneMgx607 | |
pos_result | |
hook_npc00 | |
mgx607_floor | |
mgx607_outwall | |
mgx607_mirror | |
mgx607_mat00 | |
mgx607_mat01 | |
mgx607_step00 | |
mgx607_circlemat | |
mgx607_rope_00 | |
mgx607_hook_set | |
mgx607_hook_set1 | |
mgx607_pos_result |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
mgx610::CActorBase | |
ef_marker0%d | |
minigame/mgx610/model/mgx610_pc_icon_%c | |
%s.fmdb | |
mgx610::CActorField | |
soccer_walk00 | |
mgx610_pc_run00 | |
NDcha_pos | |
bv_vib_mgx610_drbl | |
bv_vib_mgx610_drbl_walk | |
bv_vib_mgx610_pass | |
SQ_SE_MGX610_PASS | |
SQ_SE_MGX610_SHOOT | |
bv_vib_mgx610_catch | |
SQ_SE_MGX610_TRAP | |
bv_vib_mgx610_tackle | |
SQ_SE_MGX610_TACKLE | |
mgx610_shoot_kick00 | |
ActionEX4:pose_timer | |
ActionEX5:pose_timer | |
bv_vib_mgx610_tackle_hit | |
bv_vib_mgx610_dmg | |
SetComCmd:%s | |
ChoseToExeCmd:%s | |
UpdateComFree:rad | |
UpdateComFree:com_.obsPos._v[0] | |
UpdateComFree:com_.obsPos._v[2] | |
soccer_idle00 | |
soccer_tackle00 | |
soccer_dmg00 | |
soccer_dmg01 | |
soccer_drbl00 | |
soccer_pass00 | |
soccer_shoot00 | |
joy00a | |
joy00b | |
sorrow00a | |
sorrow00b | |
walk00 | |
run00 | |
kick00 | |
idle00 | |
mgx610::CActorKeeper | |
attach_R_hand | |
mgx610_shoot_catch00 | |
soccer_k_idle00 | |
soccer_k_ball00 | |
soccer_k_walk00_l | |
soccer_k_walk00_r | |
soccer_k_jump00_l | |
soccer_k_jump00_r | |
soccer_k_catch00 | |
soccer_k_throw00 | |
punch00 | |
mgx610::CAudience | |
minigame/mgx610/model/mgx607_flag_%dp.fmdb | |
UpdateNokonoko:p->timer | |
UpdateNokonoko:p->pModel | |
UpdateNokonoko:frame | |
UpdateKinopio:p->timer | |
UpdateKinopio:p->pModel | |
UpdateKinopio:frame | |
cheer00 | |
joy01 | |
flag_wave00 | |
cheer03 | |
cheer01 | |
clap00 | |
mgx610::CBall | |
minigame/mgx610/model/mgx610_ball.fmdb | |
mgx610_shoot_ball00 | |
mgx610_ball | |
SQ_SE_MGX610_BOUND | |
SQ_SE_MGX610_WALL_HIT | |
mgx610::CCamera | |
minigame/mgx610/env/mgx610_cam_op.fsnb | |
system/env/sys_cam_result_team.fsnb | |
minigame/mgx610/env/mgx610_cam_res_ye0.fsnb | |
minigame/mgx610/env/mgx610_cam_res_ye1.fsnb | |
mgx610::CEffect | |
minigame/mgx610/effect/mgx610_effect.xml | |
system/effect/character_effect.xml | |
mgx610::CEnv | |
minigame/mgx610/env/mgx610_env.fmdb | |
minigame/mgx610/env/mgx610_dir_light.fmdb | |
mgx610_dir_light | |
light_mt | |
minigame/mgx610/env/mgx610_dir_light_result.fmdb | |
mgx610::CGame | |
SQ_SE_SYS_CHEER_MG_OPENING_MGX610 | |
SQ_VOI_GAYA_EXCITE | |
SM_BGM_MG036_INTO | |
SQ_SE_MGX610_DOOR | |
SQ_SE_MGX610_HL_ST | |
SQ_SE_SYS_CHEER_MG_START_MGX610 | |
SQ_SE_SYS_CHEER_MG_REACTION_FIN | |
SQ_SE_MGX610_HL_FIN | |
SQ_SE_MGX610_HL_GOAL | |
SQ_SE_SYS_CHEER_MGX610_OWN_GOAL | |
SQ_VOI_GAYA_SURPRISE | |
SQ_SE_SYS_CHEER_MG_REACTION | |
WD_VOI_LOC_SYS_SOCCER_GOAL | |
mgx610::CMap | |
minigame/mgx610/model/mgx610_map0.fmdb | |
minigame/mgx610/model/mgx610_map0 | |
minigame/mgx610/model/mgx610_gate.fmdb | |
minigame/mgx610/model/mgx610_gate_open | |
minigame/mgx610/model/mgx610_gate_close.fmdb | |
minigame/mgx610/model/mgx610_flower_0.fmdb | |
minigame/mgx610/model/mgx610_flower_0 | |
minigame/mgx610/model/mgx610_flower_1.fmdb | |
minigame/mgx610/model/mgx610_flower_1 | |
minigame/mgx610/model/mgx610_plant_0.fmdb | |
minigame/mgx610/model/mgx610_plant_0 | |
minigame/mgx610/model/mgx610_plant_1.fmdb | |
minigame/mgx610/model/mgx610_plant_1 | |
minigame/mgx610/model/mgx610_hook_set.fmdb | |
minigame/mgx610/model/mgx610_hook_set_op.fmdb | |
minigame/mgx610/model/mgx610_hook_set_op | |
minigame/mgx610/model/mgx610_goal_0.fmdb | |
minigame/mgx610/model/mgx610_goal_1.fmdb | |
minigame/mgx610/model/mgx610_goal_left | |
minigame/mgx610/model/mgx610_goal_right | |
minigame/mgx610/model/mgx610_goal_top | |
minigame/mgx610/model/mgx610_goal_center | |
minigame/mgx610/model/mgx610_goal_left_idle | |
minigame/mgx610/model/mgx610_goal_right_idle | |
minigame/mgx610/model/mgx610_goal_top_idle | |
