Created
October 1, 2024 04:18
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Radial shear ported from unity shader graph node to glsl
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vec2 radialShear( vec2 uv, vec2 center, vec2 strength, vec2 offset ) | |
{ | |
vec2 delta = uv - center; | |
float delta2 = dot( delta.xy, delta.xy ); | |
vec2 deltaOffset = delta2 * strength; | |
return uv + vec2( delta.y, -delta.x) * deltaOffset + offset; | |
} | |
vec2 radialShear( vec2 uv, vec2 center, float strength, vec2 offset ) | |
{ | |
vec2 delta = uv - center; | |
float delta2 = dot( delta.xy, delta.xy ); | |
float deltaOffset = delta2 * strength; | |
return uv + vec2( delta.y, -delta.x) * deltaOffset + offset; | |
} |
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