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April 16, 2022 19:27
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Fibonacci Sphere in Three.js
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import { OrbitControls } from "https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/controls/OrbitControls.js"; | |
// DEMO: https://jsfiddle.net/NullDev/8bjt60p9/ | |
const numberOfPoints = 1500; | |
const radiusOfSphere = 30; | |
const getFibonacciSpherePoints = function(samples = 1, radius = 1){ | |
const points = [] | |
const offset = 2 / samples | |
const increment = Math.PI * (3 - Math.sqrt(5)); | |
for (let i = 0; i < samples; i++) { | |
let y = ((i * offset) - 1) + (offset / 2); | |
let distance = Math.sqrt(1 - Math.pow(y, 2)); | |
let phi = ((i + 1) % samples) * increment; | |
let x = Math.cos(phi) * distance; | |
let z = Math.sin(phi) * distance; | |
x *= radius; | |
y *= radius; | |
z *= radius; | |
points.push({ x, y, z }); | |
} | |
return points; | |
}; | |
const initSceneAndAddFibonacciSphere = function(fibonacciSpherePoints){ | |
const scene = new THREE.Scene(); | |
scene.fog = new THREE.Fog(0xffffff, 70, 135); | |
scene.background = new THREE.Color(0xffffff); | |
const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 500); | |
camera.position.set(0, 0, 100); | |
camera.lookAt(new THREE.Vector3(0, 0, 0)); | |
const renderer = new THREE.WebGLRenderer(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
document.body.appendChild(renderer.domElement); | |
const controls = new OrbitControls(camera, renderer.domElement); | |
controls.screenSpacePanning = true; | |
controls.target.set( 0.0, 1.0, 0.0 ); | |
controls.update(); | |
for (let i = 0; i < fibonacciSpherePoints.length; i++){ | |
const point = fibonacciSpherePoints[i]; | |
const geometry = new THREE.SphereGeometry(0.2); | |
const material = new THREE.MeshBasicMaterial({ color: 0x59673C }); | |
const sphere = new THREE.Mesh(geometry, material); | |
sphere.position.x = point.x; | |
sphere.position.y = point.y; | |
sphere.position.z = point.z; | |
scene.add(sphere); | |
} | |
renderer.render(scene, camera); | |
function animate(){ | |
requestAnimationFrame(animate); | |
renderer.render(scene, camera); | |
controls.update(); | |
} | |
animate(); | |
}; | |
initSceneAndAddFibonacciSphere(getFibonacciSpherePoints(numberOfPoints, radiusOfSphere)); |
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