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@McPo
McPo / Oculus Quest Unity OSX Integration Patch
Last active February 6, 2022 12:17
Enable Oculus Quest Unity Development on OSX / macOS via `Oculus > OVR Build`
1. Install the embedded Android SDK and copy the file `adb` to `adb.exe` e.g:
```
cd /Applications/Unity/Hub/Editor/****/PlaybackEngines/AndroidPlayer/SDK/platform-tools/
cp adb adb.exe
```
2. Apply the following diff to the Oculus Integration asset.
3. Navigate to Oculus > OVR Build > OVR Scene Quick Preview
@ditzel
ditzel / MeshDestroy.cs
Created August 19, 2019 19:02
MeshDestroy => Put it on a game object with a mesh filter and renderer. Make sure to have read/write enabled on fbx import
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MeshDestroy : MonoBehaviour
{
private bool edgeSet = false;
private Vector3 edgeVertex = Vector3.zero;
private Vector2 edgeUV = Vector2.zero;
@nmurthy
nmurthy / getTotps.js
Created January 30, 2019 20:56
export authy totp codes
/* base32 */
/*
Copyright (c) 2011, Chris Umbel
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
@josephbk117
josephbk117 / TriPlanarTerrain.shader
Last active January 1, 2025 03:45
Tri-Planar Unity Terrain Shader
/*Please do support www.bitshiftprogrammer.com by joining the facebook page : fb.com/BitshiftProgrammer
Legal Stuff:
This code is free to use no restrictions but attribution would be appreciated.
Any damage caused either partly or completly due to usage this stuff is not my responsibility*/
Shader "BitshiftProgrammer/TriPlanarTerrain"
{
Properties {
_TransitionFalloff ("Transition Falloff", Range(0.01, 10.0)) = 4.0
[HideInInspector] _Control ("Control (RGBA)", 2D) = "red" {}
[HideInInspector] _Splat3 ("Layer 3 (A)", 2D) = "white" {}

Exporting your 2FA tokens from Authy to transfer them into another 2FA application

IMPORTANT - Update regarding deprecation of Authy desktop apps

Past August 2024, Authy stopped supported the desktop version of their apps:
See Authy is shutting down its desktop app | The 2FA app Authy will only be available on Android and iOS starting in August for details.

And indeed, after a while, Authy changed something in their backend which now prevents the old desktop app from logging in. If you are already logged in, then you are in luck, and you can follow the instructions below to export your tokens.

If you are not logged in anymore, but can find a backup of the necessary files, then restore those files, and re-install Authy 2.2.3 following the instructions below, and it should work as expected.

@karpathy
karpathy / min-char-rnn.py
Last active May 4, 2025 03:00
Minimal character-level language model with a Vanilla Recurrent Neural Network, in Python/numpy
"""
Minimal character-level Vanilla RNN model. Written by Andrej Karpathy (@karpathy)
BSD License
"""
import numpy as np
# data I/O
data = open('input.txt', 'r').read() # should be simple plain text file
chars = list(set(data))
data_size, vocab_size = len(data), len(chars)
@Dr-Nikson
Dr-Nikson / README.md
Last active December 30, 2024 11:14
Auth example (react + redux + react-router)