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/onevent add darksteel harness|/exec DelayEquip body "Darksteel Harness"
/onevent add scorpion breastplate|/exec DelayEquip body "Scp. Breastplate"
/onevent add scorpion harness|/exec DelayEquip body "Scorpion Harness"
/onevent add tiger jerkin|/exec DelayEquip body "Tiger Jerkin"
/onevent add haubergeon|/exec DelayEquip body Haubergeon
/onevent add coral scale mail|/exec DelayEquip body "Coral Scale Mail"
/onevent add hauberk|/exec DelayEquip body Hauberk
/onevent add clown's|/exec DelayEquip legs "Clown's Subligar"
/onevent add darksteel subligar|/exec DelayEquip legs "Darksteel Subligar"
local weaponskill_elements = {
-- Dagger
['GustSlash'] = 'Wind',
['Cyclone'] = 'Wind',
['EnergySteal'] = 'Dark',
['EnergyDrain'] = 'Dark',
['AeolianEdge'] = 'Wind',
-- Sword
['BurningBlade'] = 'Fire',
using System.Globalization;
using System.Runtime.CompilerServices;
Handler<string, int, string, DateTime, bool> SomeCommand =
(arg1, arg2, arg3, arg4, arg5, remainder) =>
{
Console.WriteLine(arg1);
Console.WriteLine(arg2);
Console.WriteLine(arg3);
Console.WriteLine(arg4);
[12:15:58] [12:15:58] The River Crab misses Soralin.
[12:16:01] [12:16:01] The River Crab hits Soralin for 0 points of damage.
[12:16:01] [12:16:01] The River Crab misses Soralin.
[12:16:02] [12:16:02] The River Crab misses Soralin.
[12:16:05] [12:16:05] The River Crab hits Soralin for 0 points of damage.
[12:16:05] [12:16:05] The River Crab misses Soralin.
[12:16:06] [12:16:06] The River Crab misses Soralin.
[12:16:09] [12:16:09] The River Crab misses Soralin.
[12:16:09] [12:16:09] The River Crab hits Soralin for 0 points of damage.
[12:16:10] [12:16:10] The River Crab misses Soralin.
[10:55:40] [10:55:40] Bubbly Bernie misses Soralin.
[10:55:45] [10:55:45] Bubbly Bernie misses Soralin.
[10:55:49] [10:55:49] Bubbly Bernie misses Soralin.
[10:55:53] [10:55:53] Bubbly Bernie misses Soralin.
[10:55:57] [10:55:57] Bubbly Bernie misses Soralin.
[10:56:01] [10:56:01] Bubbly Bernie is intimidated by Soralin's presence.
[10:56:05] [10:56:05] Bubbly Bernie misses Soralin.
[10:56:09] [10:56:09] Bubbly Bernie misses Soralin.
[10:56:13] [10:56:13] Bubbly Bernie misses Soralin.
[10:56:17] [10:56:17] Bubbly Bernie is intimidated by Soralin's presence.
[19:05:44] [19:05:44] Bubbly Bernie misses Soralin.
[19:05:48] [19:05:48] Bubbly Bernie misses Soralin.
[19:05:53] [19:05:53] Bubbly Bernie misses Soralin.
[19:05:56] [19:05:56] Bubbly Bernie misses Soralin.
[19:06:00] [19:06:00] Bubbly Bernie misses Soralin.
[19:06:05] [19:06:05] Bubbly Bernie misses Soralin.
[19:06:09] [19:06:09] Bubbly Bernie misses Soralin.
[19:06:13] [19:06:13] Bubbly Bernie misses Soralin.
[19:06:17] [19:06:17] Bubbly Bernie hits Soralin for 0 points of damage.
[19:06:21] [19:06:21] Bubbly Bernie hits Soralin for 0 points of damage.

Quick ranger start

  • Start a ranger, grab momentum support and dump in tab

Act 1

Vendor String: b-b-b|r-g|nne

Enemy at the Gate

  • Quest Reward - Smite
  • $$$ - Raise Zombie
  • $$$ - Prismatic Burst
  • Stash - Grab momentum support

Setup

Run 1: Ranger

  • Lv 2 useable bow
  • Try and get a decent lv 6~8 bow
  • Dont level gems up
  • Keep Burning Arrow
  • Enemy at the Gate -> Caustic Arrow
  • Breaking Some Eggs -> Puncture
  • Mercy Mission -> Quicksilver Flask #1
using AbstractResolver;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
var staticServiceFlag = StaticConfiguredServiceFlag.Ping;
var dynamicConfig = new DynamicConfiguredServiceConfig()
{
// Default to Marco
Flag = DynamicConfiguredServiceFlag.Marco
public static bool ProjectIntersection(
RectangleF r1,
RectangleF r2,
Vector2 v1,
Vector2 v2,
[MaybeNullWhen(false)]
out CollisionFrame? frame
)
{
var dv = v1 - v2;