minigame/mgx610/model/mgx610_goal_center_idle | |
mgx610_map00 | |
SQ_SE_MGX610_NET | |
mgx610::CObjectBase | |
mgx610::CPlayer | |
[create player main]:player(%d) chara(%d) team(%d) isCom(%d) padId(%d) | |
E:/work/buffet/buffet/Programs/buffet/mgx610/mgx610_player.cpp | |
CPlayer | |
[%d] %s | |
[create player support]:player(%d) chara(%d) team(%d) supportId(%d) isField(%d) | |
mgx610::CPlayerGroup | |
mgx610::CUI | |
mgx610_00 | |
minigame/mgx610/layout.lyt | |
mgx610_cursor.bflyt | |
normal | |
mgx610_3d_shadow.bflyt | |
in | |
out | |
x_face_pc128 | |
mgx610::CUtility | |
mgx610::CWork | |
minigame/mgx610/csv/com.csv | |
left team(%d) | |
E:/work/buffet/buffet/Programs/buffet/mgx610/mgx610_work.cpp | |
CWork | |
player (%d) | |
right team(%d) | |
team(%d) at(%d) | |
mgx610::SceneMgx610 | |
hook_pc00 | |
KEEP_SHOT_FREE | |
KEEP_SHOT_RANGE | |
KEEP_DRI_GOAL | |
KEEP_DRI_FRONT | |
KEEP_DRI_SPACE | |
KEEP_PASS_MAIN | |
KEEP_PASS_NORMAL | |
KEEP_PASS_SPACE | |
FREE_TACKLE | |
WASTED_RUN | |
hook_npc00 | |
05 | |
07 | |
09 | |
11 | |
13 | |
15 | |
17 | |
19 | |
00 | |
02 | |
04 | |
06 | |
08 | |
10 | |
12 | |
14 | |
16 | |
18 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
mgx701::SceneMgx701 | |
mgx701 | |
minigame/mgx701/env/mgx701_env.fmdb | |
minigame/mgx701/env/mgx701_dir_light.fmdb | |
mgx701_dir_light | |
light_mt | |
minigame/mgx701/model/mgx701_map0.fmdb | |
minigame/mgx701/model/mgx701_map1.fmdb | |
minigame/mgx701/model/mgx701_map1 | |
minigame/mgx701/model/mgx701_map2.fmdb | |
minigame/mgx701/model/mgx701_map2 | |
minigame/mgx701/model/mgx701_map3.fmdb | |
minigame/mgx701/model/mgx701_door.fmdb | |
minigame/mgx701/model/mgx701_hook_set.fmdb | |
minigame/mgx701/map/mgx701_map00.nbmap | |
t_box_up00 | |
attach_R_hand | |
idle00 | |
pos_box_%02d | |
pos_box_r%d | |
pos_box_g%d | |
attachedJewelBoxIdx | |
minigame/mgx701/map/mgx701_jewel_box_col.nbmap | |
mgx701_jewel_box_col | |
minigame/mgx701/model/mgx701_box.fmdb | |
jewelBoxIdx | |
minigame/mgx701/model/mgx701_acorn.fmdb | |
jewel | |
pos_kuribon%02d | |
attach_head | |
pos_kuribon01 | |
minigame/mgx701/layout.lyt | |
mgx701_stat_journey.bflyt | |
x_text | |
sys_pts_denm_coop | |
x_text_shadow | |
mgx701_stat_journey_pos.bflyt | |
x_pos | |
x_pc | |
x_com | |
mgx701_stat.bflyt | |
mgx701_ingame00 | |
in | |
teamIdx | |
SQ_SE_MGX701_BOX_SHK | |
bv_vib_mgx701_treasure | |
plateIdx | |
plate | |
SQ_SE_MGX701_BOX_UP | |
SQ_SE_MGX701_BOX_LAND | |
mgx701_acorn%02d | |
mgx701_box | |
mgx701_smoke00 | |
SQ_SE_MGX701_DONGR_APP | |
plus_clear | |
plus | |
SQ_SE_MGX701_SMK | |
SQ_SE_MGX701_DONGR_LAND_KAGO | |
plate%02d | |
SQ_SE_MGX701_JUMP | |
SQ_SE_MGX701_OP_JUMP_ALL | |
SQ_SE_MGX701_BOX_OP | |
SQ_SE_MGX701_BOX_CL | |
pos_kuribon06 | |
mgx701_op00 | |
minigame/mgx701/model/mgx701_res_pos_set%d.fmdb | |
minigame/mgx701/model/mgx701_res_pos_set%d | |
pos_acorn_%02d | |
normal | |
SM_BGM_MG031_COUNT | |
out | |
E:/work/buffet/buffet/Programs/buffet/mgx701/mgx701_scene.cpp | |
FinishDemoImpl | |
スコア: %d, %d | |
minigame/mgx701/model/mgx701_res%d.fmdb | |
pos_pc00 | |
pos_pc10 | |
pos_pc%d0 | |
win00a | |
win00b | |
lose00a | |
lose00b | |
subtle00a | |
subtle00b | |
x_num_com_00 | |
x_num_00 | |
x_num_com_01 | |
x_num_01 | |
t_box_put00 | |
t_box_shake00 | |
minigame/mgx701/effect/mgx701_effect.xml | |
minigame/mgx701/env/mgx701_cam.fsnb | |
minigame/mgx701/env/mgx701_cam_op0.fsnb | |
minigame/mgx701/env/mgx701_cam_res0.fsnb | |
minigame/mgx701/env/mgx701_cam_res1.fsnb | |
minigame/mgx701/env/mgx701_cam_res2.fsnb | |
minigame/mgx701/env/mgx701_cam_count.fsnb | |
minigame/mgx701/model/mgx701_door_open | |
minigame/mgx701/model/mgx701_door_close | |
t_box_idle00 | |
t_box_walk00 | |
t_box_run00 | |
yeah02a | |
yeah02b | |
yeah02c | |
walk00 | |
guts_pose00a | |
guts_pose00b | |
deli_stare00a_l | |
deli_stare00b_l | |
deli_stare00a_r | |
