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using UdonSharp; | |
using UnityEngine; | |
using VRC.SDKBase; | |
using VRC.Udon; | |
using VRC.Udon.Common; | |
public class FlyPlane : UdonSharpBehaviour | |
{ | |
[SerializeField] |
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// @ts-check | |
setInterval(() => { | |
const tweets = document.querySelectorAll('article[data-testid="tweet"]'); | |
for (let i = 0; i < tweets.length; i++) { | |
const tweet = tweets[i]; | |
if(tweet.querySelector('.spam-button') != null){ | |
// 追加済ならスキップ | |
continue; | |
} |
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/* | |
* Actual Performance Info Window | |
* https://gist.github.com/anatawa12/a4bb4e2e5d75b4fa5ba42e236aae564d | |
* | |
* Copy this cs file to anywhere in your asset folder is the only step to install this tool. | |
* | |
* A window to see actual performance rank on building avatars. | |
* When you click the `Build & Publish` button, this class will compute actual performance rank show you that. | |
* | |
* MIT License |
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MIT | |
https://booth.pm/ja/items/5409262 |
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@echo off | |
set KEY=HKEY_CURRENT_USER\SOFTWARE\VRChat\VRChat | |
reg query %KEY% /f "FriendsPerLocation*" > VRChat_FriendsPerLocation_raw.txt | |
find "FriendsPerLocation" < VRChat_FriendsPerLocation_raw.txt > VRChat_FriendsPerLocation_filtered.txt | |
del VRChat_FriendsPerLocation_raw.txt | |
for /f %%t in (VRChat_FriendsPerLocation_filtered.txt) do ( | |
reg delete %KEY% /v "%%t" /f | |
) | |
del VRChat_FriendsPerLocation_filtered.txt |
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/* | |
Forked from https://qiita.com/k7a/items/eb5a3ee4ed6448343543 by k7a | |
Copyright (c) 2020 Narazaka | |
This software is provided 'as-is', without any express or implied | |
warranty. In no event will the authors be held liable for any damages | |
arising from the use of this software. | |
Permission is granted to anyone to use this software for any purpose, |
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const productAnalyticsPreset = { | |
id: 'number', | |
name: 'string', | |
start_at: 'string', | |
end_at: 'string', | |
name2: ['number', 'string'], | |
items: ['array', { | |
id: 'number', | |
name: ['string', 'undefined'], | |
it: { |
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// https://qiita.com/shin_hayata/items/41c07923dbf58f13eec4 | |
// http://319ring.net/blog/archives/2906/ | |
// https://medium.com/hello-elasticsearch/elasticsearch-833a0704e44b | |
// http://blog.shibayu36.org/entry/2016/08/31/110000 | |
// https://gist.github.com/karmi/4526141 | |
export const settings = { | |
index: { | |
analysis: { | |
tokenizer: { |
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//=========================================================================== | |
// find_by_name.js | |
//=========================================================================== | |
/*: | |
* @plugindesc 配列要素の名前検索 | |
* @author Narazaka | |
* | |
* @help | |
* 配列を要素のnameプロパティで探すfindByNameメソッドを追加します。 |
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//=========================================================================== | |
// be_named.js | |
//=========================================================================== | |
/*: | |
* @plugindesc $gameVariables, $gameSwitchesを名前参照できる$namedVariables, $namedSwitchesを定義します。 | |
* @author Narazaka | |
* | |
* @help | |
* ONにするだけで下記のように使えます。 |
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