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/// <summary> | |
/// A hash combiner that is implemented with the Fowler/Noll/Vo algorithm (FNV-1a). This is a mutable struct for performance reasons. | |
/// </summary> | |
public struct FnvHash | |
{ | |
/// <summary> | |
/// The starting point of the FNV hash. | |
/// </summary> | |
public const int Offset = unchecked((int)2166136261); |
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/* MIT License | |
Copyright (c) 2022 Alex Holkner | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: |
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Shader "Name" { | |
Properties { | |
_Name ("display name", Range (min, max)) = number | |
_Name ("display name", Float) = number | |
_Name ("display name", Int) = number | |
_Name ("display name", Color) = (number,number,number,number) | |
_Name ("display name", Vector) = (number,number,number,number) |
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// float32 | |
// Martin Kallman | |
// | |
// Fast half-precision to single-precision floating point conversion | |
// - Supports signed zero and denormals-as-zero (DAZ) | |
// - Does not support infinities or NaN | |
// - Few, partially pipelinable, non-branching instructions, | |
// - Core opreations ~6 clock cycles on modern x86-64 | |
void float32(float* __restrict out, const uint16_t in) { | |
uint32_t t1; |