deli_stare00b_r | |
stl | |
minigame/mgx701/model/mgx701_box_open | |
minigame/mgx701/model/mgx701_box_close | |
jump01 | |
box_idle00 | |
box_walk00 | |
box_jump00 | |
joy00 | |
idle01 | |
E:/work/buffet/buffet/Programs/Libraries/libmp/src/mp_coroutine.h | |
minigame/mgx701/model/mgx701_hook_donguli.fmdb | |
minigame/mgx701/model/mgx701_hook_donguli | |
pos_drop | |
SQ_SE_MGX701_OP_TR | |
SQ_SE_MGX701_DONGR_LAND_BOX |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
minigame/mgx807/env/mgx807_cam_game.fsnb | |
minigame/mgx807/env/mgx807_cam_op.fsnb | |
minigame/mgx807/env/mgx807_cam_end.fsnb | |
mgx807 | |
minigame/mgx807/effect/effect.xml | |
minigame/mgx807/env/mgx807_env.fmdb | |
minigame/mgx807/env/mgx807_skybox00.fmdb | |
minigame/mgx807/env/mgx807_dir_light.fmdb | |
dir_light | |
light_mt | |
minigame/mgx807/model/mgx807_bg00.fmdb | |
minigame/mgx807/model/mgx807_target.fmdb | |
pos_target | |
minigame/mgx807/layout.lyt | |
mgx807_panel_set.bflyt | |
mgx807_panel.bflyt | |
panel_%02d | |
mgx807_arrow.bflyt | |
arrow_%02d | |
minigame/mgx807/model/textures/mgx807_stand%02d_alb.ftxb | |
mgx807_stand%02d_mt | |
_a0 | |
mgx807_arrow_%02d | |
P_pict_00 | |
minigame/mgx807/map/mgx807_target_col.nbmap | |
minigame/mgx807/model/mgx807_pos_pc_end%02d.fmdb | |
pos_pc%d_end | |
in | |
out | |
pos_pc%d_start | |
pos_pc%d | |
target%02d | |
========:::[%d]:::====== | |
E:/work/buffet/buffet/Programs/buffet/mgx807/mgx807_director.cpp | |
HitTarget | |
[%d] %s | |
Hit1PVehicle:%f | |
Hit1PVehicle | |
stl | |
Move random! | |
E:/work/buffet/buffet/Programs/buffet/mgx807/mgx807_player.cpp | |
MoveRandom | |
Stop! | |
StopRandom | |
minigame/mgx807/model/mgx807_1P_vehicle.fmdb | |
minigame/mgx807/model/textures/mgx807_vehicle%02d_alb.ftxb | |
mgx807_1P_mt | |
minigame/mgx807/model/textures/mgx807_vehicle_seat%02d_alb.ftxb | |
mgx807_vehicle_seat00_mt | |
minigame/mgx807/model/mgx807_obj_tire00.fmdb | |
pos_tire | |
minigame/mgx807/model/mgx807_obj_tire00.fskb | |
s | |
m | |
l | |
minigame/mgx807/model/mgx807_vehicle_stand_%s.fmdb | |
drive_idle00 | |
drive_idle00_l | |
drive_idle00_r | |
drive_dmg00 | |
bv_vib_mgx807_dmg | |
SetVehicleMoveEffect-Start | |
SetVehicleMoveEffect | |
bv_vib_mgx807_move | |
SQ_SE_MGX807_CPS_RUN_LOP | |
SQ_VOI_DS_PC*_ACTION_VAR | |
SetVehicleMoveEffect-Stop | |
Escaping![ThrowingDart] | |
EscapeThrowingDart | |
Escaping Aim! | |
EscapeAim | |
[ | |
%d | |
] | |
== Escape! ======== | |
GotoOpenSpace | |
Escape[%d][%f,%f][%d] | |
All direction fixed! | |
minigame/mgx807/model/textures/mgx807_arrow%02d_alb.ftxb | |
mgx807_arrow00_mt | |
minigame/mgx807/model/mgx807_aim.fmdb | |
minigame/mgx807/data/mgx807_aimcolor.csv | |
mgx807_aim01_mt | |
mgx807_aim_mt | |
mgx807_aim_shadow_mt | |
darts_idle00 | |
darts_throw00 | |
darts_turn_l00 | |
darts_turn_r00 | |
SQ_SE_MGX807_OP_ARW_APP | |
SQ_SE_MGX807_ARW_APP | |
bv_vib_mgx807_shot | |
Force Throw [%d]:[%d] | |
UpdateInputCom | |
To Vehicle! | |
MoveToVehicle | |
To Vehicle Behind! | |
MoveToVehicleBehind | |
minigame/mgx807/model/mgx807_arrow.fmdb | |
attach_R_hand | |
SQ_SE_MGX807_ARW_RE_BND | |
mgx807_hit01 | |
SQ_SE_MGX807_ARW_HIT_CPS | |
mgx807_hit00 | |
SQ_SE_MGX807_ARW_HIT_LND | |
mgx807_smoke00 | |
SQ_SE_MGX807_ARW_DIS | |
pos_arrow | |
Same Cross Point! | |
is_same | |
mgx807::SceneMgx807 | |
Bad team structure!!! (force PID=0 is Team1, others Team2) | |
E:/work/buffet/buffet/Programs/buffet/mgx807/mgx807_scene.cpp | |
BeginGame |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
minigame/mgx809/env/mgx809_cam_game2.fsnb | |
minigame/mgx809/env/mgx809_cam_op.fsnb | |
minigame/mgx809/env/mgx809_cam_end_1P.fsnb | |
minigame/mgx809/env/mgx809_cam_end_3P.fsnb | |
minigame/mgx809/env/mgx809_cam_end_draw.fsnb | |
mgx809 | |
minigame/mgx809/env/mgx809_env.fmdb | |
minigame/mgx809/env/mgx809_env_end.fmdb | |
minigame/mgx809/env/mgx809_skybox00.fmdb | |
