Created
May 4, 2022 18:39
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framerate counter
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using System.Linq.Expressions; | |
using System.Reflection; | |
namespace AvoidLosingScepter; | |
/// <inheritdoc /> | |
internal class ModEntry : Mod | |
{ | |
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. | |
/// <summary> | |
/// Gets the logger for this mod. | |
/// </summary> | |
internal static IMonitor ModMonitor { get; private set; } | |
Func<FrameRateCounter, int>? framerateGetter { get; set; } | |
FrameRateCounter? frameRateCounter { get; set; } | |
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. | |
/// <inheritdoc /> | |
public override void Entry(IModHelper helper) | |
{ | |
ModMonitor = this.Monitor; | |
this.frameRateCounter = new(GameRunner.instance); | |
helper.Reflection.GetMethod(this.frameRateCounter, "LoadContent").Invoke(); | |
FieldInfo? field = helper.Reflection.GetField<int>(this.frameRateCounter, "frameRate").FieldInfo; | |
ParameterExpression? objparam = Expression.Parameter(typeof(FrameRateCounter), "obj"); | |
MemberExpression? fieldgetter = Expression.Field(objparam, field); | |
this.framerateGetter = Expression.Lambda<Func<FrameRateCounter, int>>(fieldgetter, objparam).Compile(); | |
helper.Events.Display.RenderedHud += this.OnRenderedHud; | |
helper.Events.GameLoop.SaveLoaded += this.OnSaveLoaded; | |
helper.Events.GameLoop.ReturnedToTitle += this.ReturnedToTitle; | |
} | |
private void ReturnedToTitle(object? sender, StardewModdingAPI.Events.ReturnedToTitleEventArgs e) | |
=> this.Helper.Events.GameLoop.OneSecondUpdateTicked -= this.OnUpdateTicked; | |
private void OnSaveLoaded(object? sender, StardewModdingAPI.Events.SaveLoadedEventArgs e) | |
=> this.Helper.Events.GameLoop.OneSecondUpdateTicked += this.OnUpdateTicked; | |
private void OnUpdateTicked(object? sender, StardewModdingAPI.Events.OneSecondUpdateTickedEventArgs e) | |
{ | |
if (this.frameRateCounter is not null && this.framerateGetter?.Invoke(this.frameRateCounter) is int value) | |
{ | |
this.Monitor.Log($"Current framerate on {Game1.ticks} is {value}", value < 30 ? LogLevel.Alert : LogLevel.Info); | |
} | |
} | |
private void OnRenderedHud(object? sender, StardewModdingAPI.Events.RenderedHudEventArgs e) | |
{ | |
this.frameRateCounter?.Update(Game1.currentGameTime); | |
this.frameRateCounter?.Draw(Game1.currentGameTime); | |
} | |
} |
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