Created
July 16, 2017 10:28
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WebGL triangle in 58 lines
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<html> | |
<head> | |
<script> | |
function main() { | |
var canvas = document.getElementById("myGLCanvas"); | |
try { | |
gl = canvas.getContext("webgl"); | |
} catch(e) { | |
console.log(e); | |
} | |
if (!gl) { | |
alert("WebGL not available."); | |
} | |
gl.clearColor(0.5, 0.5, 0.5, 1); | |
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
source = { | |
VERTEX_SHADER: "attribute vec3 pos; void main() { gl_Position = vec4(pos, 1); }", | |
FRAGMENT_SHADER: "void main() { gl_FragColor = vec4(1, 0, 0, 1); }" | |
} | |
var shaderProgram = gl.createProgram(); | |
for (i in source) { | |
shader = gl.createShader(gl[i]); | |
gl.shaderSource(shader, source[i]); | |
gl.compileShader(shader); | |
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { | |
alert("An error occurred compiling the shaders: " + gl.getShaderInfoLog(shader)); | |
return null; | |
} | |
gl.attachShader(shaderProgram, shader); | |
} | |
gl.linkProgram(shaderProgram); | |
if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) { | |
alert("Unable to link the shader program."); | |
} | |
posIdx = gl.getAttribLocation(shaderProgram, "pos"); | |
pos = [-0.5, -0.5, 0, 0, 0.5, 0, 0.5, -0.5, 0]; | |
posBuf = gl.createBuffer(); | |
gl.bindBuffer(gl.ARRAY_BUFFER, posBuf); | |
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(pos), gl.STATIC_DRAW); | |
gl.useProgram(shaderProgram); | |
gl.vertexAttribPointer(posIdx, 3, gl.FLOAT, false, 0, 0); | |
gl.enableVertexAttribArray(posIdx); | |
gl.drawArrays(gl.TRIANGLES, 0, 3); | |
} | |
</script> | |
</head> | |
<body onload="main()"> | |
<canvas id="myGLCanvas" width="500" height="500" style="border: solid"> | |
No HTML5! | |
</canvas> | |
</body> | |
</html> |
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