minigame/mgx809/env/mgx809_dir_light.fmdb | |
dir_light | |
light_mt | |
minigame/mgx809/model/mgx809_bg04.fmdb | |
minigame/mgx809/model/mgx809_bg04_light.ftsb | |
minigame/mgx809/model/mgx809_bg04_light.fmdb | |
pos_light%02d | |
minigame/mgx809/model/mgx809_bg04_light_r.fmdb | |
pos_light_%c%02d | |
minigame/mgx809/model/mgx809_bg04_light_b.fmdb | |
minigame/mgx809/model/mgx809_bg04_light_r_end.fmdb | |
minigame/mgx809/model/mgx809_bg04_light_b_end.fmdb | |
minigame/mgx809/model/textures/mgx809_punch00_alb.ftxb | |
minigame/mgx809/model/textures/mgx809_punch01_alb.ftxb | |
minigame/mgx809/model/textures/mgx809_pillar_r00_emi.ftxb | |
minigame/mgx809/model/textures/mgx809_pillar_b00_emi.ftxb | |
pos_punchingmachine%02d | |
mgx809_punch_ball_mt | |
_a0 | |
_a1 | |
mgx809_obj_punch00_mt | |
minigame/mgx809/model/mgx809_pos_npc.fmdb | |
cheer00 | |
cheer01 | |
cheer02 | |
cheer03 | |
pos_npc%02d | |
minigame/mgx809/env/mgx809_p_light04.fmdb | |
pos_p_light%02d | |
minigame/mgx809/map/mgx809_bg04_col.nbmap | |
minigame/mgx809/model/mgx809_obj_scoreboard.fmdb | |
pos_board00 | |
pos_board01 | |
minigame/mgx809/model/mgx809_obj_score_wait.fspb | |
minigame/mgx809/model/mgx809_obj_score.fspb | |
minigame/mgx809/model/textures/mgx809_obj_score_r_emi.ftxb | |
minigame/mgx809/model/textures/mgx809_obj_score_b_emi.ftxb | |
pos_score_%02d | |
minigame/mgx809/model/mgx809_obj_score.fmdb | |
mgx809_board_score_mt | |
_e0 | |
minigame/mgx809/model/mgx809_bg04_board%02d.fmdb | |
pos_board_center | |
minigame/mgx809/model/mgx809_bg04_board%02d_hit00.fspb | |
minigame/mgx809/model/mgx809_bg04_board%02d_win.fspb | |
mgx809_bg04_board_%c%02d_mt | |
minigame/mgx809/model/mgx809_pos_pc_end.fmdb | |
pos_pc%d_end | |
pos_light_end%02d | |
pos_light_%c_end%02d | |
pos_pc%d | |
SAME Time! | |
E:/work/buffet/buffet/Programs/buffet/mgx809/mgx809_director.cpp | |
Punching | |
[%d] %s | |
Mark! | |
SQ_VOI_GAYA_EXCITE | |
g | |
b | |
p | |
r | |
y | |
chara/npc/npc022_kinopio/model/textures/npc022_%s_body_alb.ftxb | |
body_m | |
stl | |
Action [%d][Wait][%d] | |
E:/work/buffet/buffet/Programs/buffet/mgx809/mgx809_player.cpp | |
UpdateAction | |
Action [%d][Move][%d](%1.8f,%1.8f) | |
Action [%d][MoveEnd][%d](%1.8f,%1.8f) | |
Action [%d][MoveEnd][%d][Near] | |
Action [%d][Rotate][%d] | |
Action [%d][RotateEnd][%d] | |
Action [%d][Punch start][%1.8f,%1.8f] | |
Action [%d][Punch punching!][%1.8f,%1.8f] | |
bv_vib_mgx809_punch | |
Action [%d][none?] | |
[%d]:MoveTo [%d][%1.8f,%1.8f] | |
PushActionMove | |
Dead Stop![%1.8f,%1.8f] | |
UpdateInputCOM | |
[%d] Collide Other Player! | |
== To [%d][%d] ====================================== | |
start pos = [%1.8f,%1.8f] | |
=============================================== | |
Player::PlayVibration[%s] | |
E:/work/buffet/buffet/Programs/buffet/mgx809/mgx809_player.h | |
PlayVibration | |
minigame/mgx809/model/mgx809_obj_punch00.fmdb | |
minigame/mgx809/model/mgx809_obj_punch00_wait.fspb | |
minigame/mgx809/model/mgx809_obj_punch00_flash.fspb | |
minigame/mgx809/model/mgx809_obj_punch00_hit00.fskb | |
minigame/mgx809/model/mgx809_obj_punch00_hit01.fskb | |
minigame/mgx809/model/mgx809_obj_punch00_hit02.fskb | |
minigame/mgx809/model/mgx809_obj_punch00_hit03.fskb | |
minigame/mgx809/model/mgx809_obj_punch00_hit04.fskb | |
minigame/mgx809/model/mgx809_obj_punch00_hit05.fskb | |
minigame/mgx809/model/mgx809_obj_punch00_hit06.fskb | |
minigame/mgx809/model/mgx809_obj_punch00_hit07.fskb | |
minigame/mgx809/env/mgx809_p_light00.fmdb | |
minigame/mgx809/env/mgx809_p_light01.fmdb | |
pos_p_light | |
pos_p_light01 | |
SQ_SE_MGX809_LUMP | |
ef_pc_hit00 | |
SQ_SE_MGX809_PNC_HIT | |
SQ_SE_MGX809_PNC_HIT_CORCT | |
bv_vib_mgx809_punch_hit | |
SQ_SE_MGX809_POINT | |
PM::PlaySE[%s] | |
E:/work/buffet/buffet/Programs/buffet/mgx809/mgx809_punchingmachine.h | |
PlaySE | |
PM::PlayVibration[%s] | |
