- avg Charisma is over 50% (50 POINTS)
- 1 appearance has a wrestler with 70% Charisma (50 POINTS)
- 1 appearance has a wrestler with 0% Charisma (50 POINTS)
- 1 appearance has a wrestler with 20% or less charisma (25 POINTS)
import packageJson from "./package.json"; | |
import * as path from 'path'; | |
import checker from 'vite-plugin-checker'; | |
import topLevelAwait from "vite-plugin-top-level-await"; | |
import { defineConfig, transformWithEsbuild } from 'vite' | |
import react from '@vitejs/plugin-react' | |
const getPackageName = () => { |
Went through my youtube | |
Anything Edward Witten, he’s a little sleepy and boring to listen to but hes so smart | |
https://www.youtube.com/watch?v=dr2sIoD7eeU this guys also got lots of cool videos | |
Loved this; 10 dimensions https://www.youtube.com/watch?v=azpUG2GUzFI | |
Love these guys | |
https://www.youtube.com/watch?v=98HZanvAJ8Y&t=334s | |
https://www.youtube.com/watch?v=y3cw_9ELpQw&t=14s |
import React from 'react' | |
import { useState } from 'react' | |
import { | |
Box, | |
AccordionSummary as MuiAccordionSummary, | |
Accordion as MuiAccordion | |
} from '@mui/material' | |
import { HeaderBody } from "./typography"; | |
import ExpandMoreIcon from '@mui/icons-material/ExpandMore' |
import React, { useReducer, useEffect } from 'react'; | |
const userReducer = (state, action) => { | |
switch (action.type) { | |
case 'MOVE_UP': | |
return { ...state, position: [state.position[0] - 1, state.position[1]] }; | |
case 'MOVE_DOWN': | |
return { ...state, position: [state.position[0] + 1, state.position[1]] }; | |
case 'MOVE_LEFT': | |
return { ...state, position: [state.position[0], state.position[1] - 1] }; |
import PropTypes from "prop-types" | |
import { makeStyles, } from "@material-ui/core/styles" | |
import { track, } from "track" | |
import useLocalStorageState from "hooks/useLocalStorageState" | |
import { zIndexes, } from "constants/layers" | |
import { borderRadius, } from "theme" | |
import { AppBar, Box, Tabs as MuiTabs, Tab, Typography, } from "@material-ui/core" | |
export function a11yProps(index) { |
import React from "react"; | |
import Skeleton from '@mui/material/Skeleton'; | |
import { Box, Grid } from "@mui/material"; | |
const skeletonProps = { | |
animation: "wave", | |
width: "100%", | |
variant: "rect" | |
}; |
/* eslint-disable no-undef */ | |
const { Themes } = require('@namespace/themes'); | |
const atomicComponentsMap = require('../fixtures/urls'); | |
const storybookUrl = 'STORYBOOK URL'; | |
const ignoredThemes = [ 'test-theme' ]; | |
const themes = Object.keys(Themes).filter(themeName => !ignoredThemes.includes(themeName)); | |
const atomicComponents = Object.keys(atomicComponentsMap); | |
describe('namespace VRT component tests', () => { |
For the 10th version of FedSim I would like to pay homage to Smackdown vs Raw 2006 to 2008
. Currently FedSim is a confusing mix of book keeping and calendar cycling. The new versions intent is to become a fun game with the option to go into the old management area and tweak data.
It is also a great time to kill off features that haven't progressed in many releases (shows, bouts) and re-imagine how they might work. Fights (Bout) will use with health bars and be based on stats. Productions (Show) will be more fluid with story or rumble segments, not just fights!
Game time will become linear, progression will be simple. The UI will be less assuming and will give players a clear idea of what to do next.