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@jase-perf
jase-perf / p4 universal game dev typemap
Last active April 15, 2025 21:58
Game Engine Typemap (WIP) Engine-agnostic typemap that will work with UE, Unity, Godot, etc.
# Perforce File Type Mapping Specifications.
#
# TypeMap: a list of filetype mappings; one per line.
# Each line has two elements:
#
# Filetype: The filetype to use on 'p4 add'.
#
# Path: File pattern which will use this filetype.
#
# See 'p4 help typemap' for more information.
@FreyaHolmer
FreyaHolmer / FlyCamera.cs
Last active April 2, 2025 18:53
A camera controller for easily flying around a scene in Unity smoothly. WASD for lateral movement, Space & Ctrl for vertical movement, Shift to move faster. Add this script to an existing camera, or an empty game object, hit play, and you're ready to go~
using UnityEngine;
[RequireComponent( typeof(Camera) )]
public class FlyCamera : MonoBehaviour {
public float acceleration = 50; // how fast you accelerate
public float accSprintMultiplier = 4; // how much faster you go when "sprinting"
public float lookSensitivity = 1; // mouse look sensitivity
public float dampingCoefficient = 5; // how quickly you break to a halt after you stop your input
public bool focusOnEnable = true; // whether or not to focus and lock cursor immediately on enable
@subfuzion
subfuzion / curl.md
Last active April 24, 2025 13:48
curl POST examples

Common Options

-#, --progress-bar Make curl display a simple progress bar instead of the more informational standard meter.

-b, --cookie <name=data> Supply cookie with request. If no =, then specifies the cookie file to use (see -c).

-c, --cookie-jar <file name> File to save response cookies to.

@ericandrewlewis
ericandrewlewis / index.md
Last active June 6, 2024 01:43
C++ Pointer Tutorial

C++ Pointer Tutorial

Because pointers can be ugh

"Regular" variables (not pointers)

To understand a pointer, let's review "regular" variables first. If you're familiar with a programming language without pointers like JavaScript, this is what you think when you hear "variable".

When declaring a variable by identifier (or name), the variable is synonymous with its value.

@rxaviers
rxaviers / gist:7360908
Last active April 24, 2025 13:49
Complete list of github markdown emoji markup

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