mgx809::SceneMgx809 | |
Bad team structure!!! (force PID=0 is Team1, others Team2) | |
E:/work/buffet/buffet/Programs/buffet/mgx809/mgx809_scene.cpp | |
BeginGame |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
d_box_idle00 | |
d_box_walk00 | |
d_box_run00 | |
d_box_up00 | |
d_box_put00 | |
drone_idle00 | |
drone_walk00 | |
wriggle00 | |
d_box_dmg00 | |
d_box_dmg01 | |
SCALING!! | |
E:/work/buffet/buffet/Programs/buffet/mgx810/mgx810_actor.cpp | |
OnCreate | |
[%d] %s | |
attach_R_hand | |
mgx810 | |
[%p] FIX INDEX %d -> %d | |
E:/work/buffet/buffet/Programs/buffet/mgx810/mgx810_actorMoving.cpp | |
FixProgress | |
stl | |
minigame/mgx810/model/mgx810_box.fmdb | |
SQ_SE_MGX810_BOX_DRP | |
SOUND ENTRY SQ_SE_MGX810_BOX_DRP %f %f %f | |
E:/work/buffet/buffet/Programs/buffet/mgx810/mgx810_baggage.cpp | |
State_Falling | |
minigame/mgx810/env/mgx810_cam_op.fsnb | |
minigame/mgx810/env/mgx810_cam_game.fsnb | |
minigame/mgx810/env/mgx810_cam_end.fsnb | |
COLLECTOR %p RECEIVED %d | |
E:/work/buffet/buffet/Programs/buffet/mgx810/mgx810_collector.cpp | |
ReceiveFrom | |
DESTROY COLOR TEXTURE. | |
E:/work/buffet/buffet/Programs/buffet/mgx810/mgx810_Player.h | |
~Player | |
SET BUSY | |
E:/work/buffet/buffet/Programs/buffet/mgx810/mgx810_deliveryLogic.cpp | |
HandOverCheckAndDo | |
NO SET BUSY | |
minigame/mgx810/env/mgx810_env.fmdb | |
minigame/mgx810/env/mgx810_dir_light.fmdb | |
minigame/mgx810/model/mgx810_sky.fmdb | |
minigame/mgx810/model/mgx810_bg.fmdb | |
minigame/mgx810/model/mgx810_sky_move | |
dir_light | |
light_mt | |
minigame/mgx810/model/mgx810_ground.fmdb | |
minigame/mgx810/model/mgx810_ground_op_game | |
minigame/mgx810/model/mgx810_ground_return | |
minigame/mgx810/model/mgx810_house.fmdb | |
TEAMCOLOR = %d, %d | |
E:/work/buffet/buffet/Programs/buffet/mgx810/mgx810_director.cpp | |
Create | |
pos_drone_start | |
minigame/mgx810/model/mgx810_drone_controller.fmdb | |
pos_box_1p | |
pos_box_3p | |
pos_pc0_game | |
pos_pc1_start | |
pos_pc2_start | |
pos_pc3_start | |
pos_pc0_end | |
pos_pc1_end | |
pos_pc2_end | |
pos_pc3_end | |
bv_vib_mgx810_drone | |
UNAVAILABLE! | |
Run | |
_win | |
_lose | |
pos_pc%d_end%s | |
pos_pc0_op | |
pos_pc1_op | |
pos_pc2_op | |
pos_pc3_op | |
pos_truck_1p | |
pos_truck_3p | |
pos_drone_end | |
pos_box%02d | |
pos_box%02d_3p | |
SEMI AUTO MOVING %d %f %f %d | |
Input | |
SQ_SE_MGX810_DR_OPEN | |
SQ_SE_MGX810_DR_CLOSE | |
skip vibration because com. | |
E:/work/buffet/buffet/Programs/Libraries/libsb/src\sb_sound.h | |
PlayVibration | |
PLAY VIBRATION %s, %d | |
PLAY 3D SOUND %s | |
Play3DSound | |
mgx810 ~Director completed. | |
E:/work/buffet/buffet/Programs/buffet/mgx810/mgx810_director.h | |
~Director | |
E:/work/buffet/buffet/Programs/buffet/mgx810/mgx810_player.h | |
TRUCK: DESTROY BLUE TEXTURE. | |
E:/work/buffet/buffet/Programs/buffet/mgx810/mgx810_truck.h | |
~Truck | |
TRUCK: DESTROY BLUE TEXTURE2. | |
minigame/mgx810/model/mgx810_door00.fmdb | |
minigame/mgx810/model/mgx810_door00_close | |
minigame/mgx810/model/mgx810_door00_open | |
pos_door%d | |
driver00 | |
idle00 | |
pickup00 | |
walk00 | |
attach_L_hand | |
minigame/mgx810/model/mgx810_drone.fmdb | |
minigame/mgx810/model/mgx810_drone | |
minigame/mgx810/model/mgx810_drone_arm | |
minigame/mgx810/model/mgx810_drone_start | |
minigame/mgx810/model/mgx810_drone_end_win | |
minigame/mgx810/model/mgx810_drone_end_lose | |
upper | |
lower | |
RELEASE DRONE SOUND HANDLE | |
E:/work/buffet/buffet/Programs/buffet/mgx810/mgx810_drone.cpp | |
ReleaseSoundHandle | |
mgx810_drone | |
SQ_SE_MGX810_DRONE | |
START DRONE SOUND! | |
StartDroneSound | |
DIFFY = %f, lvy = %f | |
BeginReceiveFrom | |
START AUTO MOVING TO %f %f %f -> %f %f %f | |
RECEIVE DRONE | |
pos_box | |
bv_vib_mgx810_get_1p | |
SQ_SE_MGX810_BOX_CAT | |
SOUND ENTRY SQ_SE_MGX810_BOX_CAT %f %f %f | |
VERY STRONG FRICTION (LEFT) | |
BeginHandOverTo | |
