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import 'package:flutter/materia.dart';
void main() => runApp(myapp));
void main() => runApp(my2app));
class myapp extends StatefullWidget{
@override
Widget build(build(Context context)){
return Scaffold(
leading : Icon(
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class danger1rotation : MonoBehaviour {
{
public Transform speed = 10.0f; //this is for normal speed
public Transform Jumpspeed = 20.9f; //this is for jump speed
public Transform slowspeed = 05.00f; //this is for the slow speed
public Transform fastspeed = 40.00f; // this is for the fast speed