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using System; | |
using System.Runtime.InteropServices; | |
using Shell32; | |
namespace UnrecycleThem | |
{ | |
public class UnrecycleThem | |
{ | |
public static void Main(string[] args) | |
{ |
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tell application "Notes" | |
set theMessages to every note | |
repeat with thisMessage in theMessages | |
# added identification of folder to create notebooks based on existing folder hierarchy | |
set myFolder to the container of thisMessage | |
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tell application "Notes" | |
set theMessages to every note | |
repeat with thisMessage in theMessages | |
set myTitle to the name of thisMessage | |
set myText to the body of thisMessage | |
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// Faster solution for: | |
// http://www.boyter.org/2017/03/golang-solution-faster-equivalent-java-solution/ | |
// With threading. | |
// g++ -std=c++11 -Wall -Wextra -O3 -pthread | |
// On my computer (i5-6600K 3.50 GHz 4 cores), takes about ~160 ms after the CPU | |
// has warmed up, or ~80 ms if the CPU is cold (due to Turbo Boost). | |
// How it works: Start by generating a list of losing states -- states where the | |
// game can end in one turn. Generate a new list of states by running the game |