DRONEX = %f, %f | |
VERY STRONG FRICTION (RIGHT) | |
bv_vib_mgx810_put_1p | |
REASON: %s | |
NEAR | |
TIMEOUT | |
E:/work/buffet/buffet/Programs/buffet/mgx810/mgx810_droneMoving.cpp | |
Update | |
GABON DATA %f %f %f | |
SetGabonPositions | |
mgx810::Player | |
cheer00 | |
bln_release00 | |
bye01 | |
b | |
y | |
r | |
g | |
p | |
chara/npc/npc022_kinopio/model/textures/npc022_%s_body_alb.ftxb | |
body_m | |
_a0 | |
SET COLOR TO %s | |
E:/work/buffet/buffet/Programs/buffet/mgx810/mgx810_player.cpp | |
SetColor | |
SQ_VOI_DS_PC*_MGX810_SUCCESS | |
PLAY SE LABEL %s | |
PlayActionVoice | |
bv_vib_mgx810_put_3p | |
bv_vib_mgx810_robbed | |
bv_vib_mgx810_get_3p | |
pos_npc_room%d | |
l | |
minigame/mgx810/model/mgx810_stairs_%s.fmdb | |
bone_s_%s%%d | |
pos_stairs_l%d | |
pos_stairs_r%d | |
minigame/mgx810/model/mgx810_beltconveyor.fmdb | |
minigame/mgx810/model/mgx810_beltconveyor_belt_%c | |
minigame/mgx810/model/mgx810_beltconveyor_open_%c | |
minigame/mgx810/model/mgx810_beltconveyor_close | |
minigame/mgx810/model/mgx810_truck%s.fmdb | |
minigame/mgx810/model/mgx810_truck_start_%cp | |
minigame/mgx810/model/mgx810_truck_game_%cp | |
minigame/mgx810/model/mgx810_truck_end_1p | |
minigame/mgx810/model/mgx810_truck_end | |
pos_truck_%cp | |
chara_hook | |
pos_truck_%cp_op | |
pos_truck_chara | |
SQ_SE_MGX810_OP | |
pos_truck_%cp_end | |
minigame/mgx810/model/textures/mgx810_truck_3p_alb.ftxb | |
mgx810_truck_mt | |
Truck: ALLOC BLUE TEXTURE. | |
E:/work/buffet/buffet/Programs/buffet/mgx810/mgx810_truck.cpp | |
SetBlueColor | |
minigame/mgx810/model/textures/mgx810_beltconveyor_3p_alb.ftxb | |
mgx810_beltconveyor_belt_mt | |
mgx810_beltconveyor_mt | |
Truck: ALLOC BLUE TEXTURE2. | |
PLAY SE %s | |
PlaySE | |
mgx810::SceneMgx810 | |
Bad team structure!!! (force PID=0 is Team1, others Team2) | |
E:/work/buffet/buffet/Programs/buffet/mgx810/mgx810_scene.cpp | |
BeginGame | |
mgx810: JOURNEY: success = %d, score = %d | |
SetResultToGamework | |
NO STAIRS | |
E:/work/buffet/buffet/Programs/buffet/mgx810/mgx810_cpu.h | |
GetPriorityScore_0To1 | |
MOVE TO STAIRS | |
MOVE TO TARGET | |
HIT LEFT %d | |
ShouldUseLeftStairs | |
HIT RIGHT %d | |
CANCEL STAIRS %d | |
Start | |
optional priority = %f |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
op::SceneOp | |
E:/work/buffet/buffet/Programs/buffet/op/op_scene.cpp | |
SceneOp | |
[%d] %s | |
SetupGame | |
op | |
CleanupGame | |
opTask | |
flow/op/script/op.lua | |
isFinished | |
isFinishedByCancel | |
menu_common | |
cutIdx | |
cutFrame | |
c%02d:%02d:%02d:%02d (%05d) | |
frame | |
%02d:%02d:%02d (%05d) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
sticker::SceneSticker | |
flow/sticker/layout.lyt | |
sticker_win_mes.bflyt | |
x_text | |
x_icon | |
in | |
normal | |
SQ_SE_SYS_MSG_WIN_OPN | |
out | |
SQ_SE_SYS_MSG_WIN_CLS | |
loading | |
normal_cursor | |
%s%sx_dummy | |
/ | |
%s%sx_dummy_shadow | |
%s%sx_dummy_kira | |
x_dummy_shadow | |
x_dummy_kira | |
flow/sticker/model/sticker_plane.fmdb | |
flow/sticker/omake/converted/sticker_omake_%s%s.ftxb | |
_s | |
sticker_mt | |
_a0 | |
E:/work/buffet/buffet/Programs/buffet/sticker/sticker_scene.cpp | |
Render2 | |
%8.4f, %8.4f, %8.4f, %8.4f | |
sticker | |
FinalizeRender | |
Rendered | |
flow/sticker/data/sticker_outline_colors.csv | |
flow/sticker/data/sticker_model.json | |
motionSets | |
flow/sticker/data/sticker_omake.json | |
flow/sticker/data/sticker_bg.json | |
name | |
unlockKey | |
stickerData | |
modelType | |
modelName | |
motionName | |
animListIndex | |
skelAnimIndex | |
skelFrame | |
matAnimIndex | |
matFrame | |
ex0MatAnimIndex | |
ex0MatFrame | |
ex1MatAnimIndex | |
ex1MatFrame | |
bvAnimIndex | |
bvFrame | |
cameraPhi | |
cameraTheta | |
outlineColorIndex | |
localTransforms | |
attachModelSkelFrame | |
extendModelTransforms | |
translation | |
rotation | |
isKira | |
motions | |
msgLabel | |
