Created
January 13, 2015 01:03
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// by david whyte aka bees and bombs. im sorry for this | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3); | |
void setup() { | |
setup_(); | |
result = new int[width*height][3]; | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.gif"); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 8; | |
int numFrames = 100; | |
float shutterAngle = .75; | |
boolean recording = false; | |
void setup_() { | |
size(500, 500, P3D); | |
smooth(8); | |
noStroke(); | |
} | |
float x, y, tt; | |
int N = 320; | |
color[] cs = { #ee3322, #22aa44, #0033dd, #eecc22 }; | |
float l = 10; | |
void thing() { | |
for (int i=0; i<4; i++) { | |
pushMatrix(); | |
rotateY(HALF_PI*i); | |
fill(cs[i]); | |
beginShape(); | |
vertex(0, -l, 0); | |
vertex(l, 0, 0); | |
vertex(0, 0, l); | |
endShape(); | |
popMatrix(); | |
} | |
for (int i=0; i<4; i++) { | |
pushMatrix(); | |
scale(1, -1, 1); | |
rotateY(HALF_PI*i + PI); | |
fill(cs[i]); | |
beginShape(); | |
vertex(0, -l, 0); | |
vertex(l, 0, 0); | |
vertex(0, 0, l); | |
endShape(); | |
popMatrix(); | |
} | |
} | |
void draw_() { | |
background(22); | |
pushMatrix(); | |
translate(width/2, height/2, -40); | |
for (int i=0; i<N; i++) { | |
randomSeed(12345*i + 23456); | |
x = 60 + 140*sqrt(random(1)); | |
x += (20+x/10)*sin(TWO_PI*t - 0.019*x); | |
pushMatrix(); | |
rotateZ(random(TWO_PI)); | |
rotateY(random(TWO_PI)); | |
rotateX(random(TWO_PI)); | |
rotateZ(random(TWO_PI)); | |
rotateY(random(TWO_PI)); | |
rotateX(random(TWO_PI)); | |
translate(x,0,0); | |
rotateZ(random(TWO_PI)); | |
rotateY(TWO_PI*t + random(TWO_PI)); | |
rotateX(random(TWO_PI)); | |
rotateZ(random(TWO_PI)); | |
rotateY(TWO_PI*t + random(TWO_PI)); | |
rotateX(random(TWO_PI)); | |
thing(); | |
popMatrix(); | |
} | |
popMatrix(); | |
} |
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