Created
July 28, 2020 15:22
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class ExampleMovement : MonoBehaviour | |
{ | |
private CharacterController controller; | |
private Vector3 playerVelocity; | |
private bool groundedPlayer; | |
private float playerSpeed = 2.0f; | |
private float jumpHeight = 1.0f; | |
private float gravityValue = -9.81f; | |
private Camera playerCamera; | |
private void Start() | |
{ | |
playerCamera = Camera.main; | |
controller = gameObject.AddComponent<CharacterController>(); | |
Debug.Log(playerCamera); | |
} | |
void Update() | |
{ | |
groundedPlayer = controller.isGrounded; | |
if (groundedPlayer && playerVelocity.y < 0) | |
{ | |
playerVelocity.y = 0f; | |
} | |
Vector3 move = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); | |
controller.Move(move * Time.deltaTime * playerSpeed); | |
if (move != Vector3.zero) | |
{ | |
// gameObject.transform.forward = move; | |
} | |
// Changes the height position of the player.. | |
if (Input.GetButtonDown("Jump") && groundedPlayer) | |
{ | |
playerVelocity.y += Mathf.Sqrt(jumpHeight * -3.0f * gravityValue); | |
} | |
playerVelocity.y += gravityValue * Time.deltaTime; | |
controller.Move(playerVelocity * Time.deltaTime); | |
} | |
} |
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