animations | |
animationLists | |
matAnimations | |
matAnimationLists | |
renderScale | |
SceneSticker | |
[%d] %s | |
flow/sticker/data/sticker_properties.csv | |
カメラTHETA下限 | |
カメラTHETA上限 | |
カーソル移動速度 | |
カーソル移動可能範囲余白 | |
シールスケールDEFAULT | |
シールスケールMIN | |
シールスケールMAX | |
シール移動速度 | |
シール移動可能範囲余白 | |
SetupGame | |
sticker_bg.bflyt | |
sticker_top.bflyt | |
x_text_title | |
st_top_title_00 | |
x_text_guide | |
st_top_guide_00 | |
x_text_guide_shadow | |
flow/sticker/bg/converted/sticker_welcome.jpg | |
x_pic | |
sticker_guide_back.bflyt | |
st_make_guide_00 | |
sticker_make_00.bflyt | |
P_btn/P_00/x_num_1 | |
P_btn/P_00/x_num_2 | |
P_btn/P_00/x_num_3 | |
P_btn/P_01/x_num_1 | |
P_btn/P_01/x_num_2 | |
P_btn/P_01/x_num_3 | |
P_btn/P_02/x_num_1 | |
P_btn/P_02/x_num_2 | |
P_btn/P_02/x_num_3 | |
sticker_make_01.bflyt | |
sticker_make_02.bflyt | |
P_%02d/x_color | |
sticker_make_loading.bflyt | |
sticker_make_3dpos.bflyt | |
normal_00 | |
sticker_miru_00.bflyt | |
x_text_num | |
st_look_count_01 | |
sticker_miru_01.bflyt | |
x_text_back | |
st_look_guide_02 | |
sticker_haru_00.bflyt | |
st_bg_select_00 | |
sticker_haru_bg.bflyt | |
sticker_haru_titlelogo.bflyt | |
sticker_haru_01.bflyt | |
x_text_00 | |
st_stick_guide_00 | |
x_text_00_shadow | |
x_text_01 | |
st_stick_guide_01 | |
x_text_01_shadow | |
x_text_02 | |
st_stick_guide_02 | |
x_text_02_shadow | |
x_text_03 | |
st_stick_guide_05 | |
x_text_03_shadow | |
sticker_haru_back.bflyt | |
st_stick_guide_16 | |
x_text_back_shadow | |
sticker_win_cap.bflyt | |
st_capture_info_00 | |
sticker_haru_erabu_00.bflyt | |
x_text_guide_00 | |
st_stick_guide_06 | |
x_text_guide_00_shadow | |
x_text_guide_01 | |
st_stick_guide_07 | |
x_text_guide_01_shadow | |
sticker_haru_erabu_01.bflyt | |
st_stick_guide_08 | |
st_stick_guide_09 | |
sticker_haru_02.bflyt | |
st_stick_guide_10 | |
st_stick_guide_11 | |
st_stick_guide_12 | |
st_stick_guide_13 | |
sticker_hand.bflyt | |
sticker_tex.bflyt | |
sticker_black.bflyt | |
flow/sticker/env/textures/sticker_rad.ftxb | |
flow/sticker/env/textures/sticker_irr.ftxb | |
x_3d | |
CleanupGame | |
SM_BGM_SEAL | |
P_btn/P_00/x_new | |
P_btn/P_01/x_new | |
normal_top | |
P_btn | |
P_btn/P_%02d/x_text_off | |
st_top_button_%02d | |
P_btn/P_%02d/x_text_on | |
P_btn/P_%02d/x_text_on_shadow | |
P_btn/P_00 | |
P_btn/P_00/x_Bd_ef | |
P_btn/P_01 | |
P_btn/P_01/x_Bd_ef | |
btn_in | |
on | |
cursor | |
off | |
press | |
SQ_SE_SYS_CANCEL | |
ZL: つくる | |
st_save_alert_00 | |
btn_out | |
P_btn/x_chara | |
P_btn/x_motion | |
lock | |
P_btn/P_%02d | |
P_btn/x_scroll | |
P_btn/x_bar | |
sticker_btn_make.bflyt | |
x_text_shadow | |
x_new | |
x_Bd_ef | |
Null_all | |
SQ_VOI_PC*_STICKER_CHOICE | |
SQ_VOI_NPC%03d%s_STICKER_CHOICE | |
B | |
P_btn/x_text | |
move | |
normal_01 | |
move_re | |
sticker_seal00 | |
smoke | |
P_sticker | |
P_%02d | |
frame_in | |
frame_out | |
st_stick_select_03 | |
x_capture | |
st_look_delete_00 | |
st_look_delete_01 | |
st_look_delete_02 | |
st_stick_top_guide_%02d | |
normal_haru | |
x_scroll | |
x_bar | |
sticker_btn_haru_bg.bflyt | |
st_look_lock_00 | |
flow/sticker/bg/converted/%s_s.jpg | |
x_normal | |
x_lock | |
miss | |
SQ_SE_SYS_ERROR | |
flow/sticker/bg/converted/%s.jpg | |
x_bg | |
st_stick_end_00 | |
st_stick_end2_00 | |
st_stick_end_01 | |
st_stick_end_02 | |
st_stick_save_00 | |
st_stick_save_01 | |
st_stick_save_02 | |
sticker_seal02 | |
SQ_SE_STICKER_SEAL_DEL | |
action_delete | |
SQ_SE_STICKER_GUIDE_ON | |
SQ_SE_STICKER_GUIDE_OFF | |
x_mes | |
st_stick_guide_15 | |
SQ_SE_STICKER_SEAL_ACTIVE | |
SQ_SE_STICKER_SEAL_DECI | |
action | |
action_w | |
st_stick_full_00 | |
SQ_SE_SYS_LIST_OPN | |
SQ_SE_SYS_LIST_SPREAD | |
action_00 | |
action_01 | |
SQ_SE_SYS_LIST_SHORTEN | |
normal_gray | |
スケール: %8.4f | |
SQ_SE_STICKER_SEAL_ZOOM_IN | |
x_dummy | |
action_haru | |
SQ_SE_STICKER_SEAL_PUT | |
sticker_seal01 | |
