Last active
November 15, 2020 22:31
-
-
Save Nyx0uf/217d97f81f4889f4445a to your computer and use it in GitHub Desktop.
UIImage scale using vImage
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-(UIImage*)mmg_imageScaledToFitSize:(CGSize)fitSize | |
{ | |
// Create a vImage_Buffer from the CGImage | |
CGImageRef sourceRef = self.CGImage; | |
vImage_Buffer srcBuffer; | |
vImage_CGImageFormat format = { | |
.bitsPerComponent = 8, | |
.bitsPerPixel = 32, | |
.colorSpace = NULL, | |
.bitmapInfo = (CGBitmapInfo)kCGImageAlphaFirst, | |
.version = 0, | |
.decode = NULL, | |
.renderingIntent = kCGRenderingIntentDefault, | |
}; | |
vImage_Error ret = vImageBuffer_InitWithCGImage(&srcBuffer, &format, NULL, sourceRef, kvImageNoFlags); | |
if (ret != kvImageNoError) | |
{ | |
free(srcBuffer.data); | |
return nil; | |
} | |
// Create dest buffer | |
const NSUInteger scale = (NSUInteger)[[UIScreen mainScreen] scale]; | |
const NSUInteger dstWidth = (NSUInteger)fitSize.width * scale; | |
const NSUInteger dstHeight = (NSUInteger)fitSize.height * scale; | |
const NSUInteger bytesPerPixel = 4; | |
const NSUInteger dstBytesPerRow = bytesPerPixel * dstWidth; | |
uint8_t* dstData = (uint8_t*)calloc(dstHeight * dstWidth * bytesPerPixel, sizeof(uint8_t)); | |
vImage_Buffer dstBuffer = { | |
.data = dstData, | |
.height = dstHeight, | |
.width = dstWidth, | |
.rowBytes = dstBytesPerRow | |
}; | |
// Scale | |
ret = vImageScale_ARGB8888(&srcBuffer, &dstBuffer, NULL, kvImageHighQualityResampling); | |
free(srcBuffer.data); | |
if (ret != kvImageNoError) | |
{ | |
free(dstData); | |
return nil; | |
} | |
// Create CGImage from vImage_Buffer | |
ret = kvImageNoError; | |
CGImageRef destRef = vImageCreateCGImageFromBuffer(&dstBuffer, &format, NULL, NULL, kvImageNoFlags, &ret); | |
free(dstData); | |
// Create UIImage | |
UIImage* destImage = [[UIImage alloc] initWithCGImage:destRef scale:0.0 orientation:self.imageOrientation]; | |
// Free up the remaining memory | |
CGImageRelease(destRef); | |
return destImage; | |
} |
Thank you! This code literally saved me from hours of coding and testing :)
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
I posted the Swift 4.2 version with
kvImageNoAllocate
here to make it easier for anyone to use it in the future.