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@reachlin
reachlin / prometheus.yml
Created April 19, 2017 07:06
sample prometheus configuration explained
// For all the confusing Prometheus configuration and
// regular expressions,
// explained in examples.
// Remember, there are default values for each item if it's missing.
// regex is (.*),
// replacement is $1,
// separator is ;
// ,and action is replace
@kgaughan
kgaughan / hlm2-dewad
Created March 15, 2015 06:33
Extracts resources from Hotline Miami 2 WAD files
#!/usr/bin/env python
"""\
Extract files from Hotline Miami 2 WAD files.
Usage:
hlm2-dewad --help
hlm2-dewad [--flatten] <wad-path> [<path>]
hlm2-dewad --list <wad-path>
Options:
@adamstac
adamstac / gist:7462202
Last active March 27, 2025 11:27
Install and configure Sendmail on Ubuntu

Install and configure Sendmail on Ubuntu

This should help you get Sendmail installed with basic configuration on Ubuntu.

  1. If sendmail isn't installed, install it: sudo apt-get install sendmail
  2. Configure /etc/hosts file: nano /etc/hosts
  3. Make sure the line looks like this: 127.0.0.1 localhost yourhostname
  4. Run Sendmail's config and answer 'Y' to everything: sudo sendmailconfig
  5. Restart apache sudo service apache2 restart
@MohamedAlaa
MohamedAlaa / tmux-cheatsheet.markdown
Last active May 4, 2025 15:00
tmux shortcuts & cheatsheet

tmux shortcuts & cheatsheet

start new:

tmux

start new with session name:

tmux new -s myname
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
#include <stdio.h>
#include <stdlib.h>
/* Data structure used for marking. */
typedef struct {
/* Size of the universe. */
int size;
/* "Big" array, containing the entire universe. */
int *array;