sticker_btn_miru.bflyt | |
x_00 | |
x_00_TL | |
x_00_TR | |
x_00_BR | |
x_00_BL | |
x_01 | |
x_01_TR | |
x_01_BR | |
x_01_BL | |
x_01_TL | |
SQ_SE_STICKER_LOGO_POS_CHG | |
sticker_haru_dummy.bflyt | |
sticker_haru_dummy_shadow.bflyt | |
sticker_haru_dummy_kira.bflyt | |
out_2 | |
SQ_SE_SYS_LIST_CLS | |
%Y_%Om%Od_%H%M%S | |
DevSave:/sticker_%s_%d_%s.tga | |
>%s | |
%s | |
flow/sticker/model/%s.fmdb | |
flow/sticker/model/bds001_dice01.fmdb | |
flow/sticker/model/bds001_dice00.fmdb | |
dice01_color_mt | |
dice00_color_mt | |
num%02d_mt | |
PlayMotion | |
motionIndex: %d, animListIdx: %d | |
%s%s | |
stl | |
pc | |
npc | |
object | |
model | |
dice | |
omake | |
attachModel | |
boneName | |
animation | |
useCharacterDefault | |
useCharacterDice | |
cameraTarget | |
cameraDistance | |
cameraInitialTheta | |
cameraInitialPhi | |
captureCenter | |
captureSize | |
pelvisMovableRange | |
isPhysicsEnabled | |
flow/sticker/effect/sticker_effect.xml | |
return (require 'BezelEnum.GW_UNLOCK').%s | |
E:/work/buffet/buffet/Programs/Libraries/libmp/src/mp_coroutine.h | |
デバッグポーズ中! X: モデルポーズ切り替え | |
モデルポーズ: %s | |
有効 | |
無効 | |
P_btn/P_%02d/x_Bd_ef |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
TODO! |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
test_freeplay::SceneTest_freeplay | |
E:/work/buffet/buffet/Programs/buffet/test_freeplay/test_freeplay_scene.cpp | |
SceneTest_freeplay | |
[%d] %s | |
SetupGame | |
flow\test_freeplay\layout.lyt | |
test_freeplay.bflyt | |
CleanupGame |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
test_hiroba | |
test_hiroba::SceneTest_hiroba | |
E:/work/buffet/buffet/Programs/buffet/test_hiroba/test_hiroba_scene.cpp | |
SceneTest_hiroba | |
[%d] %s | |
SetupGame | |
flow\test_hiroba\data\propdict.mppd.csv | |
カメラFOV(カメラ設定0用) | |
カメラオフセットY(カメラ設定0用) | |
カメラオフセットZ(カメラ設定0用) | |
カメラ基準位置Y(カメラ設定0用) | |
カメラ基準位置Z(カメラ設定0用) | |
カメラ追従具合(カメラ設定0用) | |
カメラヘディング追従具合(カメラ設定0用) | |
flow\test_hiroba\map\test_hiroba.nbmap | |
flow\test_hiroba\model\test_hiroba.fmdb | |
flow\test_hiroba\map\test_hiroba_01.nbmap | |
flow\test_hiroba\model\test_hiroba_01.fmdb | |
flow\test_hiroba\env\test_hiroba_skybox.fmdb | |
flow\test_hiroba\env\test_hiroba_env.fmdb | |
flow\test_hiroba\env\test_hiroba_dir_light_map.fmdb | |
dir_light | |
light_mt | |
flow\test_hiroba\map\stp00_plaza.nbmap | |
flow\test_hiroba\model\stp00_plaza.fmdb | |
flow\test_hiroba\model\stp00_cloud | |
flow\test_hiroba\model\stp00_lm | |
flow\test_hiroba\model\stp00_open_door | |
flow\test_hiroba\env\stp00_t00_skybox.fmdb | |
flow\test_hiroba\env\stp00_t00_env.fmdb | |
flow\test_hiroba\env\stp00_t00_dir_light_map.fmdb | |
flow\test_hiroba\env\stp00_t01_skybox.fmdb | |
flow\test_hiroba\env\stp00_t01_env.fmdb | |
flow\test_hiroba\env\stp00_t01_dir_light_map.fmdb | |
flow\test_hiroba\env\stp00_t02_skybox.fmdb | |
flow\test_hiroba\env\stp00_t02_env.fmdb | |
flow\test_hiroba\env\stp00_t02_dir_light_map.fmdb | |
posA01 | |
posA02 | |
posA03 | |
posA04 | |
posB01 | |
posB02 | |
posB03 | |
idle00 | |
flow/test_hiroba/env/test_hiroba_cam_MG00.fsnb | |
flow/test_hiroba/env/test_hiroba_cam_MG01.fsnb | |
flow/test_hiroba/env/test_hiroba_cam_MGj00.fsnb | |
flow/test_hiroba/env/test_hiroba_cam_MGj01.fsnb | |
flow/test_hiroba/env/test_hiroba_cam_narikiri00.fsnb | |
flow/test_hiroba/env/test_hiroba_cam_narikiri01.fsnb | |
flow/test_hiroba/env/test_hiroba_cam_online00.fsnb | |
flow/test_hiroba/env/test_hiroba_cam_online01.fsnb | |
flow/test_hiroba/env/test_hiroba_cam_osusowake00.fsnb | |
flow/test_hiroba/env/test_hiroba_cam_osusowake01.fsnb | |
flow/test_hiroba/env/test_hiroba_cam_river00.fsnb | |
flow/test_hiroba/env/test_hiroba_cam_river01.fsnb | |
flow/test_hiroba/env/test_hiroba_cam_SB00.fsnb | |
flow/test_hiroba/env/test_hiroba_cam_SB01.fsnb | |
test_msg_3l_05 | |
test_msg_3l_14 | |
CleanupGame |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment