Created
June 3, 2017 09:17
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FPSDisplay
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using UnityEngine; | |
using System.Collections; | |
public class FPSDisplay : MonoBehaviour | |
{ | |
float deltaTime = 0.0f; | |
void Update() | |
{ | |
deltaTime += (Time.deltaTime - deltaTime) * 0.1f; | |
} | |
void OnGUI() | |
{ | |
int w = Screen.width, h = Screen.height; | |
GUIStyle style = new GUIStyle(); | |
Rect rect = new Rect(0, 0, w, h * 2 / 100); | |
style.alignment = TextAnchor.UpperLeft; | |
style.fontSize = h * 2 / 100; | |
style.normal.textColor = new Color (0.0f, 0.0f, 0.5f, 1.0f); | |
float msec = deltaTime * 1000.0f; | |
float fps = 1.0f / deltaTime; | |
string text = string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps); | |
GUI.Label(rect, text, style); | |
} | |
} |
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