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{ | |
"FileVersion": 3, | |
"EngineAssociation": "", | |
"Category": "", | |
"Description": "Minimum GAS viable plugin dependencies for a usable Unreal Engine project", | |
"DisableEnginePluginsByDefault": true, | |
"Plugins": [ | |
{ | |
"Name": "ACLPlugin", | |
"Enabled": true |
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:: Copyright (c) Solessfir under MIT license | |
:: This batch file cleans up an Unreal Engine project directory by deleting temporary files and cached shaders. | |
:: It supports UE4, UE5, and custom Unreal Engine versions. | |
:: Options: | |
:: 1. Project Cleanup - Cleans project-specific folders and, for standard engines, engine-specific AppData folders. | |
:: 2. Engine Settings Cleanup - Cleans engine settings in AppData (applies to standard engines). | |
:: 3. AppData Cleanup - Cleans all Unreal Engine-related folders in AppData. | |
:: 0. Help - Displays detailed information about each option. |
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:: Copyright (c) Solessfir under MIT license | |
:: This batch file builds an Unreal Engine plugin for UE4 or UE5. | |
:: It locates a .uplugin file, extracts the EngineVersion, finds the Unreal Engine installation via registry, | |
:: and runs the AutomationTool to build the plugin for Win64. | |
:: If EngineVersion is missing, it displays an error and exits. | |
:: Save this file in your plugin's root directory and run it. | |
@echo off |
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:: Copyright (c) Solessfir under MIT license | |
:: This batch file builds the Derived Data Cache (DDC) for an Unreal Engine project. | |
:: It supports UE4, UE5, and custom engine setups. | |
:: Place this file in your project's root directory and run it. | |
@echo off | |
title Build Derived Data Cache | |
setlocal EnableDelayedExpansion |
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/** | |
* Copyright (c) Solessfir under MIT license | |
* | |
* Usage: | |
* | |
* #define LOG_CATEGORY_NAME LogMyCustomCategory // Optional, defaulted to EasyLog if not defined | |
* #include "EasyLog.h" | |
* | |
* LOG_DISPLAY("This Actor name is: {0}, expecting {1}", this, "Foo"); | |
* LOG_WARNING("Vector is: {0}", FVector(1.f, 2.f, 3.f)); |