Created
August 14, 2024 16:03
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using Random = UnityEngine.Random; | |
public class PlanetSpawner : MonoBehaviour | |
{ | |
[SerializeField] List<GameObject> planets; | |
[SerializeField] Vector3 spawnVolume; | |
[SerializeField] int numberOfPlanets = 100; | |
[SerializeField] GameObject spaceShip; | |
void Start() | |
{ | |
GeneratePlanets(); | |
} | |
void GeneratePlanets() | |
{ | |
print("hey"); | |
for(int i = 0; i < numberOfPlanets; i++) | |
{ | |
GameObject go = Instantiate(GetRandomPlanet(), GetRandomPosition(), Quaternion.identity); | |
go.transform.parent = transform; | |
} | |
} | |
void Update() | |
{ | |
float distance = Vector3.Distance(spaceShip.transform.position, transform.position); | |
if (distance > 100) | |
{ | |
transform.position = spaceShip.transform.position; | |
} | |
} | |
Vector3 GetRandomPosition() | |
{ | |
return new Vector3(Random.Range(-spawnVolume.x, spawnVolume.x), | |
Random.Range(-spawnVolume.y, spawnVolume.y), | |
Random.Range(-spawnVolume.z, spawnVolume.x)); | |
} | |
public GameObject GetRandomPlanet() | |
{ | |
return planets[Random.Range(0, planets.Count)]; | |
} | |
} |
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