Created
October 30, 2014 08:51
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ripples
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// yikes not the prettiest code. by dw @ bees & bombs | |
int[][] result; | |
float t; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3); | |
void setup() { | |
setup_(); | |
result = new int[width*height][3]; | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.gif"); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 8; | |
int numFrames = 120; | |
float shutterAngle = .8; | |
boolean recording = false; | |
void setup_() { | |
size(500, 500, P3D); | |
rectMode(CENTER); | |
smooth(8); | |
fill(128); | |
stroke(0, 128, 255); | |
noStroke(); | |
} | |
float x1, y1, x2, y2, tt; | |
int N = 100; | |
float l = 5; | |
float dd; | |
float h = 60; | |
int v = 4; | |
float z(float x, float y) { | |
dd = .0001*(x*x+y*y); | |
return h*sin(TWO_PI*t - dd)*exp(-.125*dd); | |
} | |
void draw_() { | |
background(250); | |
pushMatrix(); | |
translate(250, 200); | |
rotateX(0.66); | |
beginShape(TRIANGLES); | |
for (int i=-N; i<=N; i++) { | |
for (int j=-N; j<=N; j++) { | |
fill(28); | |
if ((j+N+2)/4 % 2 == 0) | |
fill(250); | |
x1 = i*l; | |
x2 = (i+1)*l; | |
y1 = (j+2*v*t)*l; | |
y2 = (j+1+2*v*t)*l; | |
vertex(x1, y1, z(x1, y1)); | |
vertex(x1, y2, z(x1, y2)); | |
vertex(x2, y2, z(x2, y2)); | |
vertex(x1, y1, z(x1, y1)); | |
vertex(x2, y1, z(x2, y1)); | |
vertex(x2, y2, z(x2, y2)); | |
} | |
} | |
endShape(); | |
popMatrix(); | |
} |
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