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Using websockets with scotty haskell
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function webSocketTest() | |
{ | |
var ws = new WebSocket("ws://localhost:80"); | |
ws.onopen = () => { | |
ws.send("initial from js"); | |
}; | |
ws.onmessage = evt => { | |
var m = evt.data; | |
console.log( m ); | |
}; | |
ws.onclose = function() { | |
alert("ws closed"); | |
}; | |
window.onbeforeunload = evt => { | |
socket.close(); | |
}; | |
} |
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{-# LANGUAGE NoImplicitPrelude #-} | |
{-# LANGUAGE ScopedTypeVariables #-} | |
{-# LANGUAGE OverloadedStrings #-} | |
module Main where | |
import Protolude | |
import qualified Web.Scotty as Sc | |
import qualified Data.Text as Txt | |
import qualified Network.Wai.Middleware.Gzip as Sc | |
import qualified Network.Wai.Handler.WebSockets as WaiWs | |
import qualified Network.WebSockets as WS | |
import qualified Network.Wai as Wai | |
import qualified Network.Wai.Handler.Warp as Warp | |
main :: IO () | |
main = do | |
let port = 80 | |
let settings = Warp.setPort port Warp.defaultSettings | |
sapp <- scottyApp | |
Warp.runSettings settings $ WaiWs.websocketsOr WS.defaultConnectionOptions wsapp sapp | |
scottyApp :: IO Wai.Application | |
scottyApp = | |
Sc.scottyApp $ do | |
Sc.middleware $ Sc.gzip $ Sc.def { Sc.gzipFiles = Sc.GzipCompress } | |
--Sc.middleware S.logStdoutDev | |
Sc.get "/" $ | |
Sc.file "index.html" | |
wsapp :: WS.ServerApp | |
wsapp pending = do | |
putText "ws connected" | |
conn <- WS.acceptRequest pending | |
WS.forkPingThread conn 30 | |
(msg :: Text) <- WS.receiveData conn | |
WS.sendTextData conn $ ("initial> " :: Text) <> msg | |
forever $ do | |
WS.sendTextData conn $ ("loop data" :: Text) | |
threadDelay $ 1 * 1000000 | |
Exactly the minimal example I was looking for.
Thanks!
very helpful, thanks!
https://gist.github.com/andrevdm/9560b5e31933391694811bf22e25c312#file-scotty_websockets-hs-L42 is causing trouble for me.
This could be fixed by adding Text annotation: WS.sendTextData conn $ ("loop data" :: Text)
Thanks @modotte, I've updated.
I'm reasonably sure it worked before, but it has been a while :)
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Thanks a lot for this