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Go Make Things. Structure and Scale. Week 4 Task 2. Investigation into applying styles to the shadow DOM
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Dice - Shadow DOM</title> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<style type="text/css"> | |
body { | |
margin: 0 auto; | |
max-width: 40em; | |
width: 88%; | |
} | |
roll-dice { | |
--msg-font-size: 1.2rem; | |
} | |
roll-dice[type="lurid"] { | |
--msg-color: white; | |
--msg-font-size: 2rem; | |
--msg-background-color: cyan; | |
} | |
roll-dice[type="lurid"]::part(btn) { | |
background-color: hotpink; | |
border-color:darkblue; | |
color: yellow; | |
font-size: 1.5rem; | |
border-radius: 5px; | |
} | |
</style> | |
</head> | |
<body> | |
<h1>Dice - Shadow DOM</h1> | |
<roll-dice>Roll a D6</roll-dice> | |
<roll-dice type="lurid"></roll-dice> | |
<script> | |
class RollDice extends HTMLElement { | |
#dice; | |
/** | |
* The constructor object | |
*/ | |
constructor () { | |
// Access parent class properties and methods | |
super(); | |
//create a shadow root | |
this.root = this.attachShadow({mode: 'closed'}); | |
// Define properties | |
this.#dice = [1, 2, 3, 4, 5, 6]; | |
// Render HTML | |
this.root.innerHTML = | |
`<style> | |
.msg { | |
color: var(--msg-color, blue); | |
background-color: var(--msg-background-color, white); | |
font-size: var(--msg-font-size, 14px); | |
} | |
.btn { | |
background-color: red; | |
} | |
</style> | |
<p> | |
<button part="btn" class="btn"><slot>Roll Dice</slot></button> | |
</p> | |
<div aria-live="polite" class="msg"></div>`; | |
} | |
/** | |
* Randomly shuffle an array | |
* https://stackoverflow.com/a/2450976/1293256 | |
* @param {Array} array The array to shuffle | |
* @return {Array} The shuffled array | |
*/ | |
#shuffle (array) { | |
let currentIndex = array.length; | |
let temporaryValue, randomIndex; | |
// While there remain elements to shuffle... | |
while (0 !== currentIndex) { | |
// Pick a remaining element... | |
randomIndex = Math.floor(Math.random() * currentIndex); | |
currentIndex -= 1; | |
// And swap it with the current element. | |
temporaryValue = array[currentIndex]; | |
array[currentIndex] = array[randomIndex]; | |
array[randomIndex] = temporaryValue; | |
} | |
return array; | |
} | |
/** | |
* Shuffle dice array and return first number | |
* @return {Number} The result | |
*/ | |
#roll () { | |
this.#shuffle(this.#dice); | |
return this.#dice[0]; | |
} | |
/** | |
* Handle click events | |
* @param {Event} event The event object | |
*/ | |
#clickHandler (event) { | |
// Get the host component | |
let host = event.target.getRootNode().host; | |
// Get the message element | |
let target = host.root.querySelector('[aria-live="polite"]'); | |
if (!target) return; | |
// Roll the dice | |
let roll = host.#roll(); | |
// Inject the message into the UI | |
target.textContent = `You rolled a ${roll}`; | |
} | |
/** | |
* Runs each time the element is appended to or moved in the DOM | |
*/ | |
connectedCallback () { | |
// Attach a click event listener to the button | |
let btn = this.root.querySelector('button'); | |
if (!btn) return; | |
btn.addEventListener('click', this.#clickHandler); | |
} | |
/** | |
* Runs when the element is removed from the DOM | |
*/ | |
disconnectedCallback () { | |
// Remove the click event listener from the button | |
let btn = this.root.querySelector('button'); | |
if (!btn) return; | |
btn.removeEventListener('click', this.#clickHandler); | |
} | |
} | |
if ('customElements' in window) { | |
customElements.define('roll-dice', RollDice); | |
} | |
</script> | |
</body> | |
</html> |
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