Created
August 30, 2023 23:18
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Daric Sample Code
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option base 1 | |
if @main then | |
mode -1, -1, windowed or banked | |
sprites() | |
endif | |
def sprites() | |
spriterenderpoint 0 | |
bankedon | |
w = screenwidth(): h = screenheight() | |
' load assets | |
bg = loadsprite("assets/background.png") | |
ship = loadsprite("assets/battleship-top.png") | |
explosion = loadsprite("assets/exp_type_c.png") | |
' load music and start playback | |
music = loadmusic("assets/2nd_pm.s3m") | |
musicvolume(1.0) | |
playmusic(music, 0) | |
ex = rnd(w): ey = rnd(h) | |
sw = 128: sh = 128: sprites = 64 | |
dim sx :int[sprites] | |
dim sy :int[sprites] | |
dim sdx :int[sprites] | |
dim sdy :int[sprites] | |
' set initial values to all tables | |
for i = 1 to sprites | |
sx[i] = rnd(w): sy[i] = rnd(h): sdx[i] = 1: sdy[i] = 1 | |
next | |
j = 0 | |
for loop=0.0 to 5000.0 step 0.25 | |
cls | |
let bgx = screenwidth()/2 + 128 * sin(6.28 * loop / 150) | |
let bgy = screenheight()/2 + 128 * sin(6.28 * loop / 100) | |
drawsprite bg, 0, bgx, bgy, 0, 1 | |
for i = 1 to sprites | |
let rot = 0.6 * sin(6.28 * loop / 32) + 1.5 | |
drawsprite ship, 0, sx[i], sy[i], loop*2, rot | |
rem move the sprites | |
sx[i] = sx[i] + sdx[i] | |
sy[i] = sy[i] + sdy[i] | |
rem check whether at edge | |
if sx[i] < 0 sdx[i] = 1 | |
if sx[i] > w-sw-1 sdx[i] = -1 | |
if sy[i] < 0 sdy[i] = 1 | |
if sy[i] > h-sh-1 sdy[i] = -1 | |
next | |
' explosion (sprite offset) | |
' line 0,screenheight()/2,screenwidth(),screenheight()/2 | |
' line screenwidth()/2,0,screenwidth()/2,screenheight() | |
drawpartsprite explosion, 0, ex, ey, 0, 1, j*256, 0, 256, 256 | |
j = j + 1 | |
if j=48 then | |
ex = rnd(w): ey = rnd(h) | |
j=0 | |
endif | |
flip | |
if waitkey(0) then | |
deletesprite ship:deletesprite bg | |
bankedoff | |
return | |
endif | |
next | |
deletesprite ship:deletesprite bg | |
bankedoff | |
stopmusic(500) | |
enddef |
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