Game Type: OSR (Old School Revival)
Genre: Industrial-age, low-magic, weird fantasy with cosmic horror elements
Tone: Gritty, dangerous, strange, occasionally darkly humorous
Play Style:
- Rules-light with fast, deadly combat
- Very quick PC creation; high lethality
- Old-school dungeon exploration-focused
- Player ingenuity over character abilities
Character Progression:
- Experience Levels: Novice → Professional → Expert → Veteran → Master
- Advancement through completing expeditions
- Acquiring Arcana, growing enterprises, managing war and influence
- Opportunities for "downtime"
Core Mechanics:
- 3d6 for Ability Scores (STR, DEX, WIL)
- Attacks always hit; damage determined by weapon dice
- HP is buffer to depleting STR (STR + HP = real HP)
- Ability Scores can be depleted by damage, poison, fear, and who knows what else...
- Death occurs at 0 STR; paralysis at 0 DEX; mental breakdown at 0 WIL
Distinctive Features:
- Arcana: Mysterious artifacts with strange powers
- Bastion: The largest city and starting hub
- The Underground: Vast, unknown network beneath Bastion and beyond
- Enterprises: Businesses characters can establish
- Detachments: Units for larger conflicts
- Apprentices: NPCs that accompany adventurers and also advance in experience
Game Loop:
- Prepare expeditions
- Explore dangerous locations
- Return with treasure and Arcana
- Advance character and invest gains
- Repeat with growing ambition and scope
Session Length: 1-3 hours (sessions can be long or short)
Player Count: 3-5