Created
April 3, 2022 14:15
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Unreal multiplayer online beacon: how to travel to map
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If you are wondering how to convert/travel a real player onto beacon client then you don't. | |
Inform your clients that server with {url} is ready to play and destroy both clients and hosts, then do a normal | |
PlayerController->ClientTravel( {url}, ..., ... ); |
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