This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
_ ______ __ _ | |
| / ___\ \/ / (_)___ | |
_ | \___ \\ / | / __| | |
| |_| |___) / \ _ | \__ \ | |
\___/|____/_/\_(_)/ |___/ | |
|__/ | |
_ ____ | |
/\ /\___ _ __ ___(_) ___ _ __ |___ \ | |
\ \ / / _ \ '__/ __| |/ _ \| '_ \ __) | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
reg add HKEY_CURRENT_USER\SOFTWARE\Adobe\CSXS.11 /t REG_SZ /v LogLevel /d 6 /f |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
defaults write com.adobe.CSXS.11.plist LogLevel 6 && killall -u `whoami` cfprefsd |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
defaults write com.adobe.CSXS.11.plist LogLevel 6 && killall -u `whoami` cfprefsd |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
reg add HKEY_CURRENT_USER\SOFTWARE\Adobe\CSXS.11 /t REG_SZ /v PlayerDebugMode /d 1 /f |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
defaults write com.adobe.CSXS.11.plist PlayerDebugMode 1 && killall -u `whoami` cfprefsd |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// jshint unused: true, undef: true, evil:true | |
/* globals app, alert, LocationOptions, UndoModes, ColorSpace, UnitValue, | |
AutoEnum, MeasurementUnits, AlternateGlyphForms, File, Folder, | |
ConditionIndicatorMethod, ScriptLanguage, ChangeConditionsModes, Window, exit, $*/ | |
////////////////////////////////////////////////////////////////////////////////////////////////////////// | |
// InDesign Thin Font Finder Version 1 // | |
// By Trevor https://creative-scripts.com // | |
// Created 27th March 2017 Last modified 30th March 2017 // | |
// See https://creative-scripts.com/indesign-thin-font-finder for explanation, instructions and EULA // |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |
// LogFactory.jsx // | |
// Version 1 // | |
// 1st Published: 6th Mar 2017 // | |
// Modified: 6th Mar 2017 // | |
// Copyright © 2017 Trevor https://creative-scripts.com // | |
// May be used on condition that this comment block is left in |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// LogFactory.jsx Ver 1 By Trevor 6rd Mar 2017 https://creative-scripts.com/logging-with-a-smile/ Provided 'as is', with no warranty whatsoever. This line may not be removed. | |
var LogFactory=function(file,write,store,level,defaultStatus,continuing){if(file&&(file.constructor===String||file.constructor===File)){file={file:file};}else if(!file)file={file:{}};write=(file.write!==undefined)?file.write:write;if(write===undefined){write=true;}store=(file.store!==undefined)?file.store||false:store||false;level=(file.level!==undefined)?file.level:level;defaultStatus=(file.defaultStatus!==undefined)?file.defaultStatus:defaultStatus;if(defaultStatus===undefined){defaultStatus='LOG';}continuing=(file.continuing!==undefined)?file.continuing:continuing||false;file=file.file||{};var stack,times,logTime,logPoint,icons,statuses,LOG_LEVEL,LOG_STATUS;stack=[];times=[];logTime=new Date();logPoint='Log Factory Start';icons={"1":"\ud83d\udd50","130":"\ud83d\udd5c","2":"\ud83d\udd51","230":"\ud83d\udd5d","3":"\ud83d\udd52","330":"\ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var varFromRemote = "foo"; | |
function blah(bar, baz){ | |
var result = bar + " " + baz; | |
alert(result); | |
return result; | |
} | |
blah(varFromLocal1, varFromLocal2); | |
// See https://forums.adobe.com/message/10632451#10632451 |
NewerOlder