Forked from unity3dcollege/ReplaceWithPrefab.cs
Last active
September 20, 2022 23:01
-
-
Save SiarheiPilat/05463e64d4662860c6a799bb23d9aec8 to your computer and use it in GitHub Desktop.
Updated for the latest API. Accounts for original prefabs and variants.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
/// Taken from: https://gist.github.com/SiarheiPilat/05463e64d4662860c6a799bb23d9aec8 | |
/// Forked from: https://gist.github.com/unity3dcollege/c1efea3f87d3775bee3e010e9c6d7648 | |
/// Author: Siarhei Pilat (Suasor AB) | |
/// License: MIT | |
public class ReplaceWithPrefab : EditorWindow | |
{ | |
[SerializeField] private GameObject prefab; | |
[MenuItem("Tools/Replace With Prefab")] | |
static void CreateReplaceWithPrefab() | |
{ | |
GetWindow<ReplaceWithPrefab>(); | |
} | |
private void OnGUI() | |
{ | |
prefab = (GameObject)EditorGUILayout.ObjectField("Prefab", prefab, typeof(GameObject), false); | |
if (GUILayout.Button("Replace")) | |
{ | |
var selection = Selection.gameObjects; | |
for (var i = selection.Length - 1; i >= 0; --i) | |
{ | |
var selected = selection[i]; | |
var prefabType = PrefabUtility.GetPrefabAssetType(prefab); | |
GameObject newObject; | |
if (prefabType != PrefabAssetType.NotAPrefab) | |
{ | |
newObject = (GameObject)PrefabUtility.InstantiatePrefab(prefab); | |
} | |
else | |
{ | |
newObject = Instantiate(prefab); | |
newObject.name = prefab.name; | |
} | |
if (newObject == null) | |
{ | |
Debug.LogError("Error instantiating prefab"); | |
break; | |
} | |
Undo.RegisterCreatedObjectUndo(newObject, "Replace With Prefabs"); | |
newObject.transform.parent = selected.transform.parent; | |
newObject.transform.localPosition = selected.transform.localPosition; | |
newObject.transform.localRotation = selected.transform.localRotation; | |
newObject.transform.localScale = selected.transform.localScale; | |
newObject.transform.SetSiblingIndex(selected.transform.GetSiblingIndex()); | |
Undo.DestroyObjectImmediate(selected); | |
} | |
} | |
GUI.enabled = false; | |
EditorGUILayout.LabelField("Selection count: " + Selection.objects.Length); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment