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RainbowTabitha / update.txt
Last active August 19, 2024 22:23
MupenMPN Release
2
https://github.com/MarioPartyNetplay/RMG-MPN/releases/latest/download/MupenMPN-win32.zip
{
"Buffalo (New York)": "ws://50.20.251.212:26980",
"Dallas (Texas)": "ws://104.223.99.202:27140",
"Seattle (Washington)": "ws://74.217.200.24:27015",
"Amsterdam (Netherlands)": "ws://104.223.80.52:26945"
}
007 - The World Is Not Enough (Europe) (En,Fr,De).n64
561a0707c6cc345d91cff7ce5916d90f
007 - The World Is Not Enough (USA) (Beta).n64
b144712a0ce7a1a7d18db6dea2787699
007 - The World Is Not Enough (USA).n64
eb0300fcd2e56f629bcd236b669125a5
1080 Snowboarding (Europe) (En,Ja,Fr,De).n64
fbb409508f0326400e9b7afbe40a4a30
1080 Snowboarding (Japan, USA) (En,Ja).n64
10c93dd78b695cd32b6938534ed0edd5
@RainbowTabitha
RainbowTabitha / Forestry Builds.md
Last active October 27, 2021 21:17
Forestry Builds

forestry-A-2.3.1.1

#2.3.1.1

Bugfix: Merry Bee snow effect no longer has the pink 'HAY U R MISSING TAXTURE!!!1!!1' thing. (CovertJaguar)

Bugfix: Player inventory updates when clicking with bucket. (CovertJaguar)

Bugfix: Backpacks should obey inventory restrictions. (CovertJaguar)

Bugfix: Short Mead no longer crashes. (CovertJaguar)

@RainbowTabitha
RainbowTabitha / amulet-launcher.sh
Last active May 14, 2020 15:17
Amulet Launch ARCH
#!/bin/sh
cd "/opt/amulet-map-editor-bin"
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
echo Amulet Map Editor needs Super User Access
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
sudo chmod +x amulet_app
clear
sudo ./amulet_app "$@"
cd ~/Games/CorporateClash
wine Launcher.exe
@RainbowTabitha
RainbowTabitha / Loading Screens by BloodNBonesGaming Documentation
Created December 12, 2019 00:02
Loading Screens by BloodNBonesGaming Documentation
*Loading Screens by BloodNBonesGaming Documentation*
**Background Adding:**
This adds a custom background to the loading screen if Resource Loader is installed inside of the folder resources/mainmenu/bg.png
```background = addStretchedTexture("top_left", "mainmenu:bg.png")
background.setRelRender(1, 1)
```
@RainbowTabitha
RainbowTabitha / Toontown Beta Release Notes
Created June 19, 2019 01:06
Toontown Beta Release Notes
October 23, 2002 [sv1.0.42]
We found a problem where two separate accounts with the same exact name differing only by capitalization, such as "Flippy" and "flippy", were actually sharing the same Toons.
We have created separate accounts for those that had this conflict and have sent an email to those accounts that were renamed and had an email address entered. Accounts that were renamed now have a "2" at the end, such as "Flippy2". All passwords remained the same.
We sincerely apologize for this confusion. To simplify things, account names are no longer case-sensitive, and nobody should have this problem in the future.
Also new:
Added Cog track icons to elevators and Cog detail panels. Added splash effects for fish. Added several new SpeedChat phrases. Improved web proxy support.
October 21, 2002
Disney's Toontown Online Beta 2 has officially ended. Thank you for all the feedback and hard work put in to the beta test. Your comments and bug reports helped make Toontown a better place for everyone.
We have off
@RainbowTabitha
RainbowTabitha / Toontown Test Release Notes
Created June 19, 2019 01:05
Toontown Test Release Notes
March 19, 2010 [sv1.0.39.33.test]
Hey Test Toons, a few wacky things seem to be happening again, and we need your help testing them!
Toon Estates have gone wackier than usual! It looks like Toon Gravity has been lowered - how high can you go?
Please interact with your pet Doodle at your Estate and see what's really on their mind!
Some Neighborhood Characters have gone for a stroll, try to find each, and be sure to say hello when you do!
Also, the latest issue of "Toon News ..." just hit the virtual news stand, read all about the loopy things happening around Toontown!
This may look like a joke, but they sure seem real to us!
NOTE*** The "wacky" things will start happening on 3/20 at midnight, run for a couple of hours, then stop for a short period of time, then start again, for the entire day. This will repeat for the next few days as we test how the new code behaves. Please let us know if you find any issues or bugs, especially around the times these "wacky" things start or stop happening! ***
March 1, 2010
@RainbowTabitha
RainbowTabitha / Toontown Live
Last active June 19, 2019 01:05
Toontown Live Release Notes
August 2, 2013 [sv1.0.47.35]
This is a maintenance release, including continued game and stability enhancements.
Thank you for your patience this past week! To help get your Toon caught up, please enjoy a MAXED jellybean bank! Max out your jellybean bank at your Toon Estate by redeeming this code in your Shticker Book: SWEET
A few minutes after redeeming, 12,000 jellybeans deliver right to your mailbox at your Toon Estate. You may redeem this code once for every Toon on your account! If you already have beans in your bank (and who doesn't?), the code still fills your bank to max capacity. We recommend spending lots of your current beans first before you redeem this SWEET code. This code will not expire.
July 11, 2013 [sv1.0.47.32]
New "Toon-ups" to Cog battles means Reward Screens now display faster.
If you're battling Cogs with other Toons, you can now use the new "Skip" button to jump past the other Toons' reward screens to get right to your own rewards.
You can also use the "Esc" key on your keyboard to s