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extends Node2D | |
class ObservableProperty extends Node: | |
var _value: Variant | |
signal _value_changed(old_value, new_value) | |
func _set(property: StringName, value: Variant) -> bool: | |
if property == "value": | |
var old_value = _value | |
self._value = value | |
self._value_changed.emit(old_value, _value) | |
return true | |
return false | |
class GameProperties extends Node: | |
var properties = { | |
"speed": null, | |
"distance": null | |
} | |
func _set(property: StringName, value: Variant) -> bool: | |
if property in properties: | |
if properties[property] == null: | |
properties[property] = ObservableProperty.new() | |
if value is Callable: | |
properties[property]._value_changed.connect(value) | |
return true | |
else: | |
properties[property].value = value | |
return true | |
return false | |
func _get(property: StringName) -> Variant: | |
if property in properties: | |
return properties[property]._value | |
return null | |
func on_speed_changed(old_value, new_value): | |
print("Old speed value: %s\nNew speed value: %s" % [old_value, new_value]) | |
func on_distance_changed(old_value, new_value): | |
print("Old distance value: %s\nNew distance value: %s" % [old_value, new_value]) | |
func _init(): | |
var props = GameProperties.new() | |
props.speed = on_speed_changed | |
props.speed = 1.0 | |
print() | |
props.speed = 1.5 | |
print() | |
print("Speed: %s" % props.speed) | |
print() | |
print("props.properties['speed'] is ObservableProperty? %s" % props.properties['speed'] is ObservableProperty) | |
print("props.speed is ObservableProperty? %s" % props.speed is ObservableProperty) | |
print("props.speed is float? %s" % props.speed is float) | |
print() | |
props.distance = 500 | |
props.distance = on_distance_changed | |
props.distance = 100 | |
print() | |
props.distance = 1000 | |
print() | |
print("Distance: %s\n" % props.distance) | |
print("props.properties['distance'] is ObservableProperty? %s" % props.properties['distance'] is ObservableProperty) | |
print("props.distance is ObservableProperty? %s" % props.distance is ObservableProperty) | |
print("props.distance is int? %s" % props.distance is int) | |
print() | |
print("All properties: %s" % ", ".join(props.properties.keys())) |
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