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Myrkur Myrkie

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Myrkie / FtpRushCrypto.cs
Created July 1, 2025 08:00
Csharp implementation for decrypting and encrypting FTPRush RushSite.xml passwords
using System.Text;
using Org.BouncyCastle.Crypto.Parameters;
using Org.BouncyCastle.Crypto.Digests;
using Org.BouncyCastle.Crypto.Engines;
namespace ExtractRushPass
{
public static class FtpRushCrypto
{
private static readonly byte[] Secret = "th3m3ugaysshit9"u8.ToArray();
@Myrkie
Myrkie / HierarchyFix.cs
Last active June 1, 2025 23:51
Automatically reorders all humanoid bones to be the first child to make VRChat's IK happy.
// originally by https://github.com/brandonvdongen/PFCTools
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using VRC.SDK3.Avatars.Components;
// ReSharper disable once CheckNamespace
[InitializeOnLoad]
public class HierarchyFix : AssetPostprocessor {
private static readonly HumanBodyBones[] Limbs = {
@Myrkie
Myrkie / ShowHiddenShaders.cs
Last active January 20, 2025 23:37
Shows hidden shaders in material shader selection
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
using HarmonyLib;
[InitializeOnLoad]
@Myrkie
Myrkie / PatchDeveloperMode.cs
Created December 9, 2024 12:38
Harmony patch to enable developer mode in unity editor requires harmony https://github.com/pardeike/Harmony
using System;
using HarmonyLib;
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
using System.Reflection.Emit;
[HarmonyPatch]
public static class PatchIsSourceBuild
{