This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public abstract class Singleton<T> : MonoBehaviour where T : class | |
{ | |
private static T _instance; | |
public static T Instance { get { return _instance; } } | |
protected virtual void Awake() | |
{ | |
if (_instance != null && _instance != this as T) | |
{ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections.Generic; | |
using System.Collections; | |
using System.Linq; | |
using UnityEngine; | |
using UnityEditor; | |
using Scripts.Utility; | |
namespace Assets.Editor | |
{ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using UnityEngine; | |
namespace Scripts.Utility | |
{ | |
public class HierarchyHighlighter : MonoBehaviour |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Smooth Follow from Standard Assets | |
// Converted to C# because I fucking hate UnityScript and it's inexistant C# interoperability | |
// If you have C# code and you want to edit SmoothFollow's vars ingame, use this instead. | |
using UnityEngine; | |
using System.Collections; | |
public class SmoothFollow : MonoBehaviour { | |
// The target we are following | |
public Transform target; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# This .gitignore file should be placed at the root of your Unity project directory | |
# | |
# | |
/[Ll]ibrary/ | |
/[Tt]emp/ | |
/[Oo]bj/ | |
/[Bb]uild/ | |
/[Bb]uilds/ | |
/[Ll]ogs/ | |
/[Uu]ser[Ss]ettings/ |