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October 27, 2023 20:51
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This code block provides a power-up system functionality in Unity. It allows the player to collect power-ups and apply their effects.
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/* | |
Author: themehrankhan | |
License: MIT License | |
Description: | |
This code block provides a power-up system functionality in Unity. It allows the player to collect power-ups and apply their effects. | |
Usage: | |
1. Attach this script to the power-up object in Unity. | |
2. Set the power-up effect and duration in the inspector. | |
*/ | |
using UnityEngine; | |
public class PowerUp : MonoBehaviour | |
{ | |
public PowerUpEffect effect; // Power-up effect | |
public float duration = 5f; // Duration of the power-up effect | |
private void OnTriggerEnter(Collider other) | |
{ | |
if (other.CompareTag("Player")) | |
{ | |
ApplyEffect(other.gameObject); | |
Destroy(gameObject); | |
} | |
} | |
private void ApplyEffect(GameObject player) | |
{ | |
switch (effect) | |
{ | |
case PowerUpEffect.SpeedBoost: | |
player.GetComponent<PlayerMovement>().speed *= 2f; | |
Invoke(nameof(ResetEffect), duration); | |
break; | |
case PowerUpEffect.Invincibility: | |
player.GetComponent<HealthSystem>().enabled = false; | |
Invoke(nameof(ResetEffect), duration); | |
break; | |
// Add more power-up effects here | |
} | |
} | |
private void ResetEffect() | |
{ | |
// Reset power-up effect here | |
} | |
} | |
public enum PowerUpEffect | |
{ | |
SpeedBoost, | |
Invincibility | |
// Add more power-up effects here | |
} |
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